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Why Guilds, Why 810?

Warndihr
Warndihr
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After playing for two years, I feel that something is missing that drives one further after you have tried 8 different races and classes of level 810.

My ideas...

Rise of the Guilds
In order to give guilds a real meaning in the game, in addition to a chat and rooster, it is required that the guild can offer something unique that the members of the guild themselves can work together to influence. The more the guild works together, the stronger its members become.

Guild skills are skills whose effect is only effective as long as you are a member of that guild. If you are a member of several guilds, you must choose from which guild you want to inherit skills from. You can not inherit skills from more than one guild.

Guild skills can be acquired by collecting guild skills tokens. Each skill or skill level costs a number of skill tokens. The higher the level of skill the more skill tokens are needed to upgrade to an additional level.

Guild skill tokens can be acquired by participating in a wide variety of guild specific events or quests. Only members of the guild can participate. If a group of guild members decides to make a daily pledge for, for example, Undauted, guild tokens will be automatically issued to each individual member of that group when the pledge is completed. If the group does not only consist of guild members, no tokens will be issued. There are various other events that a guild leader can choose from. For example, a guild with only guild members can do daily quests in existing dungeons. Individual guild members can register for solo quests.
There are also other daily quests to choose from.

Guild tokens cannot be transferred or sold. Guild tokens can only be transferred to the guild bank whose guild you have chosen to inherit skills from. All members of the group must inherit skills from the same guild in order for guild tokens to be issued after completing the mission.

Equipment level 810
When a character reaches level 810, that character will be able to use level 810 equipment.

Level 810 equipment can only be crafted by characters who have been awarded the Grand Master Crafter title. Level 810 equipment can be upgraded in the same way as other equipment, from Normal to Legendary. The difference is that level 810 equipment can carry 3 traits per part instead of just one. For each equipment part crafted in level 810, a Grand Master Crafter certificate is required. These certificates can only be created by and used by a character with Grand Master Crafter status.

Level 810 equipment can be upgraded from normal to legendary by any character. Traits are fixed and cannot be changed afterwards by using transmute crystals.
  • zvavi
    zvavi
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    No.
  • pod88kk
    pod88kk
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    I think the guild idea will pigeonhole people into only completing content for one guild instead of lfging from multiple guilds.

    I do like the idea of guild buffs though so kudos to that.

    The gear idea would make sets too overpowered.
  • Knightpanther
    Knightpanther
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    Also No
  • stefj68
    stefj68
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    a big no
  • Sylvermynx
    Sylvermynx
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    The one thing I was really happy to see in this game was that once you hit CP160, you never have to chase gear again if you don't want to. Going back to the way things were in WoW and RIFT would be a major turn off for me.
  • Astrid
    Astrid
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    No.
  • Flaaklypa
    Flaaklypa
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    This is awful
  • VaranisArano
    VaranisArano
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    Hey, who wants to regrind all their gear just for two extra traits?

    Not me.
  • Vevvev
    Vevvev
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    Please no. I remember having to do Fleet (guild) stuff in Star Trek Online to get the best of the best gear, and it forced you to have an active one. If for some reason the guild died or it was too casual you'd be left in the dust.

    ESO is too casual a game to implement such a system. Even trading guilds came to this realization and the only way to stay competitive to remain trade guilds was to introduce dues and other things like raffles.

    Also the reason the gear stops leveling up at CP160 is due to the fact that was the old veteran rank 16. It was an actual level your character could get to with CP being something else off to the side. When they made the change to One Tamriel they dissolved the vet ranks and tied the gear to CP to not alienate all the player's time and commitment.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • trackdemon5512
    trackdemon5512
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    OP has been playing for two years which is exactly how long since CP has increased. You would probably consider this group the static generation of ESO as they’re after the days of quarterly power creep.

    @Warndihr said power creep is exactly why CP has not been touched since Murkmire. Before that we expected a jump of 30 CP every DLC so the max level wasn’t something fixed as it is now. Gear’s max level has been tied to the original ESO’s use of Veteran Ranks which went up to VR16.

    You will not see any gear changes for two reasons. One is that CP160 gear means that once a player reaches that point their forces becomes farming for stable sets rather that constantly looking for upgraded drops or crafted gear. You can actually build a collection.

    The second is CP810 is perhaps not long for this world. According to Dev comments we should expect the long gestating CP system rework in Summer 2021. Players have no idea what form that revision will take (or in a very unlikely way if even CP will remain) and positing gear at such a level is just nonsensical.



    As for GUILDS, I think the best thing possible would be for ZOS to create actual unique Guild Homes but how that could be implemented is totally up to speculation.
  • TequilaFire
    TequilaFire
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    I didn't get a rooster! :'(
  • PizzaCat82
    PizzaCat82
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    How to turn ESO into a job 101.
  • Artim_X
    Artim_X
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    giphy.gif
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • DMuehlhausen
    DMuehlhausen
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    No.

    I do think eventually they will have to raise the item level, but to go from 160 to 810 would be innane.

    If you had that boost from guilds you would get all guilds eventually requiring x amount of play time and stuff to maintain or achieve the goals. That would be fine if ther ewas ever a game where 99% of the population was hardcore players, but since basically every MMO or multi player game in general 99% of casual players this would never work.
  • newtinmpls
    newtinmpls
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    No...guild masters work hard enough as it is, this would create a lot of competition and anger and frustration with no clear benefit.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    "I spent over 2,000 hours in this game, so I am entitled to OP gear."

    No.

    I'm approaching CP1200+, but I had great fun reaching that point, and I'm perfectly fine with the same CP160 gear everyone else is wearing. My experience with the game and my large collection of gear already gives me plenty of an edge and a lot of enjoyment, and, of course, having 810 champion points to spend makes some difference as well. I don't want any special "veteran gear" on top of that. A lot of the game content has become too easy for me to really enjoy it, and I see no point whatsoever in having even better gear.
  • richo262
    richo262
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    I didn't get a rooster! :'(

    This. I'm sold on the Guild Rooster bit. Not sure about the rest.
  • LadyNalcarya
    LadyNalcarya
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    I'm all for implementing better guild tools/functionality, but this sounds way too imbalanced. There's already an enormous gap between competitive guilds and average players, there's no need to increase it even more.
    Besides, how would you even balance pve and pvp around this? Cp810 gear would give people insane advantages in both.
    "I spent over 2,000 hours in this game, so I am entitled to OP gear."

    No.

    I'm approaching CP1200+, but I had great fun reaching that point, and I'm perfectly fine with the same CP160 gear everyone else is wearing. My experience with the game and my large collection of gear already gives me plenty of an edge and a lot of enjoyment, and, of course, having 810 champion points to spend makes some difference as well. I don't want any special "veteran gear" on top of that. A lot of the game content has become too easy for me to really enjoy it, and I see no point whatsoever in having even better gear.
    100% agree.
    Edited by LadyNalcarya on October 4, 2020 8:02PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • volkeswagon
    volkeswagon
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    then when the guild folds or becomes a wasteland of inactivity then what?
  • renne
    renne
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    They're nerfing everything that makes your toon feel powerful atm, they're definitely not going to make 810 OP.
  • troomar
    troomar
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    No. ESO should stay casual as it is now. Guild buffs and guild equipment and whatnot would lead only to both PvP and PvE disbalance.

    However, with the new gear collection system there might be new ways how to re-do CP system without destroying our current gear. But making a new tier of gear is not the way to go.
    Yes.
  • essi2
    essi2
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    Guild Skill and Guild Quests similar to BDO.

    Would be nice if they could make ESO versions of those systems, guilds certainly need a major overhaul.

    Hard pass on your gear idea.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

    *** https://www.youtube.com/@essi2 - https://www.twitch.tv/essi2 ***
  • NolaArch
    NolaArch
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    N O
    O
    Edited by NolaArch on October 6, 2020 5:16AM
    Ardat-Yakshii EP Stam NB
    36k anchovy club
    Mash the buttons, hope for the best!
    I have some achievements
  • wolfie1.0.
    wolfie1.0.
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    Warndihr wrote: »
    After playing for two years, I feel that something is missing that drives one further after you have tried 8 different races and classes of level 810.

    My ideas...

    Rise of the Guilds
    In order to give guilds a real meaning in the game, in addition to a chat and rooster, it is required that the guild can offer something unique that the members of the guild themselves can work together to influence. The more the guild works together, the stronger its members become.

    Guild skills are skills whose effect is only effective as long as you are a member of that guild. If you are a member of several guilds, you must choose from which guild you want to inherit skills from. You can not inherit skills from more than one guild.

    Guild skills can be acquired by collecting guild skills tokens. Each skill or skill level costs a number of skill tokens. The higher the level of skill the more skill tokens are needed to upgrade to an additional level.

    Guild skill tokens can be acquired by participating in a wide variety of guild specific events or quests. Only members of the guild can participate. If a group of guild members decides to make a daily pledge for, for example, Undauted, guild tokens will be automatically issued to each individual member of that group when the pledge is completed. If the group does not only consist of guild members, no tokens will be issued. There are various other events that a guild leader can choose from. For example, a guild with only guild members can do daily quests in existing dungeons. Individual guild members can register for solo quests.
    There are also other daily quests to choose from.

    Guild tokens cannot be transferred or sold. Guild tokens can only be transferred to the guild bank whose guild you have chosen to inherit skills from. All members of the group must inherit skills from the same guild in order for guild tokens to be issued after completing the mission.


    People: be nice, English is likely NOT the OP's first language.

    The equipment issue has been addressed by other and the Devs, so i want focus on the guild aspect. While I DO find the idea intriguing the inherent problem here is that this inherently will cause issues between guilds and its member. Guilds in ESO are limited to 500 accounts max, and you can have up to 5 guilds, but if you ONLY can get your proposed skills from ONE guild its going to cause strife. Guild Masters will be driven to remove anyone from the guild that does not choose their guild as a primary benefactor, mostly because of limits. It will also cause strife and issues between GMs. Also, whats to prevent GM's from recruiting people and then booting everyone in the guild after collecting all of the tokens needed for advancement.Also what type of skills are we talking about? because if they are too powerful then it Will cause issues that are similar to what the CP system did between player, and if they are not powerful enough then there wont be a point.

    The idea is intriguing, but i really don't see it working well or going over well in the ESO community. I DO think that there needs to be something more for guilds to DO as guilds and that there needs to be more tools available, ie guild houses, guild trials, Guild vs Guild PVP.
  • bmnoble
    bmnoble
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    No
  • Chaos2088
    Chaos2088
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    giphy.gif

    I do get what you are trying to say tho, there needs to be something more. but as people above have stated it it a big turn off that would have to re-grind or now re-create gear. Also a guild leader or officer has the power to kick anyone they want, dont think it would be good to lock an activity behind something other players could limit your access to.
    @Chaos2088 PC EU Server | AD-PvP
  • Grianasteri
    Grianasteri
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    I actually like the ideas in principle, though not necessarily with regard to the actual details.

    In a large, alliance (guild) based multiplayer game I used to play, each alliance had range of "wonders" which the entire clan could worked towards building, it was built by sending resources to it, upon completion it conferred certain guild wide benefits, buffs to attack, defense etc. And OTHER guilds, could destroy your wonder, if you did not defend it adequately.

    Now, that is just another idea, I am not saying implement that here cos its not the same game or even type of game. The point is, in concept, I think its a great idea for guild wide buffs or benefits to be available, IF the guild works together and contributes to some shared goal, achieves this and maintains it.

    This shared goal could be contributed to in any number of ways. Damage dealt, gold earned, resources farmed, "dolmens" destroyed, world bosses defeated, dungeons completed, pledges completed, trials completed etc etc. Any combination, averaged across the guild, could be converted into a "wonder" resource. Careful consideration would have to be made to the scaling and numbers involved in completion. Its probably not appropriate for a small guild of 10 to be able to complete these wonderous projects by the same token, simply having a large guild should not automatically = easy completion.

    I would suggest, just thinking out loud, that the Daedra could be utilised as "wonders" with respect to my concept.
  • Ysbriel
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    tenor.gif?itemid=3441576
  • PrimusNephilim
    PrimusNephilim
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    I think this one has had too much skooma

    PN
  • SpacemanSpiff1
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