This, started this process. Any duplicate gear you will not use next month kill the one with bad traits.Elvenheart wrote: »If you have any duplicates of pieces, now is the time to deconstruct/sell those so you can have room for pieces are normally wouldn’t save between now and then 🙂
This, started this process. Any duplicate gear you will not use next month kill the one with bad traits.Elvenheart wrote: »If you have any duplicates of pieces, now is the time to deconstruct/sell those so you can have room for pieces are normally wouldn’t save between now and then 🙂
You will want all three weighs of monster sets however.
Don't bother with overland sets you don't use, focus on stuff who is harder to get.
Inventory insight is very nice on PC:
Elvenheart wrote: »Well, with the sticker book, once you have a piece that’s bound to you, you will never have to farm for it again, just reconstruct it at a transmute station if you ever get rid of it, or decide you want multiple copies for other characters. Anything you currently have now that’s bound except for crafted sets will automatically go into your sticker book. If you ever get rid of a set and decide you want it back, you just reconstruct it in a trait you have learned. But reconstructing pieces cost transmute stones and materials, and to reconstruct pieces for the lowest amount of transmute stones you need to have every item in that set unlocked in your sticker book. So people are now going to farm for pieces just to unlock all the items in a set in their sticker books.
just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
EdmondDontes wrote: »just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
Maybe I'm not understanding correctly, but doesn't the system only apply to bound items? Overland items are bind on equip, not bind on pickup. I thought the new system was only for bind on pickup items. Is that not the case?
EdmondDontes wrote: »just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
Maybe I'm not understanding correctly, but doesn't the system only apply to bound items? Overland items are bind on equip, not bind on pickup. I thought the new system was only for bind on pickup items. Is that not the case?
bound to you i.e you equipped the item on one of your characters
EdmondDontes wrote: »EdmondDontes wrote: »just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
Maybe I'm not understanding correctly, but doesn't the system only apply to bound items? Overland items are bind on equip, not bind on pickup. I thought the new system was only for bind on pickup items. Is that not the case?
bound to you i.e you equipped the item on one of your characters
Ok, now it sounds like the market for every single piece of equipment just bottomed out and every major trade guild will be in danger of folding up shop.
Now I tend to buy weapons with trash traits and transmute already. Purple jewelry is already expensive too upgrade so better to buy with the exception of briarheartCaffeinatedMayhem wrote: »EdmondDontes wrote: »EdmondDontes wrote: »just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
Maybe I'm not understanding correctly, but doesn't the system only apply to bound items? Overland items are bind on equip, not bind on pickup. I thought the new system was only for bind on pickup items. Is that not the case?
bound to you i.e you equipped the item on one of your characters
Ok, now it sounds like the market for every single piece of equipment just bottomed out and every major trade guild will be in danger of folding up shop.
Nah, most major trade guilds ride on gold mats, not overland gear.
Also, there will now be a market for "off" pieces of overland sets - heads and shoulders, body pieces of BiS weapons etc
This actually increases the market.
Oreyn_Bearclaw wrote: »This, started this process. Any duplicate gear you will not use next month kill the one with bad traits.Elvenheart wrote: »If you have any duplicates of pieces, now is the time to deconstruct/sell those so you can have room for pieces are normally wouldn’t save between now and then 🙂
You will want all three weighs of monster sets however.
Don't bother with overland sets you don't use, focus on stuff who is harder to get.
Inventory insight is very nice on PC:
If you have the space, save the bad traits. More traits you know, less it costs to reconstruct.
I am sort of kicking myself. I deconned about 1500 bound items in the spring of 2020. All were duplicate and inferior traits, but still, if I knew this was coming, I would have held off. I also broke down about 18 months ago and deconned about 250 arena weapons, again duplicate/inferior traits. Ah well. This new system is going to be pretty cool. Once it is implemented, I will probably decon every thing bound that is not already gold, as I dont use purple gear anyway expect maybe some jewelry.
CaffeinatedMayhem wrote: »EdmondDontes wrote: »EdmondDontes wrote: »just farm the sets again once the system goes live. I'd only keep the dungeon sets right now. Overland will be easy enough to farm.
Maybe I'm not understanding correctly, but doesn't the system only apply to bound items? Overland items are bind on equip, not bind on pickup. I thought the new system was only for bind on pickup items. Is that not the case?
bound to you i.e you equipped the item on one of your characters
Ok, now it sounds like the market for every single piece of equipment just bottomed out and every major trade guild will be in danger of folding up shop.
Nah, most major trade guilds ride on gold mats, not overland gear.
Also, there will now be a market for "off" pieces of overland sets - heads and shoulders, body pieces of BiS weapons etc
This actually increases the market.
Oreyn_Bearclaw wrote: »This, started this process. Any duplicate gear you will not use next month kill the one with bad traits.Elvenheart wrote: »If you have any duplicates of pieces, now is the time to deconstruct/sell those so you can have room for pieces are normally wouldn’t save between now and then 🙂
You will want all three weighs of monster sets however.
Don't bother with overland sets you don't use, focus on stuff who is harder to get.
Inventory insight is very nice on PC:
If you have the space, save the bad traits. More traits you know, less it costs to reconstruct.
I am sort of kicking myself. I deconned about 1500 bound items in the spring of 2020. All were duplicate and inferior traits, but still, if I knew this was coming, I would have held off. I also broke down about 18 months ago and deconned about 250 arena weapons, again duplicate/inferior traits. Ah well. This new system is going to be pretty cool. Once it is implemented, I will probably decon every thing bound that is not already gold, as I dont use purple gear anyway expect maybe some jewelry.
traits don't matter (those are based on the research that character has done, just like regular transmutation)
The only thing the "sticker book" tracks is the item itself. So, if you get a Perfected False God's Inferno staff in Decisive. It's added to your book, and you can create a Perfected False God's Inferno staff in any trait that character has researched (so infused, or nirnhoned for example)
So, as long as you have 1 of the item itself, you're good!
You know this *** just going to kill the game. There should be no way to get the gear to your level.
CaffeinatedMayhem wrote: »You know this *** just going to kill the game. There should be no way to get the gear to your level.
So less mind-numbing grind is going to kill the game? Um, sure.
I for one welcome the opportunity to do more things I want to do, rather than run a dungeon/trial/arena x more times trying to get an infused staff to drop. Or any staff at all (looking at you vMA)
CaffeinatedMayhem wrote: »You know this *** just going to kill the game. There should be no way to get the gear to your level.
So less mind-numbing grind is going to kill the game? Um, sure.
I for one welcome the opportunity to do more things I want to do, rather than run a dungeon/trial/arena x more times trying to get an infused staff to drop. Or any staff at all (looking at you vMA)
You missunderstood my point.
Whats the point of the whole game if you just get once the weapon and after it you can just duplicate it any time? Okay. Raid gear, dungeon sets fine. But random zone drops? You can literally call down everything after it... The only way would be if they implement random rolls so the random rolled gear cannot be collected. Okay. You have it as a sticker in your collections. Like in a pokemon sticker book. as a dude said before. But collect everything? Seems way too much... And makes the whole mmo part dead.
Just compare the collections to the one in Destiny games. You get a random rolled weapon. You have it. But you cannot collect it again. Now you have a weapon which only have one roll. You can collect it anytime. This is what eso need as well. Have a sticker book. But do not be able to call down the random trait gears!!!
cyclonus11 wrote: »CaffeinatedMayhem wrote: »You know this *** just going to kill the game. There should be no way to get the gear to your level.
So less mind-numbing grind is going to kill the game? Um, sure.
I for one welcome the opportunity to do more things I want to do, rather than run a dungeon/trial/arena x more times trying to get an infused staff to drop. Or any staff at all (looking at you vMA)
You missunderstood my point.
Whats the point of the whole game if you just get once the weapon and after it you can just duplicate it any time? Okay. Raid gear, dungeon sets fine. But random zone drops? You can literally call down everything after it... The only way would be if they implement random rolls so the random rolled gear cannot be collected. Okay. You have it as a sticker in your collections. Like in a pokemon sticker book. as a dude said before. But collect everything? Seems way too much... And makes the whole mmo part dead.
Just compare the collections to the one in Destiny games. You get a random rolled weapon. You have it. But you cannot collect it again. Now you have a weapon which only have one roll. You can collect it anytime. This is what eso need as well. Have a sticker book. But do not be able to call down the random trait gears!!!
I still don't understand what you're getting at. For random zone drops, you realize that right now you can get what you want through transmutation or just buying the trait you want from the guild vendors, right? This just makes it less of a hassle.
because its way too easy. its makes no sense at all!
This, you save the good trait items, the bad ones you can just recreate, earlier you saved it if rare drops because you could always transmute and upgrade but farming it again might be an pain.Oreyn_Bearclaw wrote: »This, started this process. Any duplicate gear you will not use next month kill the one with bad traits.Elvenheart wrote: »If you have any duplicates of pieces, now is the time to deconstruct/sell those so you can have room for pieces are normally wouldn’t save between now and then 🙂
You will want all three weighs of monster sets however.
Don't bother with overland sets you don't use, focus on stuff who is harder to get.
Inventory insight is very nice on PC:
If you have the space, save the bad traits. More traits you know, less it costs to reconstruct.
I am sort of kicking myself. I deconned about 1500 bound items in the spring of 2020. All were duplicate and inferior traits, but still, if I knew this was coming, I would have held off. I also broke down about 18 months ago and deconned about 250 arena weapons, again duplicate/inferior traits. Ah well. This new system is going to be pretty cool. Once it is implemented, I will probably decon every thing bound that is not already gold, as I dont use purple gear anyway expect maybe some jewelry.
traits don't matter (those are based on the research that character has done, just like regular transmutation)
The only thing the "sticker book" tracks is the item itself. So, if you get a Perfected False God's Inferno staff in Decisive. It's added to your book, and you can create a Perfected False God's Inferno staff in any trait that character has researched (so infused, or nirnhoned for example)
So, as long as you have 1 of the item itself, you're good!
cyclonus11 wrote: »CaffeinatedMayhem wrote: »You know this *** just going to kill the game. There should be no way to get the gear to your level.
So less mind-numbing grind is going to kill the game? Um, sure.
I for one welcome the opportunity to do more things I want to do, rather than run a dungeon/trial/arena x more times trying to get an infused staff to drop. Or any staff at all (looking at you vMA)
You missunderstood my point.
Whats the point of the whole game if you just get once the weapon and after it you can just duplicate it any time? Okay. Raid gear, dungeon sets fine. But random zone drops? You can literally call down everything after it... The only way would be if they implement random rolls so the random rolled gear cannot be collected. Okay. You have it as a sticker in your collections. Like in a pokemon sticker book. as a dude said before. But collect everything? Seems way too much... And makes the whole mmo part dead.
Just compare the collections to the one in Destiny games. You get a random rolled weapon. You have it. But you cannot collect it again. Now you have a weapon which only have one roll. You can collect it anytime. This is what eso need as well. Have a sticker book. But do not be able to call down the random trait gears!!!
I still don't understand what you're getting at. For random zone drops, you realize that right now you can get what you want through transmutation or just buying the trait you want from the guild vendors, right? This just makes it less of a hassle.
because its way too easy. its makes no sense at all!
CaffeinatedMayhem wrote: »cyclonus11 wrote: »CaffeinatedMayhem wrote: »You know this *** just going to kill the game. There should be no way to get the gear to your level.
So less mind-numbing grind is going to kill the game? Um, sure.
I for one welcome the opportunity to do more things I want to do, rather than run a dungeon/trial/arena x more times trying to get an infused staff to drop. Or any staff at all (looking at you vMA)
You missunderstood my point.
Whats the point of the whole game if you just get once the weapon and after it you can just duplicate it any time? Okay. Raid gear, dungeon sets fine. But random zone drops? You can literally call down everything after it... The only way would be if they implement random rolls so the random rolled gear cannot be collected. Okay. You have it as a sticker in your collections. Like in a pokemon sticker book. as a dude said before. But collect everything? Seems way too much... And makes the whole mmo part dead.
Just compare the collections to the one in Destiny games. You get a random rolled weapon. You have it. But you cannot collect it again. Now you have a weapon which only have one roll. You can collect it anytime. This is what eso need as well. Have a sticker book. But do not be able to call down the random trait gears!!!
I still don't understand what you're getting at. For random zone drops, you realize that right now you can get what you want through transmutation or just buying the trait you want from the guild vendors, right? This just makes it less of a hassle.
because its way too easy. its makes no sense at all!
Well, if you like grinding trials/dungeons because you deconned gear from there that wasn't used for YEARS... and suddenlyit's meta again, be my guest.
I for one, welcome being able to do something other than grind continuously for gear.
You realize new players STILL will have to grind all this? Do you have any idea how many YEARS I've run vCOA and *never* seen a BSW inferno staff? This isn't making it too easy, it's making it less controller throwing frustrating.