I have a sneaking suspicion that this set was only changed to prevent the enormous heals you could achieve with Split Trap and Ring of the Pale Order.
I have a sneaking suspicion that this set was only changed to prevent the enormous heals you could achieve with Split Trap and Ring of the Pale Order.
Hardly.
I have a tooltip of 30k damage in 10 seconds from Soul Splitting Trap on the live server. How is losing half of that a buff?
Hardly.
I have a tooltip of 30k damage in 10 seconds from Soul Splitting Trap on the live server. How is losing half of that a buff?
Curent oblivions give 2.4k to soul trap per tick, but it only ticks every 2 seconds, so that's 1.2j per second.
Pts one is 13k over 10 seconds, that's 1.3k per second.
Also you no longer have to double bar the set.
It won't scale as well with % modifiers, but the fact that you can 1 bar it makes a big difference.
Also it's 2 dots now so it makes it harder to cleanse.
I guess the big downside here is that you will feel the lower damage if you are using soul splitting trap.
Either way the set was over performing hard, I just wish they looked at all the Stamina sets too like sheer venom, syvarra etc.
Those are used way more often than oblivions foe.
Lughlongarm wrote: »
Hardly.
I have a tooltip of 30k damage in 10 seconds from Soul Splitting Trap on the live server. How is losing half of that a buff?
Curent oblivions give 2.4k to soul trap per tick, but it only ticks every 2 seconds, so that's 1.2j per second.
Pts one is 13k over 10 seconds, that's 1.3k per second.
Also you no longer have to double bar the set.
It won't scale as well with % modifiers, but the fact that you can 1 bar it makes a big difference.
Also it's 2 dots now so it makes it harder to cleanse.
I guess the big downside here is that you will feel the lower damage if you are using soul splitting trap.
Either way the set was over performing hard, I just wish they looked at all the Stamina sets too like sheer venom, syvarra etc.
Those are used way more often than oblivions foe.
Damage was not buffed. It ticked 6 times for the soul trap duration, not 5(14.4 over 10 sec). Also it could crit. You could also double deep this set power by using soul trap and soul assault. I do agree it was busted, especially with the over tuned 2-4 piece bonuses.
However, I do believe that With this PTS change followed by the upcoming nerfs to 2-4 piece bonuses, this set will not be competitive. This set should at least have double power effect if both soul trap and soul assault are being used on the same target.
Lughlongarm wrote: »
Hardly.
I have a tooltip of 30k damage in 10 seconds from Soul Splitting Trap on the live server. How is losing half of that a buff?
Curent oblivions give 2.4k to soul trap per tick, but it only ticks every 2 seconds, so that's 1.2j per second.
Pts one is 13k over 10 seconds, that's 1.3k per second.
Also you no longer have to double bar the set.
It won't scale as well with % modifiers, but the fact that you can 1 bar it makes a big difference.
Also it's 2 dots now so it makes it harder to cleanse.
I guess the big downside here is that you will feel the lower damage if you are using soul splitting trap.
Either way the set was over performing hard, I just wish they looked at all the Stamina sets too like sheer venom, syvarra etc.
Those are used way more often than oblivions foe.
Damage was not buffed. It ticked 6 times for the soul trap duration, not 5(14.4 over 10 sec). Also it could crit. You could also double deep this set power by using soul trap and soul assault. I do agree it was busted, especially with the over tuned 2-4 piece bonuses.
However, I do believe that With this PTS change followed by the upcoming nerfs to 2-4 piece bonuses, this set will not be competitive. This set should at least have double power effect if both soul trap and soul assault are being used on the same target.
From I've heard they're giving it offensive stats, dmg pen crit, so it's not a total wash.
Don't forget that you can still apply this to as many targets as you want, when cleansed it can be reapplied and it can be backbarred.
Most dot sets can't be reapplied straight away when cleansed and some have a target limit.
Soul assault should be reworked already to something that's actually useful without and entire 5pc set and not as polarizing as pre nerf.
Soul trap does damage based on your highest stat, and Oblivion's Foe has neutral 2-4 piece bonuses. The fact that everyone's talking about this set like it's a "magicka set" illustrates just how pathetic mag sets really are compared to stam.
If the best "mag proc set" is really just a set that works equally well on stamina builds, that's pretty sad.
From I've heard they're giving it offensive stats, dmg pen crit, so it's not a total wash.
Don't forget that you can still apply this to as many targets as you want, when cleansed it can be reapplied and it can be backbarred.
Most dot sets can't be reapplied straight away when cleansed and some have a target limit.
Soul assault should be reworked already to something that's actually useful without and entire 5pc set and not as polarizing as pre nerf.
From I've heard they're giving it offensive stats, dmg pen crit, so it's not a total wash.
Don't forget that you can still apply this to as many targets as you want, when cleansed it can be reapplied and it can be backbarred.
Most dot sets can't be reapplied straight away when cleansed and some have a target limit.
Soul assault should be reworked already to something that's actually useful without and entire 5pc set and not as polarizing as pre nerf.
Agreed on the rework - however, unfortunately the stat of purge/cleanse right now with no cooldowns and 3+ (if not 4 or 5) effects being removed means its not a big deal. Warden netch is potentially the one that suffers most, but with templars and even solo necros - there isnt really any punishment compared to investment of the person using this set and bar-slot.
Whenever you deal damage with Soul Magic using the 5-piece bonus, you mark the target’s soul, dealing 12820 Magic Damage over 10 seconds.