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When will cp system get a rework?

Yuffie91
Yuffie91
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A few years ago (during Summerset iirc) there was an announcement the cp system would get a rework. However there has been no word on this since. Why is it taking so long?
  • Nairinhe
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    There was a word, and the word was "not anytime soon". It's taking so long because it's one of the core game systems, or because it's not a priority, I guess.
    None of us is getting any younger, you know.
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  • Yuffie91
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    Nairinhe wrote: »
    There was a word, and the word was "not anytime soon". It's taking so long because it's one of the core game systems, or because it's not a priority, I guess.

    Won't it only get harder to change things the longer we go on? If there is a new system that give rewards past 810 cp then a lot of people will miss out if they keep questing after 810 cp?
  • Luke_Flamesword
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    I think that they have long-term plan - ZOS balance some aspects of game with their new standards and I think that these standards are foundations for new CP system. If they want completely remodel CP, they must change core aspects of game to fit their idea.
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  • LuxLunae
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    when the sibyl system is removed from the show Psycho Pass...

    Both the CP system and the sibyl system is so entrenched in their respective worlds you try to remove it and the whole thing collapses...They'll have to sit and think of something else to replace what currently sits as the lifeline of their respective world. Until that time, we must sit around and accept it.

    "how does some random anime compare to an MMO point system?"

    And this is why I don't speak to people IRL....
  • Yuffie91
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    LuxLunae wrote: »
    when the sibyl system is removed from the show Psycho Pass...

    Both the CP system and the sibyl system is so entrenched in their respective worlds you try to remove it and the whole thing collapses...They'll have to sit and think of something else to replace what currently sits as the lifeline of their respective world. Until that time, we must sit around and accept it.

    "how does some random anime compare to an MMO point system?"

    And this is why I don't speak to people IRL....

    How does one go through life without speaking to people IRL?
  • LuxLunae
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    Yuffie91 wrote: »
    LuxLunae wrote: »
    when the sibyl system is removed from the show Psycho Pass...

    Both the CP system and the sibyl system is so entrenched in their respective worlds you try to remove it and the whole thing collapses...They'll have to sit and think of something else to replace what currently sits as the lifeline of their respective world. Until that time, we must sit around and accept it.

    "how does some random anime compare to an MMO point system?"

    And this is why I don't speak to people IRL....

    How does one go through life without speaking to people IRL?

    When I say speak, I mean hold a conversation.

    When speaking about work related stuff, or simple yes, no answers, isn't really speaking to me. It falls under getting tasks done.

    2020 was the time I was suppose to "come out of the shell" jump into the wild and see what happens. Then coronavirus happened and so far my life has been unchanged. I lived my life as if I was social distancing so honstly the pandemic didn't change much for me. I was prepared I buy my food for 3 months at a time. I don't eat fast food. Nor do I eat fancy.

    I do have to leave about every 1-2 weeks for bread.. I run in the store, grab the bread and run out. probably 10 mins max in the store.
    Edited by LuxLunae on August 15, 2020 4:48PM
  • Arunei
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    Last I was aware they said they're still working on it, they just have nothing concrete yet (either that or nothing that's in a state ready enough to share publicly). While it's kind of annoying to be sitting on hundreds of CP you can't really use, I would actually prefer them to take the time to rework it so it doesn't end up breaking every-darn-thing in the game. There's a ridiculous amount of stuff tied to the CP system; gear, food, drinks, recipes for anything over level 50, potions, enchantments, all the crafting materials above level 50, the scaling of the CP system itself (aka how you spend your points), your stats as you allocate those points, etc. If they aren't careful with the rework there are so many other things they could end up borking as a result, and let's face it, ZOS doesn't have a good track record of making big changes without also introducing a lot of big problems.
    Edited by Arunei on August 15, 2020 10:52PM
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  • Yuffie91
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    Arunei wrote: »
    Last I was aware they said they're still working on it, they just have nothing concrete yet (either that or nothing that's in a state ready enough to share publicly). While it's kind of annoying to be sitting on hundreds of CP you can't really use, I would actually prefer them to take the time to rework it so it doesn't end up breaking every-darn-thing in the game. There's a ridiculous amount of stuff tied to the CP system; gear, food, drinks, recipes for anything over level 50, potions, enchantments, all the crafting materials above level 50, the scaling of the CP system itself (aka how you spend your points), your stats as you allocate those points, etc. If they aren't careful with the rework there are so many other things they could end up borking as a result, and let's face it, ZOS doesn't have a good track record of making big changes without also introducing a lot of big problems.

    That's true. However it took them a lot less time to go from the old vet system to the cp system iirc. And there was atleast news on their progress.
  • Akrasjel
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    Maybe the company is too poor to create a team for this purpose and rebalance or remake the whole system.
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  • MincVinyl
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    Likely we will see them finish their back end reworks planned for this year. Then move on to reworking the cp system since it is the basis of how the rest of the game would have to be balanced. Then the classes, weapons, sets, etc.

    What really should happen with the cp system is to get rid of the % based values that are troubling for newer players to utilize and understand properly and moving to more flat values that can be compared easier. Then removing anything that causes interactions with other players, procs like siphoner for example only add more work for the already strained servers to deal with. The base stats gained from slotting cp should probably just be given to anyone that is at lvl50 instead , which would help aid balance between setups in nocp.
  • Dark_Lord_Kuro
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    Yuffie91 wrote: »
    Arunei wrote: »
    Last I was aware they said they're still working on it, they just have nothing concrete yet (either that or nothing that's in a state ready enough to share publicly). While it's kind of annoying to be sitting on hundreds of CP you can't really use, I would actually prefer them to take the time to rework it so it doesn't end up breaking every-darn-thing in the game. There's a ridiculous amount of stuff tied to the CP system; gear, food, drinks, recipes for anything over level 50, potions, enchantments, all the crafting materials above level 50, the scaling of the CP system itself (aka how you spend your points), your stats as you allocate those points, etc. If they aren't careful with the rework there are so many other things they could end up borking as a result, and let's face it, ZOS doesn't have a good track record of making big changes without also introducing a lot of big problems.

    That's true. However it took them a lot less time to go from the old vet system to the cp system iirc. And there was atleast news on their progress.
    They coexisted for a time
    From before console release to the thieve guild dlc, then it was more a matter of rewriting that said vet to cp
    Edited by Dark_Lord_Kuro on August 16, 2020 11:04AM
  • Danikat
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    I suspect they originally announced they were going to re-work it when they'd literally just made that decision - they knew something had to be done but weren't sure what exactly that would be. So it's taking a long time because they've got to come up with an alternative which works for players and doesn't break the game. Hopefully they're taking the time to get it right, since the last time they did this - changing vet levels for CP - arguably the only improvement was that you didn't have to repeat them for each character and it caused a whole load of new problems. I'd rather wait longer for something new than go through that again.
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  • olsborg
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    A couple months ago Rich said cp rework is atleast 1 year into the future. They are working on it, but likely wont have anything to show the public yet.
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  • XxCaLxX
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    I agree that it best to wait for them to get it right but some sort of character progression is needed. New sets that aren’t even as good as some base game sets isn’t progression. My mains have been getting better and worse over updates for last two years but at best they are where they were two years ago. Staying the same as a build for two years with nothing to give me the sense of gaining anything gets old. It’s very complicated I understand that so hopefully over a couple updates in 2021 something will change.

    Edit: Also I’m a firm believer that any mmo especially eso is mainly focused on bringing in new players. A constant feed of new accounts being created. So the ones that do play are chasing that max level so kinda works either way and from my experience ZoS prefers to cater to newer players rather than old so why would they make it harder for new players to level up?
    Edited by XxCaLxX on August 16, 2020 11:10AM
  • Dark_Lord_Kuro
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    olsborg wrote: »
    A couple months ago Rich said cp rework is atleast 1 year into the future. They are working on it, but likely wont have anything to show the public yet.

    Yup, he said so in the greymoor reveal event post show
    So aleast not until q1 2021 but new system are more of a chapter thing so Q2 2021 or later, probably later
  • Freakin_Hytte
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    I thought it was clear by now that it will never happen. So you can just stop dreaming about it unfortunately
  • Juhasow
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    Yuffie91 wrote: »
    Arunei wrote: »
    Last I was aware they said they're still working on it, they just have nothing concrete yet (either that or nothing that's in a state ready enough to share publicly). While it's kind of annoying to be sitting on hundreds of CP you can't really use, I would actually prefer them to take the time to rework it so it doesn't end up breaking every-darn-thing in the game. There's a ridiculous amount of stuff tied to the CP system; gear, food, drinks, recipes for anything over level 50, potions, enchantments, all the crafting materials above level 50, the scaling of the CP system itself (aka how you spend your points), your stats as you allocate those points, etc. If they aren't careful with the rework there are so many other things they could end up borking as a result, and let's face it, ZOS doesn't have a good track record of making big changes without also introducing a lot of big problems.

    That's true. However it took them a lot less time to go from the old vet system to the cp system iirc. And there was atleast news on their progress.

    That's because CP system was already in production when they were releasing the game. Veteran ranks were known to be a temporary solution because devs had not enough time to finish CP system in planned schedule. Everyone interrested more in behind the scenes informations about the game knew that CP system is coming and how it'll more or less look like soon after game launch. And despite the fact they've started work on CP system long before game release full conversion from veteran ranks how they were at game release to current CP system took over 2 years. No supprise it may take longer now.
  • SamanthaCarter
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    I don’t want to loose my 2k CP
  • Ratzkifal
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    From the way I interpret the words of @ZOS_RichLambert the CP rework is going to be addressed over several patches with a roadmap similar to how performance got a roadmap and is most likely going to start once performance has improved enough.
    So if the Stonethorn and Darkstorm changes actually make a difference then it probably starts with the chapter next year.
    But it's more likely it won't happen until 2022 because performance won't get any better.
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  • DigitalHype
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    Any bets on whether or not the CP rework will have significant tie-in to the crown store? Some way to monetize role flexibility with whatever the new system is.

    I also suspect we are going to end up with a crown store "boost" option to immediately max level a character once you've reached the new equivalent of whatever the old veteran/CP status becomes.
  • idk
    idk
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    Nairinhe wrote: »
    There was a word, and the word was "not anytime soon". It's taking so long because it's one of the core game systems, or because it's not a priority, I guess.

    Umm, actually, Zos has said they are beginning to work on it. They had said earlier that they would work on it after the combat rework that is pretty much finished.
    Really, idk
  • idk
    idk
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    I also suspect we are going to end up with a crown store "boost" option to immediately max level a character once you've reached the new equivalent of whatever the old veteran/CP status becomes.

    Like Zos would not have figure out how to monetize that already if they were interested in it. CP has been out for years now.
    Really, idk
  • Tommy_The_Gun
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    I just wanted to point something out. This may be obvious for some, but for some others it may be not.

    CP system rework = Huge nerfs across the board.

    Like in every aspect of the game. Even crafting (Master Gatherer) or even gear farming (Treasure Hunter). ZOS won't buff us. They will nerf us. Or worse - connect CP progression with a pay-wall in some DLC / Chapter...

    Take group dungeons or trials for example. Those are scaled for CP 160 or 300. Imagine all of the sudden doing that content with no CP. ZOS will have to overhaul pretty much the entire game. It is a huge amount of work (with little to no $ benefit). The only thing that can be compared to it is "One Tamriel" update (not an update made to make more $, without that update game would have died imho).

    So... whenever I see someone saying to overhaul CP... I am like... why is this person asking to nerf himself / herself ? ? ?
    Also... um... some people say that CP is the source of the power-creep... But it is one big BS. CP is capped since 3 years (Morrowind update). And somehow we have more power-creep with each update... why ? I will tell you why. New Classes / Skill lines / Set. Power-creep comes from those, not the CP system.
    Edited by Tommy_The_Gun on August 16, 2020 6:25PM
  • Yuffie91
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    I just wanted to point something out. This may be obvious for some, but for some others it may be not.

    CP system rework = Huge nerfs across the board.

    Like in every aspect of the game. Even crafting (Master Gatherer) or even gear farming (Treasure Hunter). ZOS won't buff us. They will nerf us. Or worse - connect CP progression with a pay-wall in some DLC / Chapter...

    Take group dungeons or trials for example. Those are scaled for CP 160 or 300. Imagine all of the sudden doing that content with no CP. ZOS will have to overhaul pretty much the entire game. It is a huge amount of work (with little to no $ benefit). The only thing that can be compared to it is "One Tamriel" update (not an update made to make more $, without that update game would have died imho).

    So... whenever I see someone saying to overhaul CP... I am like... why is this person asking to nerf himself / herself ? ? ?
    Also... um... some people say that CP is the source of the power-creep... But it is one big BS. CP is capped since 3 years (Morrowind update). And somehow we have more power-creep with each update... why ? I will tell you why. New Classes / Skill lines / Set. Power-creep comes from those, not the CP system.

    Are we not used to getting nerfed though? :D
  • Charon_on_Vacation
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    hopefully they'll never get to it.
    look at the stuff they touched and tell me anything of it got better.
  • SmukkeHeks
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    Listen to Tommy. It’s going to be a bloodbath
  • Tranquilizer
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    SmukkeHeks wrote: »
    Listen to Tommy. It’s going to be a bloodbath

    ^^This.

    CP overhaul paired with possible aoe changes (cooldowns, ramping cost etc) have the potential of being the NGE of ESO if not thought out really well.
  • Yuffie91
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    hopefully they'll never get to it.
    look at the stuff they touched and tell me anything of it got better.

    Tamriel unlimited made the game better imo
  • Rungar
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    Yuffie91 wrote: »
    hopefully they'll never get to it.
    look at the stuff they touched and tell me anything of it got better.

    Tamriel unlimited made the game better imo

    Totally agree. They totally opened up the game and then they closed it off with their support for weaving/animation cancelling and poorly designed dlc dungeons.

    Of course there's always this for the more adventurous readers.
    Its over. You just don't know it yet.

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