honey_badger82 wrote: »It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.
honey_badger82 wrote: »It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.
it says though. it says it got YEETED to oblivion just like major ward buffs. you just have to read.
Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
honey_badger82 wrote: »It would of been nice for them to mention this in the update notes. It says nothing about replacing fracture with breach so I am assuming this information is coming from those playing on the test server.
Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
Magicka already has the best pen in the game with the concentration passive. It seems like magicka has been favored from the beginning in my opinion. I guess all the dev's are stick waivers.
it says though. it says it got YEETED to oblivion just like major ward buffs. you just have to read.
common sense isnt that common.Also since major breach affects both now, again they did not specify if minor breach did as well. It only makes sense it does otherwise it's a huge kick in the n*tts for us stamina users. PoL will lose yet more effectiveness for the 2nd patch in a row but I will still be forced to use it for ultimate passive proc.
if zos removed minor and major fracture to be replaced by minor and major breach, and major breach reduces physical and spell resist...why wouldnt minor do the same thing? come on guys. PotL is losing no effectiveness. its gaining. stamplar is still the most smoothbrained easy stamdps to parse high on. and no, even 2 patches ago PotL was dropped from the rotation if minor fracture/breach was already provided (i.e: by a templar tank or healer using PotL) and just replaced by more Jabs. PotL was replaced by another fighters guild skill to pump up your weapon damage, because "just jabbing" does more raw dps. the only thing you should be forced to do is research on your build lol
What now does a stamplar bring to the group in terms of utility?
What now does a stamplar bring to the group in terms of utility?
The same thing sorc tanks bring to a group.
Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
honey_badger82 wrote: »You assume I play to the meta. I do not nor ever will. I play as I wish and I hold no one down because I don't run trials, shoot for leader boards or pvp except when I have a need for it.
The mindless rotation you reference is boring to the extreme. You go ahead and keep being an elite player making gameplay as important to you as real life and I will keep being a casual player who plays to relax after real work.
Yeeted is a made up word that does not exist in the Oxford dictionary. It exists in Urban dictionary therefore = modern pop culture reference. I speak plain English sprinkled with swear words and military jargon.
It is an inside joke, non ESO playing people and even non hardcore ESO players wouldn't get even if they understood the basketball term. Those who do not know what happened to major ward (didnt exist already when I started playing) would not get it.
honey_badger82 wrote: »You assume I play to the meta. I do not nor ever will. I play as I wish and I hold no one down because I don't run trials, shoot for leader boards or pvp except when I have a need for it.
The mindless rotation you reference is boring to the extreme. You go ahead and keep being an elite player making gameplay as important to you as real life and I will keep being a casual player who plays to relax after real work.
Yeeted is a made up word that does not exist in the Oxford dictionary. It exists in Urban dictionary therefore = modern pop culture reference. I speak plain English sprinkled with swear words and military jargon.
It is an inside joke, non ESO playing people and even non hardcore ESO players wouldn't get even if they understood the basketball term. Those who do not know what happened to major ward (didnt exist already when I started playing) would not get it.
so why do you care if something gets buffed or nerfed. you willingly admit that you play unoptimally. youre willfully gimping your own dps to enjoy the game more, but here you are on a forum thread complaining that a skill you run might be nerfed (again, after explanation, hopefully you realize its technically a buff). you've done little research and just straight jump to a conclusion.
all words are made up. just because its not in your oxford dictionary doesnt discredit it from existence. if you dont understand a word, you look it up. it's not an eso word, it's slang at least everywhere in the US. the use of a word does not facilitate an inside joke. it used every day by untold amounts of people and nobody ever goes "haha funny word is a funny joke"
i agree, that stamplar rotation is very simple. thats why i dont play my stamplar despite being the first character i parsed 90k+ on. i just cant bring myself to running a build i know is going to take extra work to play that does significantly less damage. its why i dont play my magsorc. i hate playing with pets, and no-pet magsorc parses 15-20k dps lower than 2 pet.
anyways, the way you talked earlier made it seem like you disliked running PotL because you were "forced to for the ulti gen". If you really play the way you say you do, you should be able to replace PotL with whatever you want and not even care because hey you will never play to the meta.
MashmalloMan wrote: »
What now does a stamplar bring to the group in terms of utility?
The same thing sorc tanks bring to a group.
Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
You mean 10%? It wasn't changed.
If brutality and sorcery were combined, I'd hope DK's get the buff, not Templars because imo it fits their theme of brute strength. Templars being the "holy" class could have an entirely new group buff/debuff.
I hope they go that route, it's annoying that the 4 original classes have minor group buffs that only benefit 1 side of the coin. I've said this before, but this is how I'd like to see it in the future.. It's becoming a reality if they're actually going to combine sources of crit:
- NB - Minor Force (In theme - high crit chance/damage class, guaranteed crit from cloak)
- Sorc - Minor Savagery (Combined with Prophecy - in theme - crit surge dependant on high crit chance, but not high crit dmg)
- Templar - Not too sure about this 1, but going by whats available: Minor Endurance+Intellect or Minor Heroism
- DK - Minor Brutality (combined with Sorcery - in theme - brute strength class)
All the above being said, we're sort of limited on whats available so the idea isn't perfect, but there are choices. NB's providing group minor force means you would need some reworks to skills, but ultimately we would no longer be forced to use barbed trap on magicka builds. Minor Endurance/Intellect are much stronger now at 20% so it would actually be a huge buff for Templars too in some way. Those buffs are very hard to come by for most classes.
In the current context of the game, I understand why it doesn't look absolutely perfect and someone may be against it, but we have to consider it's a possibilty and other aspects of the game can be updated to account for this. So much of the classes need an overhaul for what they provide to the group and what passives they have. The point is to update those buffs to benefit both sides of the coin (magicka/stamina builds).
What now does a stamplar bring to the group in terms of utility?
The same thing sorc tanks bring to a group.
Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
What now does a stamplar bring to the group in terms of utility?
The same thing sorc tanks bring to a group.
Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
In other words, a stamplar only has group utility when there is no templar healer? Not only is that highly situational, but it depends on a situation that is not exceedingly common. Are templars not still one of the best healers in game? Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?
Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.
High_Solar wrote: »
What now does a stamplar bring to the group in terms of utility?
The same thing sorc tanks bring to a group.
Classes and teams differ. It is entirely possible that a team lacks a templar healer thus the Minor buff from templar doing +20% Spell damage <current> to possible future +20% Spell/weapon damage is desirable. And that procs. Exactly from POTL
In other words, a stamplar only has group utility when there is no templar healer? Not only is that highly situational, but it depends on a situation that is not exceedingly common. Are templars not still one of the best healers in game? Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?
Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.
If your group lacks Necros. Yes I would take Necro healer over Templar.
In theory what your saying is exactly the same for Mag sorc though correct? A support can easily provide the same buff, and compared with Magblade they lack. So nothing is perfect.
But Kuobo has listed some other offers. I think they would work quite well.
High_Solar wrote: »
Well you should be happy now, they fixed ground placed and cone abilities. Prior you know how your character would stutter when casting noxious or any other cone ability. It was caused by turning your mouse while casting. Essentially before this pts you would have to lower your dpi and up your sensitivity to make it easier to keep your mouse still during casting.
https://www.youtube.com/watch?v=0ObAxQJOg1g&ab_channel=MincVinyl
MashmalloMan wrote: »High_Solar wrote: »
Well you should be happy now, they fixed ground placed and cone abilities. Prior you know how your character would stutter when casting noxious or any other cone ability. It was caused by turning your mouse while casting. Essentially before this pts you would have to lower your dpi and up your sensitivity to make it easier to keep your mouse still during casting.
https://www.youtube.com/watch?v=0ObAxQJOg1g&ab_channel=MincVinyl
This is straight up game changing for anyone who has tested this on PTS, it infinitely makes the game more fluid and fun to play. The only way around this bug was to jump when casting those skills, so we can finally tone down some of the jumping to keep movement.
If that videos yours (edit: it is), thanks for explaining it so well for people who aren't aware of what problems it really caused.
Are templars not still one of the best healers in game?
Given the choice, would you rather include a templar healer in your trial, or a stamplar running a suboptimal dps skill to provide a 10% buff to make up for the fact that you chose not to have a templar healer?
Group utility is what makes a class attractive per se in group composition. If a class is just a backup, or lucks into a group where it’s not generic or redundant, then it does not have sufficient utility.