Transmute Crystal Update
To better enable you to use the new Item Set Collection system, we've increased the cap of Transmute Crystals! Now you can hold up to 500 Transmute Crystals (or 1,000 if you're an ESO+ member).
redspecter23 wrote: »Having the cap raised to 1000 is great but it still won't stop me from having one or more mules specifically to hold onto geodes to bypass the cap anyway.
Get rid of the cap... er artificial inventory geode bloat mechanic.
MoonlightShadow wrote: »redspecter23 wrote: »Having the cap raised to 1000 is great but it still won't stop me from having one or more mules specifically to hold onto geodes to bypass the cap anyway.
Get rid of the cap... er artificial inventory geode bloat mechanic.
There is a prefect mechanism for storing large amounts of resources - the craft bag. Why not make this like crafting materials, so those with ESO+ get the bonus of having unlimited, and those without get capped at the 1000 mark? Gives a little more incentive for people to get ESO+.
I'm guessing the tight control of crystal cap is to ensure there is a locked-in value based on what we can spend them on -- thus why they were raised when a new way to spend them was introduced. I'm not sure how I feel about having a cap at all. On one hand, it means you have to think carefully about what you are transmuting or reconstructing. On the other, Is it really that necessary to throttle how much we can modify our gear?
I imagine there's some unseen metrics that influence the decision to raise the cap instead of removing it. Some transparency on that would be neat, but the community tends to take data and run with their own interpretation, so I can see why that is kept internal.
Twohothardware wrote: »I posted about this a year ago and everyone agreed the cap should be raised or done away with. Having a max cap of 200 with ESO plus and only 100 without it means you constantly have inventory slots held hostage by uncracked geodes you can’t open because you’re at the cap.
You get transmute crystals all the time from daily activities so you’re left having to transmute regularly or just needlessly let them sit in your inventory. All my main characters always have 10-20 slots used up by them.
Can we get the cap looked at and either raised or removed if you have ESO plus?
llBlack_Heartll wrote: »Twohothardware wrote: »I posted about this a year ago and everyone agreed the cap should be raised or done away with. Having a max cap of 200 with ESO plus and only 100 without it means you constantly have inventory slots held hostage by uncracked geodes you can’t open because you’re at the cap.
You get transmute crystals all the time from daily activities so you’re left having to transmute regularly or just needlessly let them sit in your inventory. All my main characters always have 10-20 slots used up by them.
Can we get the cap looked at and either raised or removed if you have ESO plus?
The proposed 1000 cap is really good, but if it was removed it would reduce the incentive to run Pledges ect to collect them.
Say if you collected 10,000 of them just by passively doing things, you wouldn't need to farm for them , if you only have a 1000 cap then you will need to go farm for them when you are running low.
redspecter23 wrote: »llBlack_Heartll wrote: »Twohothardware wrote: »I posted about this a year ago and everyone agreed the cap should be raised or done away with. Having a max cap of 200 with ESO plus and only 100 without it means you constantly have inventory slots held hostage by uncracked geodes you can’t open because you’re at the cap.
You get transmute crystals all the time from daily activities so you’re left having to transmute regularly or just needlessly let them sit in your inventory. All my main characters always have 10-20 slots used up by them.
Can we get the cap looked at and either raised or removed if you have ESO plus?
The proposed 1000 cap is really good, but if it was removed it would reduce the incentive to run Pledges ect to collect them.
Say if you collected 10,000 of them just by passively doing things, you wouldn't need to farm for them , if you only have a 1000 cap then you will need to go farm for them when you are running low.
That logic only applies if you can't bypass the cap, which you can. If you are about to hit your 1000 cap, just reconstruct 10 items at 25 crystals each and store them on an alt. You now have 250 crystals "in storage" as items and 750 in your currency tab. You can store thousands of extra crystals as items.
llBlack_Heartll wrote: »redspecter23 wrote: »llBlack_Heartll wrote: »Twohothardware wrote: »I posted about this a year ago and everyone agreed the cap should be raised or done away with. Having a max cap of 200 with ESO plus and only 100 without it means you constantly have inventory slots held hostage by uncracked geodes you can’t open because you’re at the cap.
You get transmute crystals all the time from daily activities so you’re left having to transmute regularly or just needlessly let them sit in your inventory. All my main characters always have 10-20 slots used up by them.
Can we get the cap looked at and either raised or removed if you have ESO plus?
The proposed 1000 cap is really good, but if it was removed it would reduce the incentive to run Pledges ect to collect them.
Say if you collected 10,000 of them just by passively doing things, you wouldn't need to farm for them , if you only have a 1000 cap then you will need to go farm for them when you are running low.
That logic only applies if you can't bypass the cap, which you can. If you are about to hit your 1000 cap, just reconstruct 10 items at 25 crystals each and store them on an alt. You now have 250 crystals "in storage" as items and 750 in your currency tab. You can store thousands of extra crystals as items.
But takes up tone of space, my bank is full of gear. however with the reconstruction, ppl will be able to clear some space in their banks.
It still applies though, the average payer wouldn't be storing that many geodes.
I'm guessing the tight control of crystal cap is to ensure there is a locked-in value based on what we can spend them on -- thus why they were raised when a new way to spend them was introduced. I'm not sure how I feel about having a cap at all. On one hand, it means you have to think carefully about what you are transmuting or reconstructing. On the other, Is it really that necessary to throttle how much we can modify our gear?
I imagine there's some unseen metrics that influence the decision to raise the cap instead of removing it. Some transparency on that would be neat, but the community tends to take data and run with their own interpretation, so I can see why that is kept internal.
I'm guessing the tight control of crystal cap is to ensure there is a locked-in value based on what we can spend them on -- thus why they were raised when a new way to spend them was introduced. I'm not sure how I feel about having a cap at all. On one hand, it means you have to think carefully about what you are transmuting or reconstructing. On the other, Is it really that necessary to throttle how much we can modify our gear?
I imagine there's some unseen metrics that influence the decision to raise the cap instead of removing it. Some transparency on that would be neat, but the community tends to take data and run with their own interpretation, so I can see why that is kept internal.
Thing is you can already move around the cap and ppl do it.
PvP Geods from Campaigns with 50 Crystals come via mail and can be redirected to any character for storage.
Rewards of the worthy can be moved this way as well allowing the geod to be taken on a character of choice.
Pledge Geods can be stored on alts if you use them for pledges.
Especially the first 2 options are widely used.
Now after the update you can just crack most of the geods and can turn them into arena weapons (like masters bow). Stores 25 crystals that can be regained and are moveable. A Character with 150 free slots could store 3750 crystals easily. If tehy increase drops a bit you could store virtually unlimited amounts that way.
Yes pretty sure the old limit was to limit how much we could modify gear or rater make make farm for trait or spend crystal to transmute valid options where PvP players would mostly transmute while PvE mostly farm outside weapons.I'm guessing the tight control of crystal cap is to ensure there is a locked-in value based on what we can spend them on -- thus why they were raised when a new way to spend them was introduced. I'm not sure how I feel about having a cap at all. On one hand, it means you have to think carefully about what you are transmuting or reconstructing. On the other, Is it really that necessary to throttle how much we can modify our gear?
I imagine there's some unseen metrics that influence the decision to raise the cap instead of removing it. Some transparency on that would be neat, but the community tends to take data and run with their own interpretation, so I can see why that is kept internal.