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Regarding the removal of Major Fracture.

Skullstachio
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For those who play as a Stamina Dragon Knight, how exactly do ZoS think it is going to affect Noxious Breath, because due to the removal of Major fracture, Subterranean assault for wardens no longer has it (but casts itself a second time for free after 3 seconds of being used as compensation for the change made.) noxious breath no longer has it either, how is Noxious Breath going to be compensated in that regard?
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • techyeshic
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    I thought noxious breath kept breach ?
  • kalunte
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    they got skiped... they're going to give it a 360° radius instead of a cone!
  • kalunte
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    and rename it "noxious fart"
  • High_Solar
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    kalunte wrote: »
    they got skiped... they're going to give it a 360° radius instead of a cone!

    I wish, then i would be able to hit some one with it in pvp.
  • JinMori
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    Increase poison damage taken by 10 %.

    This is the perfect opportunity since they already removed fracture.
    Edited by JinMori on September 27, 2020 12:20PM
  • MrZeDark
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    Major Fracture was blended into Major Breach. This is only the first step on patching. Anything that only ran major fracture is supposed to get major breach or minor. Which is both physical/spell armor debuff now.
  • Trinotops
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    It now has major breach which reduces both physical and spell resistance. They combined it into one buff like what they did with armor buffs a while back. That being said, I'd still love to see Noxious get damage buff.
  • ArtOfShred
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    Noxious breath didn't lose its armor penetration effect.

    Any source of Major Fracture was switched to be Major Breach in any case where there wasn't already Breach applied by the same effect.

    Breach now ignores Physical and Spell Resistance.
  • honey_badger82
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    It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
    Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.
  • hakan
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    It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
    Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.

    it says though. it says it got YEETED to oblivion just like major ward buffs. you just have to read.
  • Apox
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    hakan wrote: »
    It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
    Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.

    it says though. it says it got YEETED to oblivion just like major ward buffs. you just have to read.

    common sense isnt that common.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.

    if zos removed minor and major fracture to be replaced by minor and major breach, and major breach reduces physical and spell resist...why wouldnt minor do the same thing? come on guys. PotL is losing no effectiveness. its gaining. stamplar is still the most smoothbrained easy stamdps to parse high on. and no, even 2 patches ago PotL was dropped from the rotation if minor fracture/breach was already provided (i.e: by a templar tank or healer using PotL) and just replaced by more Jabs. PotL was replaced by another fighters guild skill to pump up your weapon damage, because "just jabbing" does more raw dps. the only thing you should be forced to do is research on your build lol
    Edited by Apox on September 27, 2020 3:16PM
  • honey_badger82
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    @Apox inside jokes using modern pop culture words do not = lack of common sense.

    Words have meaning, they specifically mentioned one, not the other in any inclusive verbiage or context.

    Yes if PotL is getting minor breach which in turn does both then yes it is a buff. Also, I have done plenty of research on my builds, sure I could slot trap beast for another 3% overall damage but this does not get me 3 ult every 6 seconds getting me that much closer to dropping dawnbreaker.
  • Apox
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    there is no inside joke, no pop culture, just a failure to associate.

    and no, you should have barbed trap anyways for minor force. you really havent done much research, despite how confident you sound.

    literally all you need for stamplar dps is endless hail, ritual of ret, barbed trap, and jabs. every other slot on your bars is a fighters guild ability to inflate your weapon damage, unless you need sustain, then you run restoring focus. the ult gen from PotL is not worth the dps loss of just not jabbing

    https://youtube.com/watch?v=oOOOsE8OC9s

    97k parse with no PotL.
  • honey_badger82
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    You assume I play to the meta. I do not nor ever will. I play as I wish and I hold no one down because I don't run trials, shoot for leader boards or pvp except when I have a need for it.
    The mindless rotation you reference is boring to the extreme. You go ahead and keep being an elite player making gameplay as important to you as real life and I will keep being a casual player who plays to relax after real work.

    Yeeted is a made up word that does not exist in the Oxford dictionary. It exists in Urban dictionary therefore = modern pop culture reference. I speak plain English sprinkled with swear words and military jargon.
    It is an inside joke, non ESO playing people and even non hardcore ESO players wouldn't get even if they understood the basketball term. Those who do not know what happened to major ward (didnt exist already when I started playing) would not get it.
  • JinMori
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    Apox wrote: »
    hakan wrote: »
    It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
    Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.

    it says though. it says it got YEETED to oblivion just like major ward buffs. you just have to read.

    common sense isnt that common.
    Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.

    if zos removed minor and major fracture to be replaced by minor and major breach, and major breach reduces physical and spell resist...why wouldnt minor do the same thing? come on guys. PotL is losing no effectiveness. its gaining. stamplar is still the most smoothbrained easy stamdps to parse high on. and no, even 2 patches ago PotL was dropped from the rotation if minor fracture/breach was already provided (i.e: by a templar tank or healer using PotL) and just replaced by more Jabs. PotL was replaced by another fighters guild skill to pump up your weapon damage, because "just jabbing" does more raw dps. the only thing you should be forced to do is research on your build lol

    I mean, power of the light always had both fracture and breach, now it's just breach that provides both physical and spell pen at higher rates.

    I fail to understand why someone would make the point about how it's less useful now. It's more useful.
  • VaxtinTheWolf
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    At most I think some thing it's useless now because of the 1H&S Pierce Armor also providing the easiest source of Minor Breech there probably is. Outside of grouping though, that's still a boost to personal penetration values.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • virtus753
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    The problem is that if stamplars do not run PotL, then they have no group utility. And if they do run it, they're now redundant with any sword-and-board.

    High ceilings are fine and good, but it's a roll of the dice (i.e. spreadsheet) whether they'll go up or down with each update, and if they're the only thing attractive about a class, that means that the class' appeal depends entirely on an individual player's skill rather than the class itself. In other words, high ceilings are class agnostic. Group utility, on the other hand, is what makes a class desirable for something no other class can do (or can't do easily, without, say, wearing a set that hurts dps significantly). Easy access to otherwise rare buffs and debuffs is an important part of class identity in this game (e.g. Warden's Minor Toughness, which was deliberately removed from Warhorn to make the class attractive).

    What now does a stamplar bring to the group in terms of utility? If we're all just going to be wanted or not wanted based on dps, that's one thing, but then they'd have to take away class utility from everyone else. I would rather see classes gain utility than lose it. If they're going to continue implementing it through this buff/debuff system, then they need to ensure that stamplars have something to offer the group that is tied to the class rather than solely dependent on the player behind it.
  • karekiz
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    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
    Edited by karekiz on September 27, 2020 6:28PM
  • MashmalloMan
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    karekiz wrote: »
    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL

    You mean 10%? It wasn't changed.

    If brutality and sorcery were combined, I'd hope DK's get the buff, not Templars because imo it fits their theme of brute strength. Templars being the "holy" class could have an entirely new group buff/debuff.

    I hope they go that route, it's annoying that the 4 original classes have minor group buffs that only benefit 1 side of the coin. I've said this before, but this is how I'd like to see it in the future.. It's becoming a reality if they're actually going to combine sources of crit:
    • NB - Minor Force (In theme - high crit chance/damage class, guaranteed crit from cloak)
    • Sorc - Minor Savagery (Combined with Prophecy - in theme - crit surge dependant on high crit chance, but not high crit dmg)
    • Templar - Not too sure about this 1, but going by whats available: Minor Endurance+Intellect or Minor Heroism
    • DK - Minor Brutality (combined with Sorcery - in theme - brute strength class)

    All the above being said, we're sort of limited on whats available so the idea isn't perfect, but there are choices. NB's providing group minor force means you would need some reworks to skills, but ultimately we would no longer be forced to use barbed trap on magicka builds. Minor Endurance/Intellect are much stronger now at 20% so it would actually be a huge buff for Templars too in some way. Those buffs are very hard to come by for most classes.

    In the current context of the game, I understand why it doesn't look absolutely perfect and someone may be against it, but we have to consider it's a possibilty and other aspects of the game can be updated to account for this. So much of the classes need an overhaul for what they provide to the group and what passives they have. The point is to update those buffs to benefit both sides of the coin (magicka/stamina builds).
    Edited by MashmalloMan on September 27, 2020 6:45PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Apox
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    You assume I play to the meta. I do not nor ever will. I play as I wish and I hold no one down because I don't run trials, shoot for leader boards or pvp except when I have a need for it.
    The mindless rotation you reference is boring to the extreme. You go ahead and keep being an elite player making gameplay as important to you as real life and I will keep being a casual player who plays to relax after real work.

    Yeeted is a made up word that does not exist in the Oxford dictionary. It exists in Urban dictionary therefore = modern pop culture reference. I speak plain English sprinkled with swear words and military jargon.
    It is an inside joke, non ESO playing people and even non hardcore ESO players wouldn't get even if they understood the basketball term. Those who do not know what happened to major ward (didnt exist already when I started playing) would not get it.

    so why do you care if something gets buffed or nerfed. you willingly admit that you play unoptimally. youre willfully gimping your own dps to enjoy the game more, but here you are on a forum thread complaining that a skill you run might be nerfed (again, after explanation, hopefully you realize its technically a buff). you've done little research and just straight jump to a conclusion.

    all words are made up. just because its not in your oxford dictionary doesnt discredit it from existence. if you dont understand a word, you look it up. it's not an eso word, it's slang at least everywhere in the US. the use of a word does not facilitate an inside joke. it used every day by untold amounts of people and nobody ever goes "haha funny word is a funny joke"

    i agree, that stamplar rotation is very simple. thats why i dont play my stamplar despite being the first character i parsed 90k+ on. i just cant bring myself to running a build i know is going to take extra work to play that does significantly less damage. its why i dont play my magsorc. i hate playing with pets, and no-pet magsorc parses 15-20k dps lower than 2 pet.

    anyways, the way you talked earlier made it seem like you disliked running PotL because you were "forced to for the ulti gen". If you really play the way you say you do, you should be able to replace PotL with whatever you want and not even care because hey you will never play to the meta.
  • JinMori
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    Apox wrote: »
    You assume I play to the meta. I do not nor ever will. I play as I wish and I hold no one down because I don't run trials, shoot for leader boards or pvp except when I have a need for it.
    The mindless rotation you reference is boring to the extreme. You go ahead and keep being an elite player making gameplay as important to you as real life and I will keep being a casual player who plays to relax after real work.

    Yeeted is a made up word that does not exist in the Oxford dictionary. It exists in Urban dictionary therefore = modern pop culture reference. I speak plain English sprinkled with swear words and military jargon.
    It is an inside joke, non ESO playing people and even non hardcore ESO players wouldn't get even if they understood the basketball term. Those who do not know what happened to major ward (didnt exist already when I started playing) would not get it.

    so why do you care if something gets buffed or nerfed. you willingly admit that you play unoptimally. youre willfully gimping your own dps to enjoy the game more, but here you are on a forum thread complaining that a skill you run might be nerfed (again, after explanation, hopefully you realize its technically a buff). you've done little research and just straight jump to a conclusion.

    all words are made up. just because its not in your oxford dictionary doesnt discredit it from existence. if you dont understand a word, you look it up. it's not an eso word, it's slang at least everywhere in the US. the use of a word does not facilitate an inside joke. it used every day by untold amounts of people and nobody ever goes "haha funny word is a funny joke"

    i agree, that stamplar rotation is very simple. thats why i dont play my stamplar despite being the first character i parsed 90k+ on. i just cant bring myself to running a build i know is going to take extra work to play that does significantly less damage. its why i dont play my magsorc. i hate playing with pets, and no-pet magsorc parses 15-20k dps lower than 2 pet.

    anyways, the way you talked earlier made it seem like you disliked running PotL because you were "forced to for the ulti gen". If you really play the way you say you do, you should be able to replace PotL with whatever you want and not even care because hey you will never play to the meta.

    Stamplar is boring.

    They really need something to make the rotation a little more interesting, i would suggest a class execute.
  • Koubo
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    karekiz wrote: »
    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL

    You mean 10%? It wasn't changed.

    If brutality and sorcery were combined, I'd hope DK's get the buff, not Templars because imo it fits their theme of brute strength. Templars being the "holy" class could have an entirely new group buff/debuff.

    I hope they go that route, it's annoying that the 4 original classes have minor group buffs that only benefit 1 side of the coin. I've said this before, but this is how I'd like to see it in the future.. It's becoming a reality if they're actually going to combine sources of crit:
    • NB - Minor Force (In theme - high crit chance/damage class, guaranteed crit from cloak)
    • Sorc - Minor Savagery (Combined with Prophecy - in theme - crit surge dependant on high crit chance, but not high crit dmg)
    • Templar - Not too sure about this 1, but going by whats available: Minor Endurance+Intellect or Minor Heroism
    • DK - Minor Brutality (combined with Sorcery - in theme - brute strength class)

    All the above being said, we're sort of limited on whats available so the idea isn't perfect, but there are choices. NB's providing group minor force means you would need some reworks to skills, but ultimately we would no longer be forced to use barbed trap on magicka builds. Minor Endurance/Intellect are much stronger now at 20% so it would actually be a huge buff for Templars too in some way. Those buffs are very hard to come by for most classes.

    In the current context of the game, I understand why it doesn't look absolutely perfect and someone may be against it, but we have to consider it's a possibilty and other aspects of the game can be updated to account for this. So much of the classes need an overhaul for what they provide to the group and what passives they have. The point is to update those buffs to benefit both sides of the coin (magicka/stamina builds).

    the background of the idear isn't bad. But in the current meta, everyone is looking for raw pure damage. your templar's suggestion make them less attractice than the 3 others. Yes, 20% (after patch) is not bad, but i'm not sure many classes will suffer of any sort of sustain with the pots @40% (after patch) even with MagickaSteal nerf (i'm main stam anyway : need StamMetaAgain ffs)
  • virtus753
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    karekiz wrote: »
    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL

    In other words, a stamplar only has group utility when there is no templar healer? Not only is that highly situational, but it depends on a situation that is not exceedingly common. Are templars not still one of the best healers in game? Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?

    Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.
  • karekiz
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    virtus753 wrote: »
    karekiz wrote: »
    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL

    In other words, a stamplar only has group utility when there is no templar healer? Not only is that highly situational, but it depends on a situation that is not exceedingly common. Are templars not still one of the best healers in game? Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?

    Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.

    If your group lacks Necros. Yes I would take Necro healer over Templar.

    In theory what your saying is exactly the same for Mag sorc though correct? A support can easily provide the same buff, and compared with Magblade they lack. So nothing is perfect.

    But Kuobo has listed some other offers. I think they would work quite well.
    Edited by karekiz on September 27, 2020 7:30PM
  • MincVinyl
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    High_Solar wrote: »
    kalunte wrote: »
    they got skiped... they're going to give it a 360° radius instead of a cone!

    I wish, then i would be able to hit some one with it in pvp.

    Well you should be happy now, they fixed ground placed and cone abilities. Prior you know how your character would stutter when casting noxious or any other cone ability. It was caused by turning your mouse while casting. Essentially before this pts you would have to lower your dpi and up your sensitivity to make it easier to keep your mouse still during casting.

    https://www.youtube.com/watch?v=0ObAxQJOg1g&amp;ab_channel=MincVinyl
  • virtus753
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    karekiz wrote: »
    virtus753 wrote: »
    karekiz wrote: »
    virtus753 wrote: »

    What now does a stamplar bring to the group in terms of utility?

    The same thing sorc tanks bring to a group.

    Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL

    In other words, a stamplar only has group utility when there is no templar healer? Not only is that highly situational, but it depends on a situation that is not exceedingly common. Are templars not still one of the best healers in game? Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?

    Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.

    If your group lacks Necros. Yes I would take Necro healer over Templar.

    In theory what your saying is exactly the same for Mag sorc though correct? A support can easily provide the same buff, and compared with Magblade they lack. So nothing is perfect.

    But Kuobo has listed some other offers. I think they would work quite well.

    Out of curiosity, you would make both healers necros? If so, isn't that a problem too, that one would prefer exclusively a single class even for two slots rather than try to bring as many different classes into group as possible? Same with stacking 8 necro dps, which was a thing at one point.

    I'll take your word on magsorc, but then that's another problematic situation, not justification to keep it the way it is. The devs have complete control over which classes get what features, so if classes like magsorc and stamplar don't offer something unique, that's something for the devs to address, not an immutable law of nature or anything. If something is lacking, it's on the game designers to come up with a solution.

    Ideally, every class should offer something that makes people in the group excited to have that class in group because of how it contributes. If the reaction is "oh, look, a stamplar/magsorc! I hope it can dps because it's bringing nothing else to the table," then that's a problem. While admittedly classes can lend themselves to particular roles and some are harder to master in certain roles than others, every class can dps, heal, or tank. But not every class has something unique to offer a group per se. That's where the devs have to take a look and say "we gave broader access to this thing in the name of improving group experiences across the board, so let's understand the consequences of doing that in terms of class identity and compensate accordingly." They're doing the first part with some of this update's changes. Now they need to follow through.
  • MashmalloMan
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    MincVinyl wrote: »
    High_Solar wrote: »
    kalunte wrote: »
    they got skiped... they're going to give it a 360° radius instead of a cone!

    I wish, then i would be able to hit some one with it in pvp.

    Well you should be happy now, they fixed ground placed and cone abilities. Prior you know how your character would stutter when casting noxious or any other cone ability. It was caused by turning your mouse while casting. Essentially before this pts you would have to lower your dpi and up your sensitivity to make it easier to keep your mouse still during casting.

    https://www.youtube.com/watch?v=0ObAxQJOg1g&amp;ab_channel=MincVinyl

    This is straight up game changing for anyone who has tested this on PTS, it infinitely makes the game more fluid and fun to play. The only way around this bug was to jump when casting those skills, so we can finally tone down some of the jumping to keep movement.

    If that videos yours (edit: it is), thanks for explaining it so well for people who aren't aware of what problems it really caused.
    Edited by MashmalloMan on September 27, 2020 9:59PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • MincVinyl
    MincVinyl
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    MincVinyl wrote: »
    High_Solar wrote: »
    kalunte wrote: »
    they got skiped... they're going to give it a 360° radius instead of a cone!

    I wish, then i would be able to hit some one with it in pvp.

    Well you should be happy now, they fixed ground placed and cone abilities. Prior you know how your character would stutter when casting noxious or any other cone ability. It was caused by turning your mouse while casting. Essentially before this pts you would have to lower your dpi and up your sensitivity to make it easier to keep your mouse still during casting.

    https://www.youtube.com/watch?v=0ObAxQJOg1g&amp;ab_channel=MincVinyl

    This is straight up game changing for anyone who has tested this on PTS, it infinitely makes the game more fluid and fun to play. The only way around this bug was to jump when casting those skills, so we can finally tone down some of the jumping to keep movement.

    If that videos yours (edit: it is), thanks for explaining it so well for people who aren't aware of what problems it really caused.

    I also have the older bug vid that I sent in to the devs a while back.

    What is nice to see is that the team is actively looking at alot of the aoe and location based code that is having issues in the game. Tbh im hoping the group tests at the end show something, because I have a hunch alot of lag issues we see from large groups are from group buff/heal checks within these area/ground checks. Think of how "smart" healing works.
  • VaxtinTheWolf
    VaxtinTheWolf
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    I didn't notice this, or I was just ignorant to it being an actual problem and not how things just worked. I don't get involved with PvP often but I do remember the streak jump-and-fall weirdness. And on my PvE tank that sometimes uses it, it did feel really sticky. The demonstration does look really smooth and that is certainly a positive for everyone.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Vajrak
    Vajrak
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    virtus753 wrote: »
    Are templars not still one of the best healers in game?

    Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?

    Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.

    No, Templar isn't one of the best healers in the game. They are actually the worst, bringing the least utility.

    A Stamplar or a Magplar are both going to provide the 10% buff. Stamplar can actually sustain Solar Barrage for Empower on their Light Attacks if the mob has Magsteal up. So they can easily replace the "Suboptimal dps skill".

    If "Group Utility" is what makes a class attractive, then Templar loses out easily as it provides very little in terms of buffs, mitigations, debuffs, or control -- DK would rule that, followed by Warden.

    Building your argument on a false assumption and then trying to support it with a misjudged point doesn't work.

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