thegreatme wrote: »Midyear Mayhem is a PvP event. So... you'd think that that special reward for the event--the style pages--should drop from... oh... PvP activities? Like from earning AP. Or from doing BGs matches. If the drop rate of these style pages are anything like Second Legion or Legion Zero, they're going to be f***ing grindy, with people who report getting nothing even after dozens of kills.
It's almost like you've completely ignored the feedback from the previous two Midyears.
While I do agree that they need to put a higher drop rate on style pages (coughs at the Legion style pages), forcing everyone to participate in PvP exclusively for an event in order to get either tickets or style pages is wildly unfair and unbalanced to people who don't PvP or can't keep up with the """"professionals"""".
I'm all for encouraging more people to participate in PvP as an activity and all, and it can be pretty fun when you're not getting steamroll roflstomped by "Pro PvPer" 20 man groups who are basically immortal to anyone else who isn't a "pro PvPer" and half the time battles are won by who has the least lag, except for the fact that you can be blocked from ever getting a single thing from the event by other players, which is unique only to PvP. Other players can't stop you from completing objectives in PvE events. They can in PvP. And in PvP they can do it maliciously with full knowledge they're making your day harder just for the lulz.
Unless they can find a way to reward non-PvPers or people who aren't good at PvP/getting kills, its a system that's never going to work.
It was bad enough when PvE'ers just wanted to farm the bosses nearest their home base for tickets and you'd have mobs of 20+ per opposing faction just camping each factions' base entrance mowing down PvEers who didn't even have Tel Var to make killing them profitable and were even using gap-closers to bunnyhop base platforms (which isn't even supposed to be allowed).
And that was when the event didn't require PvP to complete the event. Hard pass on an event that does require it, and I'm not that squeamish about PvP.
But pvpers are forced to pve for event tickets thru most events, allow me to get those tickets by doing bgs when it's summetset event and we Gucci.
VaranisArano wrote: »And for players who prefer PVP, its like "Why am I fighting World Bosses for the rewards for a PVP event?"
Testing for the event is on the current PTS.why are you talking about that on a pts forum thread?
That might be true, but at least PvE players never have to touch PvP if they want to get "proper" gear for the part of the game that they enjoy. I logged out of the live servers a few minutes ago after my wrist started hurting from doing normal Maelstrom arena for the umpteenth time, trying to get a Fire and/or Lightning Staff of Succession to try out in PvP.Killing a WB and completing a delve is 100x easier even with pvp sets than doing the same with enemy players, as a pve player with pve sets...
Midyear Mayhem is a PvP event. So... you'd think that that special reward for the event--the style pages--should drop from... oh... PvP activities? Like from earning AP. Or from doing BGs matches. If the drop rate of these style pages are anything like Second Legion or Legion Zero, they're going to be f***ing grindy, with people who report getting nothing even after dozens of kills.
It's almost like you've completely ignored the feedback from the previous two Midyears.
Joy_Division wrote: »Or do you think they'd actually come up with something interesting and PvP related, like having stuff spawn in cyrodiil and have players actually fight for these pages as opposed to RNG grindfests?
But pvpers are forced to pve for event tickets thru most events, allow me to get those tickets by doing bgs when it's summetset event and we Gucci.
Most of the events throughout the year are PvE.
In other words, forcing everyone to participate in PvE exclusively for an event in order to get either ticket or style pages is wildly unfair and unbalanced to people who don't PvE (except for when Zos forces them to).
...except for the fact that you can be blocked from ever getting a single thing from the event by other players, which is unique only to PvP. Other players can't stop you from completing objectives in PvE events. They can in PvP. And in PvP they can do it maliciously with full knowledge they're making your day harder just for the lulz.
Unless they can find a way to reward non-PvPers or people who aren't good at PvP/getting kills, its a system that's never going to work.
thegreatme wrote: »But pvpers are forced to pve for event tickets thru most events, allow me to get those tickets by doing bgs when it's summetset event and we Gucci.Most of the events throughout the year are PvE.
In other words, forcing everyone to participate in PvE exclusively for an event in order to get either ticket or style pages is wildly unfair and unbalanced to people who don't PvE (except for when Zos forces them to).
I think you're both missing the most important point of what I said....except for the fact that you can be blocked from ever getting a single thing from the event by other players, which is unique only to PvP. Other players can't stop you from completing objectives in PvE events. They can in PvP. And in PvP they can do it maliciously with full knowledge they're making your day harder just for the lulz.
Unless they can find a way to reward non-PvPers or people who aren't good at PvP/getting kills, its a system that's never going to work.
It really doesn't kill you, as a pvper, to join a big 20-man WB group during Summerset and burn down a boss in 5 minutes, and its comparatively much easier, quicker, and simpler than any PvP objective in either Cyrodiil or Imp City.
Meanwhile PvEers going into Cyro or Imp City who just want to get their tickets and get out get honed in on and roflstomped for "easy farming" by PvPers who know full well they're basically just picking on the "wimpy kids on the playground" just because they can.
You show me a PvE event where I can deliberately sabotage you completing your PvE objective purely so I can sit back and laugh at your frustration and then we can have a proper argument about which one ZoS """should""" prioritize.
VaranisArano wrote: »Even in IC, there are six districts (and usually multiple campaigns). On a PVE build when the districts were owned by enemies, I was able to complete at least one daily per day during the IC event. Died a fair bit doing it because I just said "eff strategy and PVP prep, I'm sprinting around instead", but hey, I dust off and try again, and it didn't take too long. Heck, the Arena Daily can even be completed from the safety of your respawn platform if you are patient.
You die, you respawn, you try again or you try something else and you'll get your event tickets eventually. Its only human to get frustrated at repeated deaths, but with so many options enemy players can't really stop you from getting your tickets unless you give up completely.
VaranisArano wrote: »Which, come to think about it, is just like both PVP events. You've got loads of options for the event tickets in Cyrodiil - between scouting quests and five towns worth of quests, nobody can roadblock you.
FrancisCrawford wrote: »Is it not the case that:
- Only 12 people get drops per boss.
- You have to survive the fight AND its immediate aftermath to get your loot?
Ordinary PvP behavior could feel very grief-ish to farmers in that kind of scenario.
thegreatme wrote: »VaranisArano wrote: »Which, come to think about it, is just like both PVP events. You've got loads of options for the event tickets in Cyrodiil - between scouting quests and five towns worth of quests, nobody can roadblock you.
I honestly can't tell if you're arguing against me or agreeing with me XD
What I was saying is making the event rewards strictly PvP/battle-based, as in activities where you have to defeat other players in something, would make these events wildly unfair to PvE players, and is not comparable to being minorly inconvenienced as a PvPer to do something like a World Boss, Delve, or even Dungeon daily (dungeons like nFG1 or nElden Hollow are much easier to clear solo than trying to finish player-fight-focused dailies in Cyro or IC by a longshot).
Because otherwise you're comparing PvE events which are "mildly annoying to complete" with "an activity where other players can purposely target and grief you strictly because you prefer PvE but this event forced you into a PvP zone".
Mild annoyance at an events' easily clearable design and deliberate & malicious griefing by other players aren't comparable at all.
The dailies they have now that allow you an option to do either/or and pick your proverbial poison are totally fine. I'm not arguing against those.
Making the rewards strictly PvP-victory based and not giving that other PvE option/taking it away is the problem I'm talking about.
And unless ZoS can figure out a reliable way to offer the same rewards through PvP/player battles in a way that is balanced to allow PvEers to complete the objectives as well, fat chance they'll change how you obtain said rewards. That's what I was getting at, for clarification.
VaranisArano wrote: »Okay, I guess I was confused about what you meant. ZOS has always offered (and should continue to offer) a wide range of options for how players could get Midyear Mayhem rewards, including town dailies and District dailies. Yet, many PVE players still complain about being roadblocked by "deliberate and malicious griefing" even with that myriad of options.
I was pointing out that the latter simply isn't true. If that wasn't what you were saying, cool.
thegreatme wrote: »VaranisArano wrote: »Okay, I guess I was confused about what you meant. ZOS has always offered (and should continue to offer) a wide range of options for how players could get Midyear Mayhem rewards, including town dailies and District dailies. Yet, many PVE players still complain about being roadblocked by "deliberate and malicious griefing" even with that myriad of options.
I was pointing out that the latter simply isn't true. If that wasn't what you were saying, cool.
There are workarounds if you stick around long enough to figure them out or have someone tell you how, but regardless, player griefing in PvP is still a thing even with the different options, and it is done -- uniquely to PvP -- deliberately and maliciously towards PvE players specifically.
30 man PvP groups just hanging around base entrances making it impossible to pass (and in the worst cases breaking ZoS rules by bunnyhopping base platforms with gap closers, which as I understand is a bannable offense) is a big example of that. Luckily the last IC Event didn't suffer from this as much, but mostly it seems because of ZoS taking steps to prevent it with longer immunity auras going through doors.
Yes you can go up top, but there again, PvPers hang around quest and spawn areas of districts specifically looking to pick off PvEers as easy targets up above as well (as a matter of fact I find its better to stay below in the sewers bouncing around boss locations for farming purposes. I find Molag Bal is the only area that's a big risk down there).
And it is unique to PvP events because targeting PvE players (in Imperial City especially) specifically for the fact they are PvE players and easy pickings isn't the exception during MM or IC Event; its the norm.
Conversely, while theoretically you can be "blocked" from some events like Undaunted in the form of being kicked out of a group and made to re-queue or solo it (and I might also remind that for Undaunted, you can take a Delve quest instead of a dungeon quest, so there again alternate options), that's the exception to the majority.
Unless you're just an intolerable player with no sense of teamwork that no one can stand being around, then it might seem like the norm. But that just seems like a natural consequence to being a jerk and having no teamwork skills in a teamwork-driven activity, so its really not the fault of it being PvE specifically so much as your attitude as a person.
I've yet to meet a single PvEer who goes into a dungeon saying "Lol look at this PvPer, let's kick him out of the group just because we can cuz *** PvPers >:D It'll be fun!". As long as you can pull your weight and work together you shouldn't really run into problems.
But back to the point, let's say you took away the PvE options or PvE way of obtaining something, and you made it exclusive to PvP activities, like defeating other players, capturing a district giving you a reward, etc.
Already with PvE as an option as things are now, someone can kill you while you're trying to burn down a district boss, or swoop in and kill you while you're trying to capture a district, or while you go in to loot something a bomber sneaks in and takes out your whole party while they're stacked - potentially before you can even pick up your loot. With things as they are already, a team of 2-3 really good PvPers can wipe a full team of PvEers like they're basically nothing, and that's with having different options with a heavy PvE focus in IC and some areas of Cyro (Vlasterus, Bruma, etc).
So if you make the rewards all exclusive to PvP specifically (player kills, district captures, etc), then yes, other players can in fact completely block you from getting rewards by being more versed in PvP than you, and you can never 100% predict who you're up against, whereas a PvE boss has consistent levels and mechanics you can easily prepare for. That was the point I was making.
I'm all for more options (rewards from both PvE and PvP objectives)
What I'm not for is replacing one with the other entirely, going off of the logic "Its a PvP event so all rewards should be obtained through PvP activities only", because then it would create impassable roadblocks to a lot of players if they changed it to that kind of system exclusively.
I'm not complaining about the way things are now however, other than the fact drop rates really should be higher given the overall difficulty of a mixed PvE-PvP zone that favors people who are out to dominate and stop the progress of other players by design, with a matching cultural attitude of its regular playerbase to boot.
VaranisArano wrote: »I am not and never have been advocating that event rewards should be restricted to purely killing players, I am not that sympathetic to players who want to avoid the all risk of PVP during an event about PVP In PvPvE zones. Neither am I sympathetic to PVPers who want PVE rewards while skipping the PVE Event content.