FloydStash wrote: »
This causes members to leave no matter how hard we work to make it a big guild and grow into a fun community.
volkeswagon wrote: »I agree. Too many guilds want traders. Often I have said if I could have just one more guild slot things would be much better. I often leave guilds I don't want to to join another. I feel like 6 guilds is a good balanced number. As for traders they really should add a second merchant to each stall in the larger cities.
Taleof2Cities wrote: »FloydStash wrote: »
This causes members to leave no matter how hard we work to make it a big guild and grow into a fun community.
Other guilds are doing it. So can you.
Taleof2Cities wrote: »FloydStash wrote: »
This causes members to leave no matter how hard we work to make it a big guild and grow into a fun community.
Other guilds are doing it. So can you.
Not completely true. With there being a finite amount of traders, for them to succeed somebody else like them would need to fail.
I would like to see sales slots expanded. Let people put up more per account. This would help remove the need for so many of the upper trading guilds to lean on ult accounts and alternate guilds taking up spots. Thereby allowing a bit more room for other small, new guilds looking to get in.
Adding new traders per location would be handy too, but careful not to overdue it. This is one of the few constant money sinks removing gold from the market, and inflation in this game is ridiculous!
This of course would be with the assumption that the games code would allow for any of this, as the trader system is hard coded into the engine itself.
FloydStash wrote: »Taleof2Cities wrote: »FloydStash wrote: »
This causes members to leave no matter how hard we work to make it a big guild and grow into a fun community.
Other guilds are doing it. So can you.
Not completely true. With there being a finite amount of traders, for them to succeed somebody else like them would need to fail.
I would like to see sales slots expanded. Let people put up more per account. This would help remove the need for so many of the upper trading guilds to lean on ult accounts and alternate guilds taking up spots. Thereby allowing a bit more room for other small, new guilds looking to get in.
Adding new traders per location would be handy too, but careful not to overdue it. This is one of the few constant money sinks removing gold from the market, and inflation in this game is ridiculous!
This of course would be with the assumption that the games code would allow for any of this, as the trader system is hard coded into the engine itself.
I agree with much of this.
Also by reading all the previous posts maybe an idea is to give the high traffic traders more selling slots per individual of that guild. And have lesser traders spread all over tamriel in interesting locations that offer fewer selling slots per ^.
This would atleast, hopefully?, seperate the big corporations from the entrepreneurs a bit.
barney2525 wrote: »
So if you get a high traffic trader, your guildies can list, for example, 50 items? And a " lesser " trader the guildies could list, for example, 20 items ?
So your goal is to make sure NO New Trader guilds are formed ... and to implement a Class system into the Guild trader System ?
Only the biggest corporations could afford the best locations, so let's make SURE they keep those locations by allowing Their people to sell more items. AND let's make it as hard as we possibly can for smaller or new Guilds to grow, buy Reducing the number of items their players can sell.
wtf ?
MasterSpatula wrote: »Another way of looking at this is fewer Trade Guilds means less competition for the Traders and lower Trader costs.
GrimTheReaper45 wrote: »I was an officer in a trading guild for a very long time and honestly I really just hate everything about the trading guild scene.
- Alliances are still a massive issue
- The amount of gms and officers that will bleed members for every donation they can while at the same time taking the majority of that for themselves is shockingly high.
- Member loyalty to a trading guild is actively discouraged. Not that you really want to anyway, there fairly toxic. However If you dont have anything to sell that week or if they dont get a trader then really you should just bounce. Your wasting the fee and just bleeding money.
- Fees and donations are ridiculously high, again also probably to more effectively steal from you.
-Barrier to entry is super high for new guilds. Unless they join an alliance who will literally tell them where to bid, what to bid and will probably actively screw them over for there own benefit regardless.
FloydStash wrote: »
My goal, is obviously that new trader guilds can have a better chance at entry level trading by allowing them access to small.
There has to be incentive for the larger guilds to want to pick a hotspot over a lesser spot.
Only the biggest corporations could afford the best locations, yes.. that's how the world works.
The problem right now is the biggest corporations make several guilds and tap as many locations as they can knocking smaller guilds out of the ballpark with their near billion gold in funds.
FloydStash wrote: »MasterSpatula wrote: »Another way of looking at this is fewer Trade Guilds means less competition for the Traders and lower Trader costs.
Competition amongst traders leads to profitable situations for customers, and in the trading business the customer is central.
GrimTheReaper45 wrote: »I was an officer in a trading guild for a very long time and honestly I really just hate everything about the trading guild scene.
- Alliances are still a massive issue
- The amount of gms and officers that will bleed members for every donation they can while at the same time taking the majority of that for themselves is shockingly high.
- Member loyalty to a trading guild is actively discouraged. Not that you really want to anyway, there fairly toxic. However If you dont have anything to sell that week or if they dont get a trader then really you should just bounce. Your wasting the fee and just bleeding money.
- Fees and donations are ridiculously high, again also probably to more effectively steal from you.
-Barrier to entry is super high for new guilds. Unless they join an alliance who will literally tell them where to bid, what to bid and will probably actively screw them over for there own benefit regardless.
FloydStash wrote: »barney2525 wrote: »
So if you get a high traffic trader, your guildies can list, for example, 50 items? And a " lesser " trader the guildies could list, for example, 20 items ?
So your goal is to make sure NO New Trader guilds are formed ... and to implement a Class system into the Guild trader System ?
Only the biggest corporations could afford the best locations, so let's make SURE they keep those locations by allowing Their people to sell more items. AND let's make it as hard as we possibly can for smaller or new Guilds to grow, buy Reducing the number of items their players can sell.
wtf ?
My goal, is obviously that new trader guilds can have a better chance at entry level trading by allowing them access to small.
There has to be incentive for the larger guilds to want to pick a hotspot over a lesser spot.
Only the biggest corporations could afford the best locations, yes.. that's how the world works.
The problem right now is the biggest corporations make several guilds and tap as many locations as they can knocking smaller guilds out of the ballpark with their near billion gold in funds.MasterSpatula wrote: »Another way of looking at this is fewer Trade Guilds means less competition for the Traders and lower Trader costs.
Competition amongst traders leads to profitable situations for customers, and in the trading business the customer is central.
volkeswagon wrote: »Having 50 slots per guildy would definitely alleviate my need for 3 capital trading guilds as I could make due with 2 which means I don't have to leave one of my social guilds However if they increase slots it would have to be across the board otherwise it would create issues when moving from a capital location to a smaller one. Since there is stiff competition for capital traders it only makes sense to increase the amount of traders there before you increase ones in the middle of nowhere, especially since from my experience it's often not worth my time to shop the boony's because it's mostly slim pickings in terms of listings. Before when treasure maps were worth buying I used to but not anymore.
Taleof2Cities wrote: »FloydStash wrote: »
This causes members to leave no matter how hard we work to make it a big guild and grow into a fun community.
It's not about working harder, @Floyd_Stash ... it's about working smarter.
What other events can the guild hold to raise money for the guild?
Farming or Fishing events to sell raw mats on the trader?
Are you doing any raffles?
The trader bid system is working fine ... looks like you have some more organizing and delegating to do within your guild.
Other guilds are doing it. So can you.
GrimTheReaper45 wrote: »I was an officer in a trading guild for a very long time and honestly I really just hate everything about the trading guild scene.
- Alliances are still a massive issue
- The amount of gms and officers that will bleed members for every donation they can while at the same time taking the majority of that for themselves is shockingly high.
- Member loyalty to a trading guild is actively discouraged. Not that you really want to anyway, there fairly toxic. However If you dont have anything to sell that week or if they dont get a trader then really you should just bounce. Your wasting the fee and just bleeding money.
- Fees and donations are ridiculously high, again also probably to more effectively steal from you.
-Barrier to entry is super high for new guilds. Unless they join an alliance who will literally tell them where to bid, what to bid and will probably actively screw them over for there own benefit regardless.
This may be your opinion, but having been an officer myself in multiple trading guilds for many years, and knowing many high end trading guilds, what you say here is complete nonsense. Trading guild officers who are serious do not pocket money for themselves. In all my time I've never even heard of this happening in any respectable guild. Fees and donations are not ridiculously high, but then again I don't know what you consider as such.
Sounds like you got burned bad in your corrupt trading guild and assume it's the same everywhere else.
Mythreindeer wrote: »I’m a pretty new ESO player and just started looking seriously at joining a trading guild. Doing some research, like reading this thread, it seems clear there is a high cost to being a member, like having a job, and just doesn’t seem worthwhile. At this point I’d rather just play and grind or craft decent gear then worry if I’m able to make my quota or submit my tithe.