Vayln_Ninetails wrote: »Vampire is no longer a 2-stage stat-pad and many people have had trouble adjusting to that new reality as that is all vampire has been for a very long time. For me, I love the changes. The Unnatural Movement passive alone makes the changes worth to me. Vampire as a standalone "class" is much more realized than it was in the past, though there are still shortcomings that need to be addressed.
It is obvious that the intent of the devs with the redesign was to shift Vampire away from a mandatory pick to maximize magicka/stamina regen to an option that players choose because they want to play as a Vampire, the same way how players typically choose to become Werewolves because they want to play as a Werewolf and not because of the strong passives.
Vampire as a whole sits somewhere in the middle; Vampire is neither the best at what it does nor the worst. It's not BiS for anything. And that's alright. Being BiS would just hasten the journey to being nerfed. What vampire does offer is a unique playing experience that allows for some novel builds and good rp potential. And that's probably the best we could hope for.
But what about the people who have issue with vampire's design? And not because they want free stats? As from my understanding that is what everyone complains about. Nobody here is complaining about not getting free stats.
Vampire is no longer a 2-stage stat-pad and many people have had trouble adjusting to that new reality as that is all vampire has been for a very long time. For me, I love the changes. The Unnatural Movement passive alone makes the changes worth to me. Vampire as a standalone "class" is much more realized than it was in the past, though there are still shortcomings that need to be addressed.
It is obvious that the intent of the devs with the redesign was to shift Vampire away from a mandatory pick to maximize magicka/stamina regen to an option that players choose because they want to play as a Vampire, the same way how players typically choose to become Werewolves because they want to play as a Werewolf and not because of the strong passives.
Vampire as a whole sits somewhere in the middle; Vampire is neither the best at what it does nor the worst. It's not BiS for anything. And that's alright. Being BiS would just hasten the journey to being nerfed. What vampire does offer is a unique playing experience that allows for some novel builds and good rp potential. And that's probably the best we could hope for.
Ok but I am not talking about the Greymoor redesign. I am already past that and I have been a Vampire main for the whole of Greymoor. I know these things. I am not asking about or discussing them.
I am talking about the MOST RECENT changes to Vampire. Mainly being unhealable when casting BfB. None of those changes have anything to do with the angle you are taking here.
There is quite a lot of middle ground between “Best in Slot” and “not allowed in groups.” I an asking where the current, October 2020 unhealable Vampire sits on that scale.
Vayln_Ninetails wrote: »
Don’t forget the snipers trying to sheer venom me to death before I can get to them cause they fear for their lives. Silly rabbits. Purge purge purge heal, HERES JOHNNY
The smaller bits would be (some we all know, others is definitely for those new or who don't know);
- Slot the best class self heal you can.
- Use Arterial Burst if you have to use the spammable, at least until Ring of the Pale Order is finalized and out.
- Mist Form is pretty clutch with mechanics, it's saved several group instances of wiping. Even though it's clunky, it's pretty staple for defense. The choice of morph is ultimately up to you and what gameplay you most experience--I just prefer the heal of Blood Mist.
- Mesmerize/Hypnosis is really good for trash adds when you need to get away since they're looking at you anyways.
- Always keep both types of Bloody Mara on you at all times.
- Coldharbour/Cyrodiil are both exempt from the Justice System if you can't find Bloody Mara and are Stage 4, so get your upgrades there if you can.
- Blood Scion>Swarming Scion tends to be the superior morph in general, be ready for around two seconds of stun as you transform so plan accordingly.
- If you're able to use Frenzy/Fury, more power to you. Despite it's issues, it does have a good source of burst if you're able to make it work (especially with bomb builds).
- If your playstyle has a hard time generating Ult, Exhilarating Drain can be useful for that if you back off your target and make sure you don't get stunned/interrupted.
- Weave Mist Form if you're Stage 2 and above for the extra spell/weapon damage. Works best right after a potion is popped.
ParaViking wrote: »It has been hard... I am stubborn and have not cured a single toon. ZOS in one swoop made all my toons basically useless. I have tried most every vampire build out there (Nightblade & Necromancer), and really not had much fun playing them. I have spent Millions in gold and used massive amounts of recourses trying to make it work but failed to create something truly viable (Stage 4).
I am useless and shunted from group content in PVE. In Cyrodiil I can't really compete anymore in a stand up fight. Being able to make it work in end game content is really hard and a long way from making it really viable. It is not!.. Curing vampirisms is probably the right move if you like playing the game. Unfortunately I an just too stubborn for that...
What ever happened to playing the way you want to..?
Adding insult to injury is that ZOS does not seem to care the the messed up the game for many of its players and fans.
It's better to play the game yourself and make up your own mind.
Folks play the game for many different reasons and are going to have a different experience with it. For my part, I've definitely had a *better* experience with my vampire character after the rework,
It's better to play the game yourself and make up your own mind.
Folks play the game for many different reasons and are going to have a different experience with it. For my part, I've definitely had a *better* experience with my vampire character after the rework, but it really does depend on what/how you play and how creative you are.
that is exactly my experience as well as all my guild and friends are saying the same thing.
we Love the new changes that zenimax has made this year to vampire, we would never want to go back to the way vampire was since launch was terrible.
this new vampire changes have made me and my friends love vampire more than ever before.
i hope they keep these changes.
The smaller bits would be (some we all know, others is definitely for those new or who don't know);
- Slot the best class self heal you can.
- Use Arterial Burst if you have to use the spammable, at least until Ring of the Pale Order is finalized and out.
- Mist Form is pretty clutch with mechanics, it's saved several group instances of wiping. Even though it's clunky, it's pretty staple for defense. The choice of morph is ultimately up to you and what gameplay you most experience--I just prefer the heal of Blood Mist.
- Mesmerize/Hypnosis is really good for trash adds when you need to get away since they're looking at you anyways.
- Always keep both types of Bloody Mara on you at all times.
- Coldharbour/Cyrodiil are both exempt from the Justice System if you can't find Bloody Mara and are Stage 4, so get your upgrades there if you can.
- Blood Scion>Swarming Scion tends to be the superior morph in general, be ready for around two seconds of stun as you transform so plan accordingly.
- If you're able to use Frenzy/Fury, more power to you. Despite it's issues, it does have a good source of burst if you're able to make it work (especially with bomb builds).
- If your playstyle has a hard time generating Ult, Exhilarating Drain can be useful for that if you back off your target and make sure you don't get stunned/interrupted.
- Weave Mist Form if you're Stage 2 and above for the extra spell/weapon damage. Works best right after a potion is popped.
Also this list pretty much exactly what I'm doing... except for the ult gain via drain part. Can't justify the downtime to double my ult generation sadly
Also I use the Stupefy morph on Mesmerize because as a magDK I have Fossilize and the only way for a stun to be worthwhile in comparison is for the stun to do more than just stun. I've also run into issues where the trash adds will turn 180 degrees around for a split second before turning back to face you as they move around. When this happens it wastes the Mesmerize stun which is.... as you can guess.... infuriating.
Also Stupefy is amazing against ball groups in Cyrodiil. When they're in CQC and rounding a corner if you're in the correct position you can stun them all in a single cast giving your allies enough time to catch up and end them. I managed to do that once and it saved Glademist from the Ebonheart Pact.
Yeah, that Drain ability just could've been so much better. I'd have made it similar to Mend Wounds. Light attack would have an offensive blood ball that'd just DPS, where as the actual heavy attack would actually be the drain part that way it'd be more engaging at least.
I also can imagine that. I've seen you out there a few times! You've made me want to make a MagDK Blueberry on a number of occasions. SADLY... I'm addicted to Necromancers and Nightblades. Which the latter is somehow more vampiric than actual vampirism.
Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
It's better to play the game yourself and make up your own mind.
Folks play the game for many different reasons and are going to have a different experience with it. For my part, I've definitely had a *better* experience with my vampire character after the rework, but it really does depend on what/how you play and how creative you are.
I'm not a new player.
I'm not talking about the initial Greymoor revamp. I am asking about the most recent changes where they made Vampires unhealable for 5 seconds after using their spammable, among other things.
You are saying you have had a BETTER experience after that change, as a Vampire?
Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
It's better to play the game yourself and make up your own mind.
Folks play the game for many different reasons and are going to have a different experience with it. For my part, I've definitely had a *better* experience with my vampire character after the rework, but it really does depend on what/how you play and how creative you are.
I'm not a new player.
I'm not talking about the initial Greymoor revamp. I am asking about the most recent changes where they made Vampires unhealable for 5 seconds after using their spammable, among other things.
You are saying you have had a BETTER experience after that change, as a Vampire?
I honestly couldn't say - I haven't been playing ESO as much in general and didn't play that character immediately after the rework. I went from playing him through the Q1 DLC dungeons to playing him during the recent Greymoor event. I have no direct experience of the more incremental changes that happened in between all that, though as a general rule, stuff like that doesn't really phase me. I adapt. This isn't to say I like everything about the rework. There are definitely some things I would change but overall being a vampire is a more dynamic and interesting experience gameplay-wise which is probably what they were going for.
As far as the inability to be healed by other players for 5 seconds? Didn't bother met at all on that character - he has plenty of self-healing and doesn't need external support if I'm minding my tactics. Keep in mind the content I care about doing with this character is soloing world bosses and occasional normal dungeons. Considering he's a magicka-DK who doesn't use a staff, that I make it work as well as it does is pretty awesome I think. The vampire rework helped him a lot because it gave him a health-based damage spammable and that takes pressure of his magicka pool. One's mileage will vary but for more creative characters out there it has interesting utility.
Vayln_Ninetails wrote: »It's better to play the game yourself and make up your own mind.
Folks play the game for many different reasons and are going to have a different experience with it. For my part, I've definitely had a *better* experience with my vampire character after the rework, but it really does depend on what/how you play and how creative you are.
I'm not a new player.
I'm not talking about the initial Greymoor revamp. I am asking about the most recent changes where they made Vampires unhealable for 5 seconds after using their spammable, among other things.
You are saying you have had a BETTER experience after that change, as a Vampire?
I honestly couldn't say - I haven't been playing ESO as much in general and didn't play that character immediately after the rework. I went from playing him through the Q1 DLC dungeons to playing him during the recent Greymoor event. I have no direct experience of the more incremental changes that happened in between all that, though as a general rule, stuff like that doesn't really phase me. I adapt. This isn't to say I like everything about the rework. There are definitely some things I would change but overall being a vampire is a more dynamic and interesting experience gameplay-wise which is probably what they were going for.
As far as the inability to be healed by other players for 5 seconds? Didn't bother met at all on that character - he has plenty of self-healing and doesn't need external support if I'm minding my tactics. Keep in mind the content I care about doing with this character is soloing world bosses and occasional normal dungeons. Considering he's a magicka-DK who doesn't use a staff, that I make it work as well as it does is pretty awesome I think. The vampire rework helped him a lot because it gave him a health-based damage spammable and that takes pressure of his magicka pool. One's mileage will vary but for more creative characters out there it has interesting utility.
A magicka DK who doesn't use a staff?
Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
Hell no, how many I times I gotta teach u this lesson [snip]. Keep ya templar tank back in those normal dungeons. 😂😂😂
Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
StamPlar_1976 wrote: »Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
Ummmmmmm...... No. You made the choice to post. People are free to scrutinize and disagree with it if they so choose. You don't want your post to be referenced? You are free to delete it if you so choose to.
StamPlar_1976 wrote: »Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
Ummmmmmm...... No. You made the choice to post. People are free to scrutinize and disagree with it if they so choose. You don't want your post to be referenced? You are free to delete it if you so choose to.
If people could reference it without the insults I'd be fine with it.
That's the problem.
Some people on this board seem unable to debate the Vampire Issue without lacing it with insults and condescension. So that's why I try to discourage it.
StamPlar_1976 wrote: »Alright, I'm done with my temper tantrum over the Vampire Changes lol. Played some other MMOs, and felt the urge to come back to this one. The other MMos available to me on Xbox just aren't quite as good, OVERALL. Downloading the game again.
I'm curious as to how anyone who did not cure their Vampires and are still actively playing them are making do with the wholly unpopular changes.
Also, were there any other tweaks to Vampires as a whole since the BfB changes?
I mostly play as a tank and I haven't cured my Vampirism and still consider it wholly superior to the Vampire state before Greymoor.
The new system allows me to stay at stage 1 while still making regular use of Vampire Abilities - which means I don't have to worry about taking excessive fire damage or having my health recovery disabled. The +3% ability cost is negligible and easily dealt with.
Why do I like it? The Vampire's Mist abilities are great defensive/mobility moves that allow me to move around at will without having to worry about being stunned or snared. This can be very handy when tanking because it often requires you to move around quickly while enemies are actively trying to stun and snare you. So being able to become immune to those types of effects while moving can help a lot.
I also like drain - since it gives all classes access to a health-based heal.
I also like Hypnosis - which is a very cheap stun. It's usefulness is situational like all stuns - but as an example it's great for stunning those incoming ghosts in Harrowstorms.
Now I rarely play as a DPS so I'm no expert at it. So that may be part of the reasons I haven't found much use for Blood Frenzy or Eviscerate. In my opinion these abilities are too difficult to use effectively after the nerfs (they were good before the nerfs in my opinion - especially Blood Frenzy which was pretty awesome). But after the nerfs I don't care for them. But as I say - I'm not an expert at DPSing. So a more experienced damage dealer may can make better use of them.
This is about as detailed and balanced a post I know how to make. And I make it just to give you another perspective so you don't think everyone who plays this game hates the new Vampire and has gotten rid of it. Because I haven't and still consider it a step forward for the skill line.
Now to add my customary ending to all posts relating to the Vampire (because often times others take it personal on here when ever I dare to say anything good about the Vampire) to those who disagree with me please don't bother quoting this post. This is the one and only post I am going to make in this thread. This board is very strict and not conducive for heated debates and my experience has taught me that when ever I enter into a vampire debate it rarely ends well for those involved. So please respect my very reasonable request here and just let my post stand alone as me simply giving my perspective and answer to the OP. Those who disagree with me and wish to make counter arguments can do so without referencing me. It won't hurt your point to leave me out of it I promise you. ^^
Ummmmmmm...... No. You made the choice to post. People are free to scrutinize and disagree with it if they so choose. You don't want your post to be referenced? You are free to delete it if you so choose to.
If people could reference it without the insults I'd be fine with it.
That's the problem.
Some people on this board seem unable to debate the Vampire Issue without lacing it with insults and condescension. So that's why I try to discourage it.
HOW DARE YOU still enjoy playing your vamp character??? The nerve.