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The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

PC/Mac Patch Notes v6.1.5 - Stonethorn & Update 27

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v6.1.5, introducing the Stonethorn DLC Game Pack and Update 27! This latest DLC features two new 4-player dungeons – one of which includes a Hard Mode for each boss – and is accompanied by several new item sets, collectibles, achievements, and titles.

In the base game, we’ve added character pathing to the Housing system, which allows you to create custom paths for pets, mounts, and assistants. This update also includes several performance improvements, optimizations, and stability enhancements, in addition to a large audit for all item sets to reduce their implications on performance.

We hope you enjoy our latest update, which is approximately 5.86GB in size.


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Edited by ZOS_GinaBruno on August 25, 2020 2:25PM
Gina Bruno
ESO Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where light shafts would flicker in the Clockwork City.

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    Trials
    • Asylum Sanctorium
      • The damage from the Imperfect Attendant’s Convergence ability is now consistently applied when the visual effects reach your character.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue in Kilkreath Temple where the High Priest Varkour’s Drain Life ability was playing chain sound effects.

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    Kyne’s Aegis Trial
    • General
      • Renamed the Half-Giant Stormcaller's Unstable Energy to Aftershock.
      • Updated the Challenge Banners with new Undaunted fixtures.
      • Kyne’s Aegis will now reward players for being on the Leaderboard after it is chosen as the Trial of the Week.
    • Yandir the Butcher
      • Hailstone Burst will no longer fail to fire if the shielded Gryphon or Sea Adder is casting specific abilities when the shield completes without being destroyed.
    • Lord Falgravn
      • Player characters affected by Lieutenant Njordal's Vampiric Grip will now correctly animate, indicating that they are stunned.
      • Reduced the duration of the stun from Vampiric Grip.
      • Lord Falgravn’s Shock Stun ability now has proper sound effects.
      • Fixed an issue where the ambient audio cut out at specific locations during the encounter with Lord Falgravn.

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    General
    • Fixed a number of inconsistencies, tags, and minor typos on stealable items.
    • Improved the placement of several Treasure Chests and critters near Treasure Chests.
    • Slightly adjusted the clothier survey report site in Western Skyrim.
    • A number of resource nodes once obscured by terrain or hovering in the air are now properly placed.
    • Ode to the Founding can now be seen and read properly.

    Achievements
    • Updated the text for the “Accurate Augury” achievement. It now reads, “Locate an Antiquity with your first use of Augury during an Excavation.”

    Antiquities
    • General
      • Using the Antiquarian’s Eye tool on a slope will no longer result in the glowing pointer effect spawning too close to the ground.
      • Fixed issue where the icon for Antiquities was displaying incorrectly in the Help menu when using Gamepad Mode.
      • Fixed an issue that caused the selected tile in both Antiquities mini-games to reset after entering or leaving the tutorial menu in Gamepad Mode.
    • Dig Sites
      • Adjusted a possible Antiquity location in Western Skyrim, near the Old Karth Ritual Site, to keep it away from wandering dangerous creatures. It's important that you remain undisturbed while excavating Antiquities, after all.
      • Fixed an issue where some dig sites in Clockwork City, Shadowfen, and Northern Elsweyr had contorted or confusing shapes.
      • Adjusted a possible Antiquity location in eastern Bleakrock, one near the Everfull Flagon in Coldharbour, and one in Reaper's March near Pa'alat, to prevent enemies from attacking while you excavate.
      • Fixed an issue where a dig site in southwest Wrothgar, and one near the Crystal Tower Wayshrine in Summerset, could have an Antiquity location appear outside of their displayed bounds.
      • Dig site boundaries in Shadowfen now respect and follow the surrounding natural terrain.
    • Excavation
      • The Antiquarian’s Eye and the Trowel will now be placed correctly when you view another player who is excavating.
      • Fixed an issue that could cause the Excavation tutorial keybinds to only work the first time you started digging that session while in Gamepad Mode.
    • Journal/Codex
      • Wrothgar will now be properly listed under the DLC Areas heading in the codex; previously, it was listed as "Orsinium".
      • Fixed an issue where the tutorial pop-up for using the Antiquity Codex referenced using the mouse while playing on a console or in Gamepad mode.
      • Updated the name of the Antique Map of the Alik’r Desert (formerly just “Antique map of Alik’r”) in the Antiquity Codex.
      • Fixed an issue in the Journal for the Russian game client where the separator between the Scryable category and the other categories didn't have enough spacing.
      • Fixed an issue that caused the list of codex entries for an antiquity to fail to scroll into view when using the mouse to select a codex document directly.
      • Viewing the Codex while Excavating in Gamepad Mode will now properly navigate you to the specific entry.
      • When using View in Codex from the Scryable list in Gamepad Mode, the entry will now be properly selected in the Zone category of the Codex.
    • Leads
      • Leads will no longer drop for unrepeatable Antiquities that you’ve already successfully unearthed.
      • Adjusted the leads for Antiquity Motifs so only one will drop from any particular source at one time, as originally intended.
    • Scrying
      • You’ll now get an error message if you try to Scry while seated.
      • Fixed an issue that could cause the Scrying ability tooltips to stay visible forever after swapping between keyboard and gamepad modes.

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    Furnishings
    • Fixed an issue where the “Kynes Aegis Banner, Hanging” furnishing had solid collision on the banner portion, instead of allowing you to walk through it.
    • The candle flames for the “Blessed Dais of Mother Morrowind” antiquity furnishing now appear on their candle wicks, instead of hiding beneath the dais.

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    General
    • The Giant’s Coast Wayshrine has no longer trapped an errant Elk wandering through the area. Be free!

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    General
    • Fixed a number of typos or VO mismatches within quests.
    • You will no longer be faced with an endless stream of Dwarven spiders in Nchuthnkarst.

    Harrowstorms
    • Lost Souls which form as part of the Harrowstorm events will now spawn less frequently.
    • Harrowstorms in Western Skyrim and Blackreach: Greymoor Caverns will now form at a new location MUCH faster once defeated or resetting. You should have no trouble finding an available Harrowstorm to fight.

    Quests
    • You can no longer attack the survivor Bjernild when you encounter her as part of the Greymoor main quest.
    • Fennorian now talks to you if you've completed the Bound in Blood and Unhallowed Grave quests, and are searching Kilkreath Temple for survivors with Lyris.
    • Digging Up Trouble:
      • The quest assists for the traps now appear correctly when you need to place the traps.
      • All players actively on this quest will now be able to read the note.
    • Hounds of Hircine: Tranya can now converse on a wider range of topics.
    • Long Journey Home: The quest assist for Old Mjolen now appears in only one location in Morthal—where the old woman actually stands.
    • The Gathering Storm: Fixed an issue where Fennorian would not appear during this quest.
    • The Maelmoth Mysterium: All notes for the ritual now show up as promised in Maelmoth's Journal.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Unhallowed Grave
      • The Draugrkin now sound like proper Nords rather than vile Reachmen.

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    General
    • Fixed an issue that caused Pyre Watch and Icereach motif pages to drop more often than intended on normal dungeon difficulty.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Halls of Fabrication
    • Pinnacle Factotum
      • Unstable Energy no longer deals damage prematurely and will now wait for the projectile to impact the ground.
      • The damage from Unstable Energy can now be dodged.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Blackrose Prison
    • General
      • Blackrose Prison no longer briefly spawns a bunch of invisible, usable corpses at the start of each encounter.
    • Drakeeh’s Cage
      • Restored the Vengeful Revenant to its original health.

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    General
    • You can no longer mount when using Snow Cadwell Memento.

    Eidetic Memory
    • The Dead-Water Riddle Fragment now sits in Lilmoth, waiting to be read by anyone who has completed Whispers in the Wood.

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    NPCs
    • A number of NPCs who could not be stolen from or murdered can now be included in said behavior.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • You can now enter Tor-Hame-Khard safely.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Frostvault
      • Rizzuk Bonechill
        • Avalanche now always spawns constructed and will always reform correctly should the fight reset.
    Gina Bruno
    ESO Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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