Um. There is a reward.
It's called satisfaction. Satisfaction of tackling a challenge. And the associated prestige. And in the case of Stone Garden, the title is pretty awesome too.
I know of a lot of groups that have either gotten the new Stonethorn trifectas or are actively working to get them. It's a fun challenge. What more do you need?
Olupajmibanan wrote: »Um. There is a reward.
It's called satisfaction. Satisfaction of tackling a challenge. And the associated prestige. And in the case of Stone Garden, the title is pretty awesome too.
I know of a lot of groups that have either gotten the new Stonethorn trifectas or are actively working to get them. It's a fun challenge. What more do you need?
We are progressing Immortal Redeemer currently and are damn close to finishing it (2 deaths was our best attempt). But honestly, after countless attempts and unlucky RNG deaths unimaginably tied to this specific tri-fecta, I don't know if the feeling will be satisfaction after completing it. I fear that the feeling will be rather "burden released".
Some additional rewards would be nice. Even the title isn't what it used to be, every second post in Craglorn zone chat is selling IR runs.
Olupajmibanan wrote: »Um. There is a reward.
It's called satisfaction. Satisfaction of tackling a challenge. And the associated prestige. And in the case of Stone Garden, the title is pretty awesome too.
I know of a lot of groups that have either gotten the new Stonethorn trifectas or are actively working to get them. It's a fun challenge. What more do you need?
We are progressing Immortal Redeemer currently and are damn close to finishing it (2 deaths was our best attempt). But honestly, after countless attempts and unlucky RNG deaths unimaginably tied to this specific tri-fecta, I don't know if the feeling will be satisfaction after completing it. I fear that the feeling will be rather "burden released".
Some additional rewards would be nice. Even the title isn't what it used to be, every second post in Craglorn zone chat is selling IR runs.
Who the H*** is selling IR runs, lol....Y'all are wild on PC, lol.
VoidCommander wrote: »I propose that every trifecta achievement currently in game for dungeons and trials include a reward: a stack of "Elder's Blessing" (name subject to change of course). For every one of these "stacks" that you earn from these achievements, your character gains +100 to all three primary stats. Keep in mind stacks would only be generated for activities that already have trifecta achievements associated with them, so a player for example would not be able to do 20 easy trifectas from base game dungeons to get +2000 health. These stacks would be very hard to earn, but with enough of them, a master dungeoneer would see a sizable advantage compared to their comrades. In fact, as of update 27 I count 19 total trifecta achievements that one could obtain, which would lead to +2000 health, magicka, and stamina. A small reward for a very large undertaking to be frank.
Dragonnord wrote: »You already get titles, dyes, skins, personalities, emotes, achievement points and so from them. Enough.
Olupajmibanan wrote: »Um. There is a reward.
It's called satisfaction. Satisfaction of tackling a challenge. And the associated prestige. And in the case of Stone Garden, the title is pretty awesome too.
I know of a lot of groups that have either gotten the new Stonethorn trifectas or are actively working to get them. It's a fun challenge. What more do you need?
We are progressing Immortal Redeemer currently and are damn close to finishing it (2 deaths was our best attempt). But honestly, after countless attempts and unlucky RNG deaths unimaginably tied to this specific tri-fecta, I don't know if the feeling will be satisfaction after completing it. I fear that the feeling will be rather "burden released".
Some additional rewards would be nice. Even the title isn't what it used to be, every second post in Craglorn zone chat is selling IR runs.
Who the H*** is selling IR runs, lol....Y'all are wild on PC, lol.
I have several trifectas...but I have no motivation to actually join groups looking for trifecta runs since I could care less about titles that no one reads anyway(I probably haven't changed my title for YEARS). I do agree that the rewards for spending 5 hours chasing a trifecta should be good enough to make me want to put in the effort....and truthfully, cosmetics arent going to do it.
FangOfTheTwoMoons wrote: »Dragonnord wrote: »You already get titles, dyes, skins, personalities, emotes, achievement points and so from them. Enough.
Well you're wrong. Majority of skins just come from beating vet or hard mode. A few give titles and that's cool, but it's not something that's gonna make people wanna do harder content.
To be honest why do you say "enough"? Do you think end game players are getting catered to more than casual players?
Or do you think people are being too "entitled"? If that's the case I'd say you're definitely wrong. The devs worked hard to make the content and their only shooting themselves in the foot by not making the content worth doing. Other games get endgame rewards just fine, ESO has no excuses.
VoidCommander wrote: »Finally someone who has actually completed trifectas chiming in. Thank you.
VoidCommander wrote: »Ever wonder why it is so painfully difficult to get a group together who wants to do the REALLY tough content of ESO?
VoidCommander wrote: »The endgame playerbase is suffering right now because the normal endgame content is too easy, and the extreme endgame content has no real incentive to complete it. I've been seeing players leave ESO because it caters to the "casuals" and "isn't hard enough." Whether we agree with those opinions is another topic, but there is a way to reignite the endgame passion for difficult challenges such as trifecta achievements.
VoidCommander wrote: »For every one of these "stacks" that you earn from these achievements, your character gains +100 to all three primary stats. Keep in mind stacks would only be generated for activities that already have trifecta achievements associated with them, so a player for example would not be able to do 20 easy trifectas from base game dungeons to get +2000 health. These stacks would be very hard to earn, but with enough of them, a master dungeoneer would see a sizable advantage compared to their comrades. In fact, as of update 27 I count 19 total trifecta achievements that one could obtain, which would lead to +2000 health, magicka, and stamina. A small reward for a very large undertaking to be frank.
FangOfTheTwoMoons wrote: »Dragonnord wrote: »You already get titles, dyes, skins, personalities, emotes, achievement points and so from them. Enough.
Well you're wrong. Majority of skins just come from beating vet or hard mode. A few give titles and that's cool, but it's not something that's gonna make people wanna do harder content.
To be honest why do you say "enough"? Do you think end game players are getting catered to more than casual players?
Or do you think people are being too "entitled"? If that's the case I'd say you're definitely wrong. The devs worked hard to make the content and their only shooting themselves in the foot by not making the content worth doing. Other games get endgame rewards just fine, ESO has no excuses.
VoidCommander wrote: »Finally someone who has actually completed trifectas chiming in.