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PvP Healing now... What do you need from a support healer (asking as a PvE healer)

Ryath_Waylander
Ryath_Waylander
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With the current test, the groups are 12 man size and you can only heal inside your group. I am a PvE Magplar healer but regularly go in to Cyrodiil when fetching treasure maps and farming crystals. I often join groups, heal in the rams, put up seige and charge into breaches. I usually just put some impen gear on to help with survivability and eat food with health as well. This is fine when you are in a 24 man group and random heals from outside the group have an effect too. However, I do not want to get the other 11 peeps in my group killed because of sloppy heals. I know positioning is important but are there some absolute must use skills that you need me to use. Yes I do read up on builds but there is no substitute for experience. Those of you who actually lead groups generally know best.
  • jorvikthomb16_ESO
    You might have more luck posting this in the 'PVP Combat & Skills' section.
  • Skander
    Skander
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    There is no thing as a pvp healer. Healers in pvp are tanks with some class utility. Which are kinda useless.


    The best way to heal someone is killing the guy that's attacking him.


    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Thraben
    Thraben
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    With the current test, the groups are 12 man size and you can only heal inside your group. I am a PvE Magplar healer but regularly go in to Cyrodiil when fetching treasure maps and farming crystals. I often join groups, heal in the rams, put up seige and charge into breaches. I usually just put some impen gear on to help with survivability and eat food with health as well. This is fine when you are in a 24 man group and random heals from outside the group have an effect too. However, I do not want to get the other 11 peeps in my group killed because of sloppy heals. I know positioning is important but are there some absolute must use skills that you need me to use. Yes I do read up on builds but there is no substitute for experience. Those of you who actually lead groups generally know best.

    1) Advanced groups split up heal/ support duties among multiple members - so don't be disappointed when things don't go your way, it is most likely NOT your fault.

    2) You main problem is not your healing output, but the ignorance of your team mates, though both can be helped by wearing HITI's HEARTH: As you glow like a christmas tree, undisciplined players will run into your vicinity to get healed up, which also makes the work of the crown easier. Since you are a Templar, your position should be right behind the crown - more elaborate positions are generally used by people who use combat prayer, or who are healing Stamina Wardens.

    3) The second set with an immediate impact would be Gossamer/ Transmutation, but I definitely would't advice to run with 2 light armor sets. The best Heavy Armor alternative would be the craftable set Coldharbor's Favourite, but make sure that you are only wearing it on the back bar, so that you can control the healing effect. An alternative could be Brands of the Imperium. Do not wear the usual PvE buff sets like Spellpower Cure - most players in PuG raids are very inexperienced, so it doesn't matter if they do little damage or a little more damage; it's more important to keep the few players in your group alive who make a difference.

    4) The best monster set should be Troll King, because it synergizes best with radiant regen (not because it is particularly good).

    5) Don't bother with a "healing rotation". If people are spread out, spam as much radiant regeneration as possible; Breath of Life is reserved for the crown or critical players (as a rule of thumb: when they wear a shield or a twohanded weapon, they are NOT critical). When you start spamming Breath, you will inevitably lose control sooner or later.

    6) Your maximum healing output is roughly around 3k x 6 in NoCP, and it is accomplished by using Ritual of Rebirth while Hots (Vigor, Regeneration, maybe extended Ritual) are running. Typically you only do that if enough people are close to the crown, and if things get rough (like at a breach).

    7) Equip a direct purge. There are too many negative effects to cleanse with a synergy alone.

    8) Provide the group with a blood altar. As I mentioned, players far away from the crown receive only radiant regen as a heal, and with the synergy they have a chance to stay alive despite their lack of discipline.
    Edited by Thraben on October 10, 2020 3:18PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • Vevvev
    Vevvev
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    In PVP the best healer is a DPS that every so often casts something like Radiating Regeneration. Get enough of them together and it strengthens their tankiness exponentially.

    Dedicated PVP healers do exist but due to how mobile ESO combat is in PVP you won't be using stationary abilities unless you're sieging a keep and trying to keep people at the Battering Ram alive. In those scenarios slotting Siege Shield is also very helpful since it does boost your magicka recovery by 10% on the bar it's on, and the morph Siege Weapon Shield can keep the Ram alive for longer.
    PC NA
    Breton MagDK
  • Swordancer
    Swordancer
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    I think healers are kind of usless in Cyro. Support build sounds much better if we talk about tank builds which are using support tree skills. These are much more usefull. Siege shield, purge and barrier are good but I think most of the good builds do not need healer at all. Im using my NB sometimes to support others during siege. NB's are easly considered easy to kill or scare so many players are rushing on them when they see some NB skill and 2H weapon. It is much easier in my opinion to grab a group over your shoulders when you play NB tank rather than other classes and they can do high damage anyway.
  • idk
    idk
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    Skander wrote: »
    There is no thing as a pvp healer. Healers in pvp are tanks with some class utility. Which are kinda useless.


    The best way to heal someone is killing the guy that's attacking him.


    Not really. Some may be tanks with some utilities but with a well organized small group, you want someone who will be the healer. When I used to heal for the small group I run with I never went tanky and never had an issue. Those that currently heal with us do not have issues either. It probably depends on the skill level of the group. Also speaking to Cyrodiil. I would never do a full heal build in our instanced PvP.
    Really, idk
  • VaranisArano
    VaranisArano
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    Skander wrote: »
    There is no thing as a pvp healer. Healers in pvp are tanks with some class utility. Which are kinda useless.


    The best way to heal someone is killing the guy that's attacking him.


    That's not true in an organized ballgroup that can afford to run dedicated healers to support the players who are doing the killing/sieging.

    Thraben gives good advice. If you have a specific guild group in mind, it's good to ask that group what they want.

    If you are PUG healing, you are already doing most of what I like to see. There's really only so much you can do when half your team is sieging and the other half is chasing one guy around the corner. Sometimes its more useful to be more self-sufficient and able to defend yourself than dedicating yourself to be the team healer when there's only a loose approximation of a "team."
  • SgtNuttzmeg
    With the current test, the groups are 12 man size and you can only heal inside your group. I am a PvE Magplar healer but regularly go in to Cyrodiil when fetching treasure maps and farming crystals. I often join groups, heal in the rams, put up seige and charge into breaches. I usually just put some impen gear on to help with survivability and eat food with health as well. This is fine when you are in a 24 man group and random heals from outside the group have an effect too. However, I do not want to get the other 11 peeps in my group killed because of sloppy heals. I know positioning is important but are there some absolute must use skills that you need me to use. Yes I do read up on builds but there is no substitute for experience. Those of you who actually lead groups generally know best.

    It can be really tough healing in a pug group. Usually 1 healer is no where's near enough for 12 people and typically you will likely be the only one. The biggest recommendation is choosing some sets that bring a lot of utility to your group. Focus on apply as many mutogens as possible and maintaining a high up time on those sets.
    Caimen Norm- Negate Monkey- Legions of Mordor Core
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