pauld1_ESO wrote: »It is ridiculous that this campaign is still treated like this. It is obvious to me as each side takes turns being the dominant on the map, and I see the same players on all sides depending on which one is rolling at the time. Part of what makes faction pvp fun is faction pride. When you can just switch on a whim when the winds blows another faction's way it is all point.
This is just stupid, LOCK IT.
OlumoGarbag wrote: »There is already an locked campain. If you want to play alliance RP go there. As long as there is only one non-cp campain it shouldnt be locked.
pauld1_ESO wrote: »OlumoGarbag wrote: »There is already an locked campain. If you want to play alliance RP go there. As long as there is only one non-cp campain it shouldnt be locked.
First of all.....no. I am in no-cp for a reason.
Second, explain why the fact there is only one non-cp campaign has anything to do with lock or unlock.
Dusk_Coven wrote: »Better to just remove open world PvP altogether and focus PvP in BGs only. This would...Additionally, introduce a league/ranked system to have more competitive match-ups.
- End exploits such as alliance switching to sweep the map, spawn camping, AP boosting, and scroll trolling (having a traitor toon bring elder scrolls into enemy territory)
- End long rides through empty landscape just to get to a fight late and miss all the action
- Make it easier to spot win trading, cheating, and exploiting
- Prevent PvDoor when the faction population is wildly unbalanced
- Control the number of participants to prevent overtaxing the server with issues such as the suspected AoE spamming being the cause
- Control the environment and number of participants so that ZOS can start to better balance combat for PvP (and do so separately from PvE)
OlumoGarbag wrote: »pauld1_ESO wrote: »OlumoGarbag wrote: »There is already an locked campain. If you want to play alliance RP go there. As long as there is only one non-cp campain it shouldnt be locked.
First of all.....no. I am in no-cp for a reason.
Second, explain why the fact there is only one non-cp campaign has anything to do with lock or unlock.
Okay let me narrow it down for you. I only play non-cp as well. And i only play Pvp. When they first introduced faction lock aboht 50% of my chars became completly unusable. So i had to delete them and regrind them again on one faction. Now that can play other factions chars again i did create some. Now imagine if they reintroduce faction lock again, do you expect me and other players to just delete our other factiom chars again or buy 10 alliance swap tokens for real money just because you want your faction loyalist Roleplay?