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Just a reminder that CP has been frozen for almost 2 years now.

Wing
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they said they were going to reevaluate and replace the system.

that was almost two years ago.

still waiting on a cool endgame progression system.

ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
DK one trick
  • Sarannah
    Sarannah
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    Yeah, I agree. I am also eagerly waiting to see what they will do with CP.

    Personally I hope they keep the current 810 CP system, and add another CP reward system(with non-gameplay rewards) on top of it for all points over 810. Ofcourse with non-gameplay bonusses, which even with 1000's of points do not matter much. Like: +0.01% extra gold reward for quests, +0.01% extra chance for chests to drop an overland set item, +0.01% quest experience reward, etc.

    The 810 CP system has become quite unique to ESO, and I feel they should keep it. Just expand it, like I suggest above.
  • Aliyavana
    Aliyavana
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    Delete cp
  • pauld1_ESO
    pauld1_ESO
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    No cap raising, that is the cheapest most meaningless form of progression there is.
  • virtus753
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    pauld1_ESO wrote: »
    No cap raising, that is the cheapest most meaningless form of progression there is.

    Then they needed a new form two years ago, not to cut us off with no alternative.
  • Wing
    Wing
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    pauld1_ESO wrote: »
    No cap raising, that is the cheapest most meaningless form of progression there is.

    agreed, the % increases is boring and flavorless.

    really hopeful for a PoE style grid that we can use to customize roll or playstyle and provides meaningful choices and builds.

    . . .but i sadly doubt it T_T
    Edited by Wing on September 19, 2020 5:39PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Nairinhe
    Nairinhe
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    I'm not sure as it's been some time already, but I think in one of the interviews (maybe Gamescom one?) devs said that they will have something to show around U29 or U30
  • Swordancer
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    I agree with @Sarannah 810 basic CP to keep current balance and 190 for additional skill trees that have no impact in group combat.

    Some of my ideas:
    "Luck" which means more gold and small chance to drop better items. "Soul bound" every week you can be bound to one of your other characters below level 50 which can get lets say up to 5% of exp you earned whithout playing it. Good thing for the people who do not like or don't have much time to play thier alts just to finally earn that level 50. "Lone wolf" when you play alone in the dungeon or Maelstrom arena you become more powerfull and can get some additional bonus. It doesn't have impact on any group aspect of the game so it is ok. "Personality" you can sell your trash for more gold to the merchants, you can buy stuff for little lower price. People with CP 1k are now marked as Legendary so you do not see CP1000 but just Legendary.

    What about game progress? The feeling that it's over may scare players away. People love progress thats why I belive we should still be able to get exp points and exchange these after 1k CP for something that do not have impact in combat but is cool, like unique untradable motifs, house items, dyes, weapon special effects that are not available in the crown store and during gameplay but emphasize our legendary status.

    Might sound unfair to the low level players but this is just an motivation system and unlocking these in some special store can make us feel we are still becoming more awsome and unique in the game. That the game is still worth of playing with others for progress.
    Edited by Swordancer on September 19, 2020 6:15PM
  • idk
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    Just a reminder that Zos did give us a small update on this recently, that they were starting to work on their CP ideas. Previously they did say it would be after the major combat overhaul they have been doing the past two years that they would work on CP so their recent update is in line with that earlier comment.
  • TequilaFire
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    pauld1_ESO wrote: »
    No cap raising, that is the cheapest most meaningless form of progression there is.

    Well then we have expensive meaningful nothing now. ;)
    Edited by TequilaFire on September 19, 2020 9:27PM
  • d3adpain
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    good, they should even remove some cp to be back on 600cp
    so you have 200/200/200 points
  • oXI_Viper_IXo
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    Aliyavana wrote: »
    Delete cp

    Why?
  • Swordancer
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    d3adpain wrote: »
    good, they should even remove some cp to be back on 600cp
    so you have 200/200/200 points

    Try that with every class in hardest vet trials and dungeons and all that changes they made. It will completely break the balance in the game and all the work they've done that were good.
  • colossalvoids
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    Not sure i can want anything new or updated from zos as for now, recent years proved they've lost any connections with ingame reality.
  • Dusk_Coven
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    CP worsened the game. Power creep is fundamentally incompatible with One Tamriel which level syncs everything the same way and tries to remove level locking and power creep grinding from the game.
    Completely remove CP and even overland will be more engaging without being too hard.
    If you keep increasing CP, people will just keep complaining that content is too easy.

    Also it would be counter to their play-with-friends agenda which theoretically allows you to play with your friends in the newest content right away instead of having to carry them so they can be in the same difficulty-locked areas you have already reached.

    If you don't play with friends -- and a lot of run-ahead-of-the-group high-CP people clearly don't want to play with anyone else -- then just make more solo modes and instanced difficulty-adjustable modes and then you can have power creep.
    Edited by Dusk_Coven on September 19, 2020 6:49PM
  • Anhedonie
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    Can't wait for them to delete CP and replace it with actually horizontal progression.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Jacozilla
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    All the arguments against CP inflation in terms of affecting new vs older players are completely moot now.

    First, ZoS changed long ago how CP front loads most the benefits early with only few points invested, and large diminishing returns afterwards. So the CP XXXX having huge advantage over CP XXX is entirely moot. Test a parse between max CP and barely half allocated - the dps delta is incredibly small.

    Second, ZoS also added plethora of systems that overall brings a turbo boost to any newly starting player to catch up to higher CP players -
    --enlightenment x2 XP earned every day
    --random daily dungeon + random BG huge daily xp reward
    --free supply of xp scrolls via level up advisor + daily login rewards
    -and so many x2 XP events throughout the year a lot of players get event burn out or fatigue

    This leaves the argument that high CP causes too much power creep and trivializes the game. This is false assumption given how much of our parse is from good LA weaving and animation canceling. But even if you disagree on this, put that aside and regardless how or where we get our DPS creep from, look at how much of the game is still unreachable to most players.

    Overland - excluding this because frankly not even ZoS pretends overland should be a challenge. Even if CP were entirely unallocated or wiped out, overland would still be moot.

    Dungeon - what percent of the player population has even a decent portion of al the dungeon trifecta titles? You can't say dungeon content is trivialized by CP 'power creep' when the most numerous complaint every week/month on forums is how hard regular DLC vet dungeons are, much less the hardmode and trifecta achievements.

    Trials - same as above, what portion of the player base that chooses to engage in trial content has cleared all vet trials, just regular vet, much less hardmode or trifecta? A few percent, less than that?

    PVP - arguably the one legit argument re: CP making PVP black/white between no CP and high CP. Which is why ZoS made that a choice now - you choose to play in CP or no CP campaigns, problem solved.

    Bottom line - sense of progression and tracking it via quantified milestones are huge parts of why people play MMOs. Raising the CP cap doesn't mean it needs to give us huge boosts - just SOME additional quality of life or small increase in performance would be fine.

    Anything is better than stagnant zero progression.


  • Dusk_Coven
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    Jacozilla wrote: »
    This leaves the argument that high CP causes too much power creep and trivializes the game. This is false assumption given how much of our parse is from good LA weaving and animation canceling.

    Maybe instead of working on CP they should remove these mechanics exploits then.
  • BalticBlues
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    Whatever they will do with the CP system - it will be a NERF.
    So think about what you wish for - you may eventually get it.
  • Marto
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    Whatever they will do with the CP system - it will be a NERF.
    So think about what you wish for - you may eventually get it.

    Good. Things that are overtuned should be adjusted to be less powerful.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Sarannah
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    They can't just remove CP, players bought and got experience scrolls from crown crates. So besides pissing off everyone who ever bought or got an experience scroll, they would also have to come up with something new to add to crowncrates. This won't go down well with the playerbase.

    I also do not understand why players call overland content easy... it is not for new players. Stop trying to use any change, or potential change to the game, to make overland harder! Same happened with the vampire re-work, and look at where that got us. The game needs to stay accessible for new players as well. What you guys have to understand, is that if you have been playing something for years, it will always become easy. So even if they made overland harder, or removed CP, you guys would still find it too easy. It's the years of playing experience causing this.
  • Zephiran23
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    In the German stream a couple of weeks ago they said Update 29 - so early 2021.
  • Kosef
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    Just as long as they stay away from the WoW recipe of artifact weapons and items...ewwww
    Server: PC-NA

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  • Crow_IX
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    they dont know how to change it without making something super op or completely useless. players always tend to find bugs and exploits. its going to take a very long time for cp to be redesigned. personally i thinnk they should lower cp cap to 600. cp makes some fights last too damn long, unless one player is running more cheese than the other, i guess
    RIP skill based PvP days. . .
  • Nairinhe
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    Crow_IX wrote: »
    its going to take a very long time for cp to be redesigned.
    Already did, no? How long since they stopped raising the cap?
  • Ratzkifal
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    Just a reminder that they said that the first news on what they actually have planned are coming in 2021.
    This Bosmer was tortured to death. There is nothing left to be done.
  • barney2525
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    2 years eh ? Ummmm.... happy birthday ?

    :#
  • Jacozilla
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    Dusk_Coven wrote: »
    Jacozilla wrote: »
    This leaves the argument that high CP causes too much power creep and trivializes the game. This is false assumption given how much of our parse is from good LA weaving and animation canceling.

    Maybe instead of working on CP they should remove these mechanics exploits then.

    Not a fanboy of ani canceling, but don't hate it either. But it is interesting people like you continue to call it an exploit when ZoS has literally come out and confirmed it is de facto feature, gives official tips to ani cancel and weave in level advisor and load screens, etc.

    Granted the mechanic originally started out as unintended consequence of their combat system, but bottom line is zos has embraced it and made it a legit feature. How do you possibly rationalize calling it an 'exploit' when the devs themselves confirm it is not?
  • barney2525
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    Jacozilla wrote: »
    Dusk_Coven wrote: »
    Jacozilla wrote: »
    This leaves the argument that high CP causes too much power creep and trivializes the game. This is false assumption given how much of our parse is from good LA weaving and animation canceling.

    Maybe instead of working on CP they should remove these mechanics exploits then.

    Not a fanboy of ani canceling, but don't hate it either. But it is interesting people like you continue to call it an exploit when ZoS has literally come out and confirmed it is de facto feature, gives official tips to ani cancel and weave in level advisor and load screens, etc.

    Granted the mechanic originally started out as unintended consequence of their combat system, but bottom line is zos has embraced it and made it a legit feature. How do you possibly rationalize calling it an 'exploit' when the devs themselves confirm it is not?


    Obviously, if I can't figure how to do it, and other people Can figure out how to do it, therefore it must be an exploit.

    <he said sarcastically>

    :#
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