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Fort/Castle/Keep up/downgrading contributing to lag? Should they test lag without this feature?

TineaCruris
TineaCruris
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I'm wondering how much the castle/keep/fort upgrading and downgrading is contributing to the lag in cyrodiil. Does anyone happen to know?

Should ZOS have a test where everything is the same except we go back to the forts not upgrading and downgrading with resource ownership? If it makes a significant difference, how many would be willing to do away with the upgrade/downgrade with resource ownership feature?

Personally, I think the upgrading and downgrading causes more issues than it solves. It's a cool feature, but if getting rid of it would reduce lag, I'd definitely be all for getting rid of it.
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