Nemesis7884 wrote: »I know ZOS really doesn't want to do this due to work load
Nemesis7884 wrote: »I know ZOS really doesn't want to do this due to work load
It seems to have nothing to do with the workload and more to do with that Zos does not want us to have to learn combat all over again when going from PvE to PvP and back again. They have clearly stated they want skills to perform in the same manner for that specific reason. While battle spirit reduces the damage and healing our skills do it does not change what the skill does.
I get that from the specific words Zos has stated before. Since this whole budge reason seems to be an assumption I will ask, what is the source of the information this is about the budget?
Edit: I am not arguing about balancing PvE separate from PvP, just questioning the source of the information that this is about the budget.
Nemesis7884 wrote: »Nemesis7884 wrote: »I know ZOS really doesn't want to do this due to work load
It seems to have nothing to do with the workload and more to do with that Zos does not want us to have to learn combat all over again when going from PvE to PvP and back again. They have clearly stated they want skills to perform in the same manner for that specific reason. While battle spirit reduces the damage and healing our skills do it does not change what the skill does.
I get that from the specific words Zos has stated before. Since this whole budge reason seems to be an assumption I will ask, what is the source of the information this is about the budget?
Edit: I am not arguing about balancing PvE separate from PvP, just questioning the source of the information that this is about the budget.
But I feel this is a fallacy and mute point in that
a) there is a huge learning curve moving from pve to pvp anyhow because there are no "entry" pvp modes
b) you use different skills / morphs that work differently and use them in different scenarios in pvp vs pve anyhow
Nemesis7884 wrote: »Nemesis7884 wrote: »I know ZOS really doesn't want to do this due to work load
It seems to have nothing to do with the workload and more to do with that Zos does not want us to have to learn combat all over again when going from PvE to PvP and back again. They have clearly stated they want skills to perform in the same manner for that specific reason. While battle spirit reduces the damage and healing our skills do it does not change what the skill does.
I get that from the specific words Zos has stated before. Since this whole budge reason seems to be an assumption I will ask, what is the source of the information this is about the budget?
Edit: I am not arguing about balancing PvE separate from PvP, just questioning the source of the information that this is about the budget.
But I feel this is a fallacy and mute point in that
a) there is a huge learning curve moving from pve to pvp anyhow because there are no "entry" pvp modes
b) you use different skills / morphs that work differently and use them in different scenarios in pvp vs pve anyhow
I agree we approach PvP different than we approach PvE but you are saying Zos has made the decision to keep skills performing the same because of a conscious choice to keep the budget low. I have, and am again, asking for your basis on that. I provided were the reason for my statement came from regardless if some assume it is a fallacy or not.
Well its an financial inventive to do it rather than putting cool down on AoE in PvE.I said the same in Beta. Nothing was done then, nothing will be done now.
It was a fundamental financial decision made six years ago, and now it is far far too late to implement, regardless of how much everyone would want it.
Karmanorway wrote: »Yes, it was time 6 years ago😊