Nordic__Knights wrote: »
ill just leave this here
Nordic__Knights wrote: »
ill just leave this here
Source: https://forums.elderscrollsonline.com/en/discussion/546419/pts-patch-notes-v6-2-0Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results.
Madhatten512 wrote: »@Decimus I agree i'd love to know how with all the broken proc non-sense thats going on in the game right now how they decided Sergeants was the one that needed buried. All because one person thinks the cancer he runs is ok, but the cancer somebody else runs needs dealt with ASAP. It's such a joke.
Madhatten512 wrote: »@Decimus I agree i'd love to know how with all the broken proc non-sense thats going on in the game right now how they decided Sergeants was the one that needed buried. All because one person thinks the cancer he runs is ok, but the cancer somebody else runs needs dealt with ASAP. It's such a joke.
I would also advise against calling it cancer until one actually has farmed the sets and played it in the context we are talking about high mmr BGs as a heavy attack only build among all the ranged procs and actual free damage that doesn't require setting up off balance in melee and possibly an expensive ultimate in corrosive armor and surviving with low weapon damage to heal as you invest only into a modifier set for a melee channeled attack and if we are being super specific not really the set but the specific build on a stamdk that literally only has 1 SINGLE heal slotted with vigor and no purge or cleanse in the proc filled BGs
Lets be perfectly clear it wasn't a problem with the set which is actually pretty weak before the nerf (now it's completely useless), it was cries from Sabre against one player Arcanasx, as numerous other classes could have and did run the exact same setup but weren't able to either leverage the build right or simply found out how hard it was to play the build and all switched to other builds even other stamDKs most notably one who is now playing a triple proc bombard warden and pretty well on that vs her/his performance on the heavy attack stamDK with the EXACT same setup. All the "loud" noise was directed to one player specifically on the build not the set as if it actually was overpowered and able to do all these fictional and nonsense one shot and super high damage by just showing up we would see A LOT more of them similar to how we see sheer venom/syvarras/venomous smite/BRP bow/crimson/sellitrix/unleashed etc. from factual data if ZoS actually looked into data from BGs guaranteed vs how many sergeant users there were if any and their dmg numbers compared to actual proc sets
why hasn't @ZOS_GinaBruno commented on the community's concerns about nerfing this? One guy complaining shouldn't be enough to put this in action. The posts in this thread describe actual play with this set pretty accurately, it isn't easy to set this up. I hope they re-think this. This is decent set that if played extremely well can be effective but not OP. Nerfing it and making it useless just seems to be a bit over the top.
why hasn't @ZOS_GinaBruno commented on the community's concerns about nerfing this? One guy complaining shouldn't be enough to put this in action. The posts in this thread describe actual play with this set pretty accurately, it isn't easy to set this up. I hope they re-think this. This is decent set that if played extremely well can be effective but not OP. Nerfing it and making it useless just seems to be a bit over the top.
is not one guy complaining, they probably didn't even read sabre's posts. ZoS has been consistenlty nerfing every single ganking build possible in the game, they nerfed all burst sets (and then decided to add calurions for some reason), they nerfed all combos that could grant you stun+offbalance from stealth, they nerfed even the magsorc ganking builds, etc, etc, is a long list. Sergents is just the next victim since it was becoming popular for ganking, mostly from people copying harmlesschicken build.
why hasn't @ZOS_GinaBruno commented on the community's concerns about nerfing this? One guy complaining shouldn't be enough to put this in action. The posts in this thread describe actual play with this set pretty accurately, it isn't easy to set this up. I hope they re-think this. This is decent set that if played extremely well can be effective but not OP. Nerfing it and making it useless just seems to be a bit over the top.
is not one guy complaining, they probably didn't even read sabre's posts. ZoS has been consistenlty nerfing every single ganking build possible in the game, they nerfed all burst sets (and then decided to add calurions for some reason), they nerfed all combos that could grant you stun+offbalance from stealth, they nerfed even the magsorc ganking builds, etc, etc, is a long list. Sergents is just the next victim since it was becoming popular for ganking, mostly from people copying harmlesschicken build.
They're allowing empower to affect heavy attacks again though, just seems counter intuitive if that would be the reason why sergeants was nerfed imo.
While I wouldn't say that Sergeant's Mail is as big of a problem as some of the proc set nonsense that we're seeing now - and it certainly isn't as widespread - that doesn't mean that it's totally balanced and shouldn't be nerfed/changed in some way. Perhaps ZOS is going about it all wrong, but heavy attacks shouldn't be hitting harder than burst ultimates, especially since they also restore resources and can stun offbalance targets.
While I wouldn't say that Sergeant's Mail is as big of a problem as some of the proc set nonsense that we're seeing now - and it certainly isn't as widespread - that doesn't mean that it's totally balanced and shouldn't be nerfed/changed in some way. Perhaps ZOS is going about it all wrong, but heavy attacks shouldn't be hitting harder than burst ultimates, especially since they also restore resources and can stun offbalance targets.
I'm not talking about "my" ultimate vs someone else's heavy attacks. I'm referring to the general damage range I've seen on various burst damage ultimates against my own character, compared against DW heavy attacks against the same character in the same gear, going back quite some time - including before Proc Meta 3.0, Stamina DOTs edition.While I wouldn't say that Sergeant's Mail is as big of a problem as some of the proc set nonsense that we're seeing now - and it certainly isn't as widespread - that doesn't mean that it's totally balanced and shouldn't be nerfed/changed in some way. Perhaps ZOS is going about it all wrong, but heavy attacks shouldn't be hitting harder than burst ultimates, especially since they also restore resources and can stun offbalance targets.
That's really subjective, cause if you actually know how to build pretty much any dmg ultimate will hit way harder then any heavy attack combo, funny cause I had someone say the same thing and their dawnbreaker was only hitting for 2-5k after resistances on people but he was also running sheer venom and procs with a buncha dots so that just showed me he clearly doesn't know how to build or understand mechanics of the game.
If you are built into stats your ultimate will hit harder then heavy attacks without a doubt but if you are wearing stuff like sheer venom/syvarras where nothing outside the 2-4p affect the ultimate or not running any kinda modifiers/debuffs/buffs that buff your ultimate's with the right traits then yea expect heavy attacks todo more damage when invested in which is still the case without sergeants
TLDR if you don't understand how to build and just expect your ultimate to hit harder then a build that is fully spec'd into heavy attacks then no your ultimate won't hit harder then heavy attacks that have been spec'd into
why hasn't @ZOS_GinaBruno commented on the community's concerns about nerfing this? One guy complaining shouldn't be enough to put this in action. The posts in this thread describe actual play with this set pretty accurately, it isn't easy to set this up. I hope they re-think this. This is decent set that if played extremely well can be effective but not OP. Nerfing it and making it useless just seems to be a bit over the top.
is not one guy complaining, they probably didn't even read sabre's posts. ZoS has been consistenlty nerfing every single ganking build possible in the game, they nerfed all burst sets (and then decided to add calurions for some reason), they nerfed all combos that could grant you stun+offbalance from stealth, they nerfed even the magsorc ganking builds, etc, etc, is a long list. Sergents is just the next victim since it was becoming popular for ganking, mostly from people copying harmlesschicken build.
They're allowing empower to affect heavy attacks again though, just seems counter intuitive if that would be the reason why sergeants was nerfed imo.
Nordic__Knights wrote: »
ill just leave this here
Heavy Attacks require low player skills, thats why it shouldnt be rewarded by high damage. NERF of sergeants set is ok.
Heavy Attacks require low player skills, thats why it shouldnt be rewarded by high damage. NERF of sergeants set is ok.
And even if Sergeant was deemed worthy of a nerf (which it isn't when you look at numbers, both of how many people are using the set as well as how much burst it enables compared to other sets) the magnitude of the nerf is off the charts, as can be seen by Elegant 5p (which is just a stronger version of Sergeant's now)
Urzigurumash wrote: »And even if Sergeant was deemed worthy of a nerf (which it isn't when you look at numbers, both of how many people are using the set as well as how much burst it enables compared to other sets) the magnitude of the nerf is off the charts, as can be seen by Elegant 5p (which is just a stronger version of Sergeant's now)
Yeah this definitely isn't right if you're getting more out of Elegance on a Stam Heavy Attack build than Sergeant's, but is anybody sure how Elegance is supposed to work now? For years it just buffed light/heavy attacks. Its new 5 piece bonus doesn't work consistently with different weapons: On Fire/Frost it buffs the heavy attack itself, on Lightning/Resto it does in fact buff the next Direct Damage used after the Heavy Attack, which is a very strong idea on paper, but I think the buff needs extended a second or two.
edit: typo
precambria wrote: »It's because of the fact it was applying twice to DW there is no reason for it to do that, it's not about nerfing heavy attacks it is just standardizing it more throughout other kinds of weapon. that is it.