Anony_Mouse wrote: »You seem angry. Maybe time for an afk break?
The AOE changes are there to collect data. They are testing various options, not implementing them all, permanently, all at once.
Bet you live playing Cyro in its current state. Where the game plays like a slide show and none of your skills work?
Anony_Mouse wrote: »You seem angry. Maybe time for an afk break?
The AOE changes are there to collect data. They are testing various options, not implementing them all, permanently, all at once.
Bet you live playing Cyro in its current state. Where the game plays like a slide show and none of your skills work?
EDIT: also the "DATA" needed is on youtube, anyone who isn't Stevie Wonder can see the game performed WAY better in ANY video that includes a "V14"
That concludes the "test" and we need to look at what was added since then.
AOE's,
have,
always,
been,
spammed.
You guys just throw new crown store items in our faces, say it's this season and this event, like not one time, have I seen anyone from ZOS come in, and even ask players what they would prefer on ANYTHING. Even when it's warranted.
Like the upcoming AOE changes, wasn't even proposed, just tell us like children what's happening, and we just have to go with it.
No choice in any matter.
It's become a big issue ZOS, no ones gonna just magically forget what you're doing.
redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
We know the good performance in PvP back at launch was because client did much more of the calculations.Anony_Mouse wrote: »You seem angry. Maybe time for an afk break?
The AOE changes are there to collect data. They are testing various options, not implementing them all, permanently, all at once.
Bet you live playing Cyro in its current state. Where the game plays like a slide show and none of your skills work?
EDIT: also the "DATA" needed is on youtube, anyone who isn't Stevie Wonder can see the game performed WAY better in ANY video that includes a "V14"
That concludes the "test" and we need to look at what was added since then.
AOE's,
have,
always,
been,
spammed.
Unfortunately, I think ZOS is hoping that no one actively playing has been around for long enough to remember what the game used to be like years ago, and that claiming they’ve identified a “likely” culprit for the poor performance will be enough to pacify those who don’t know the difference. It’s a real slap in the face to anyone with a 2014 forum join date...
I’d give anything to go back to pre-One Tamriel days.
We know the good performance in PvP back at launch was because client did much more of the calculations.Anony_Mouse wrote: »You seem angry. Maybe time for an afk break?
The AOE changes are there to collect data. They are testing various options, not implementing them all, permanently, all at once.
Bet you live playing Cyro in its current state. Where the game plays like a slide show and none of your skills work?
EDIT: also the "DATA" needed is on youtube, anyone who isn't Stevie Wonder can see the game performed WAY better in ANY video that includes a "V14"
That concludes the "test" and we need to look at what was added since then.
AOE's,
have,
always,
been,
spammed.
Unfortunately, I think ZOS is hoping that no one actively playing has been around for long enough to remember what the game used to be like years ago, and that claiming they’ve identified a “likely” culprit for the poor performance will be enough to pacify those who don’t know the difference. It’s a real slap in the face to anyone with a 2014 forum join date...
I’d give anything to go back to pre-One Tamriel days.
Downside was that this made it easy to cheat so they moved the calculation to server instead of an harder to implement solution.
Now the random loading screens are obviously the server who struggles.
Low frame rate in large fights is just as much an client issue.
If you get it just watching an Alkir zerg well that is an client issue.
And yes I played during beta and for one year, say the benefits back then was cyrodil was better.
Also overland was harder but you had to going the right direction and not getting lots of xp from other sources or it become to easy and you did not get any loot.
We know the good performance in PvP back at launch was because client did much more of the calculations.Anony_Mouse wrote: »You seem angry. Maybe time for an afk break?
The AOE changes are there to collect data. They are testing various options, not implementing them all, permanently, all at once.
Bet you live playing Cyro in its current state. Where the game plays like a slide show and none of your skills work?
EDIT: also the "DATA" needed is on youtube, anyone who isn't Stevie Wonder can see the game performed WAY better in ANY video that includes a "V14"
That concludes the "test" and we need to look at what was added since then.
AOE's,
have,
always,
been,
spammed.
Unfortunately, I think ZOS is hoping that no one actively playing has been around for long enough to remember what the game used to be like years ago, and that claiming they’ve identified a “likely” culprit for the poor performance will be enough to pacify those who don’t know the difference. It’s a real slap in the face to anyone with a 2014 forum join date...
I’d give anything to go back to pre-One Tamriel days.
Downside was that this made it easy to cheat so they moved the calculation to server instead of an harder to implement solution.
Now the random loading screens are obviously the server who struggles.
Low frame rate in large fights is just as much an client issue.
If you get it just watching an Alkir zerg well that is an client issue.
And yes I played during beta and for one year, say the benefits back then was cyrodil was better.
Also overland was harder but you had to going the right direction and not getting lots of xp from other sources or it become to easy and you did not get any loot.
This last year however, especially in PvP things have just got worse, even from 18 months ago, performance-wise.
I never got mini-loading screens every 10 second riding across a deserted corner of Cyrodill until this year (ever).
You guys just throw new crown store items in our faces, say it's this season and this event, like not one time, have I seen anyone from ZOS come in, and even ask players what they would prefer on ANYTHING. Even when it's warranted.
TineaCruris wrote: »redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
It comes from the fact that ZOS doesn't cater to or communicate well with their customers.
I dont think they are so bad , not that i agree with some things, but i imagine at this point they are worn out on eso. For us who have been playing a couple of years is one thing but for many zos people this is year 11 and only the last three were what i would call "comfortable" for zos.
TineaCruris wrote: »redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
It comes from the fact that ZOS doesn't cater to or communicate well with their customers.
Au contraire. While I agree Zos does not communicate well, and they have admitted as much on multiple occasions, Zos has shown a great willingness to listen to the customer. It is just that we customers often disagree amongst ourselves.
Customers asked for faction lock PvP. Zos gave it to us. Customers complained about being paired against pre-mades in BGs and Zos made the queue solo only. Console asked for buff/debuff trackers and Zos added it to the base game. Players asked for multi-craft and Zos added it to the base game.
Those happen to be four cases that jump out at me without having to do any thinking.
EdmondDontes wrote: »TineaCruris wrote: »redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
It comes from the fact that ZOS doesn't cater to or communicate well with their customers.
Au contraire. While I agree Zos does not communicate well, and they have admitted as much on multiple occasions, Zos has shown a great willingness to listen to the customer. It is just that we customers often disagree amongst ourselves.
Customers asked for faction lock PvP. Zos gave it to us. Customers complained about being paired against pre-mades in BGs and Zos made the queue solo only. Console asked for buff/debuff trackers and Zos added it to the base game. Players asked for multi-craft and Zos added it to the base game.
Those happen to be four cases that jump out at me without having to do any thinking.
Two of those four points are somewhat legitimate. The buff tracker and mulit-craft were add-ons ZOS incorporated into the game.
i know for a fact zenimax eso employees listen to and think about everything we say and do here on forums and ingame. ALOT of what i have seen people ask for does get [ut ingame, most of the time.
they create insightful responses ingame top the requests we make. just that sometimes what WE or one person might think is good for the game is really not good for the game and could destroy fun for alot of people or even Destroy the game as it is if certain ideas are followed, so the devs im sure vote on and discuss and think about the ideas we suggest and they do what is best for the game instead of just Blindly doing everything suggested which is quite smart of them.
TineaCruris wrote: »redshirt_49 wrote: »This idea that ZOS does not listen to the community, I'm not so sure where it comes from.
If a developer only ever does what a community wants, rather than what the game actually needs, you end up with garbage.
Keep in mind, most of the time the community can't even AGREE on what it wants. Someone, somewhere on these forums is ALWAYS going to be unhappy with anything the devs decide.
It comes from the fact that ZOS doesn't cater to or communicate well with their customers.
Au contraire. While I agree Zos does not communicate well, and they have admitted as much on multiple occasions, Zos has shown a great willingness to listen to the customer. It is just that we customers often disagree amongst ourselves.
Customers asked for faction lock PvP. Zos gave it to us. Customers complained about being paired against pre-mades in BGs and Zos made the queue solo only. Console asked for buff/debuff trackers and Zos added it to the base game. Players asked for multi-craft and Zos added it to the base game.
Those happen to be four cases that jump out at me without having to do any thinking.