A decision has been made to buff maw of infernal monster set to the point where it is the best mag dps monster set.CaffeinatedMayhem wrote: »I am so pissed Alcast ever recommended that set, it is a tanks bane. Maw has ALWAYS been awful.
A decision has been made to buff maw of infernal monster set to the point where it is the best mag dps monster set.CaffeinatedMayhem wrote: »I am so pissed Alcast ever recommended that set, it is a tanks bane. Maw has ALWAYS been awful.
A decision has been made to program the maw to always spawn in direct line of sight of their enemy.
A decision has been made to keep the proc set monsters visible to other players in pve.
No decision has been made to do anything about these visual problems in pve group content, even though players have been complaining about it for quite some time.
Guess who you should be pissed at. (little hint: players don't make these decisions)
I’m just going to start running a disgusting pet meme build now. I can’t believe this is even an issue for anyone that uses situational awareness. Then again, people dragging bankers/merchants through every pull drives me nuts - I always activate them when trying to loot.
You obviously NEVER TANK. Non-combat pets, bankers, etc are NOTHING compared to MAW. Even most normal combat pets like sorc pets aren't that bad. Even warden bear isn't too annoying. But MAW is terrible FOR TANKS, everyone else isn't really affected and unless you are tanking your opinions are worthless.
BTW scavenging Maw and Defiler maw are also totally annoying but they only last a second and then are gone, Maw of Infernal sits there for 15 seconds and resets immediately, which is why it is so annoying.
A lot of people get upset that they cannot control every aspect and facet of the game, including what is present on the screen. Perhaps try looking inward to assign responsibility for missed opportunities.
emilyhyoyeon wrote: »
Pets, Daedroth, Colossus, and whatever ginormous view-obstructing monstrosity that sets and skills spawn are the bane of tanking.
I took a break, came back, and now Maw of the Infernal is the mag DPS monster set. Tanking a trial after coming back was nuts. I couldn't even see heavy attacks and got wrecked.
People who say just side step them must not tank content with more than one mag DPS bc you can't really side step 3 Daedroth simultaneoisly spawned. Also, there are times when you really can't side step anywhere.
emilyhyoyeon wrote: »
We have some people saying they will kick group mates for having pets, and others demanding zos make changes to pets. So what is going on if not what Malkiv suggests?
emilyhyoyeon wrote: »
We have some people saying they will kick group mates for having pets, and others demanding zos make changes to pets. So what is going on if not what Malkiv suggests?
emilyhyoyeon wrote: »People are upset that the daedroths from maw are massive and when they appear completely cover the majority of bosses, making it quite difficult to see boss animations.
A lot of people get upset that they cannot control every aspect and facet of the game, including what is present on the screen. Perhaps try looking inward to assign responsibility for missed opportunities.
Agree, now as tank can not see the boss he will just be blocking and not do other useful stuff who help you but cost stamina as tank do not know then its safe to HA boss.I’m just going to start running a disgusting pet meme build now. I can’t believe this is even an issue for anyone that uses situational awareness. Then again, people dragging bankers/merchants through every pull drives me nuts - I always activate them when trying to loot.
You obviously NEVER TANK. Non-combat pets, bankers, etc are NOTHING compared to MAW. Even most normal combat pets like sorc pets aren't that bad. Even warden bear isn't too annoying. But MAW is terrible FOR TANKS, everyone else isn't really affected and unless you are tanking your opinions are worthless.
BTW scavenging Maw and Defiler maw are also totally annoying but they only last a second and then are gone, Maw of Infernal sits there for 15 seconds and resets immediately, which is why it is so annoying.
The 3 maw run was an easy dungeon with an large bosses so it was just fun but on an vet dlc with human sized bosses who can one shot tank it will not work. BC2 is the other obvious one but also daedric dungeons can get confusing.
emilyhyoyeon wrote: »emilyhyoyeon wrote: »
We have some people saying they will kick group mates for having pets, and others demanding zos make changes to pets. So what is going on if not what Malkiv suggests?
People are upset that the daedroths from maw are massive and when they appear completely cover the majority of bosses, making it quite difficult to see boss animations. (Moving the boss to get around this is a bad option, since ideally tanks keep bosses as still as possible)
People aren't ''trying to control everything'' or whatever the other guy was getting at. Like what? That's such a dishonest way of looking at what people are saying here.
FTR ''demanding zos make changes to pets'' is a dishonest way of describing what people want too. It makes people's suggestion to change how maw/pets work look bad and sound unreasonable for no reason.
CaffeinatedMayhem wrote: »Sounds like first-person problems, because this isn’t an issue at max cam distance in third-person.
Actually, yes it is. I only tank in 3rd person, max view, and in a trial 8 deadroths plus other "pets" cover up a LOT of trials adds and bosses. In dungeons it's worse because many bosses are regular sized - e.g. MUCH smaller than your stupid daedroth!
I am so pissed Alcast ever recommended that set, it is a tanks bane. Maw has ALWAYS been awful.
Also, if you think "tanking is easy this keeps you occupied"...yes, tanking vet DLC HMs is so easy! I just stand there and do nothing but hold block! No casting shields, no dodge rolling heavy attacks that one shot me, no buffing the group, no self heals in 3 DPS runs, no timing heavy attacks for restore! Tanking is SOOOO boring, that's why there's a 45 minute wait for tanks in queue! It's so easy and no one wants easy!
*eyeroll and giant /s
Pet sets SUCK in dungeons. Devs either need to make it so the pets NEVER EVER spawn in front of tank, or players need to NOT WEAR THEM.
NordSwordnBoard wrote: »....your allies can see the Deadroth, but not Ilambris aoes.
spartaxoxo wrote: »In my personal experience, the tanks that complain about my pets also suck when I turn them off.
Sidestep the pets. Its not hard. Why is this even an issue?
CaffeinatedMayhem wrote: »Pets are part of the game and part of builds. Demanding someone to control something they cannot, or something they enjoy playing, is not your right. Learn to play around pets or play another role.
Heavy attack will tell your pet where to go. On Keyboard UI you can use the Y key as well.
Pets ARE controllable, players need to learn this.
The only pet I care about when I'm tanking is Barney. I mean - the Daedroth.
It spawns directly in front of the enemy, so usually right on top of the tank, is bigger than the tank, completely covering up being able to see your character at all. (Which has gone from annoying to actually a functional problem after the block changes and I can't tell when my character has decided to just randomly quit blocking). It's also a major issue in the new trial when the bosses, especially the LT. mini boss that spawns in the last fight and does a couple of major attacks that are best dodged and Barney is completely blocking not only your own character model, but the enemy you are tanking as well. Combine that with half the DPS or more wearing it and you have 4+ of those things standing in the way.
We've actually banned maw in our guild from being used in KA.
tbh, i could live with it after getting used to the trial, but I hate it so much, I'd rather him just stay banned.
At the very least they could make it spawn either directly behind the target or at 90 degrees to the left or right. But I think something more drastic should be changed to make it less obtrusive, make it ghost like or something. IDK. But I can't stand that monster set.