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If Update 27 doesn't work your situation with TESO?

Khatou
Khatou
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As Maj 27 is supposed to be the final part of this performance improvement plan plus various in-game changes would you continue TESO or are you on the verge of frustration and disappointment and finally will it be the ultimate sledgehammer blow to your head for you?

For my part, I'm currently in great frustration having become a pvp player for some time (and yes, probably my biggest mistake...) now when you have your favorite class completely destroyed and in great complication to compete with the others because of such a chaotic balancing act.

Given the inability of the devs to find a good balance, I'm thinking more and more about changing the game, although difficult given the pleasure I get from the elder scrolls universe, sigh...
  • PizzaCat82
    PizzaCat82
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    I'm sorry to hear that. It seems tough being a PVPer on a crowded server. I hope things work out for you.
  • craybest
    craybest
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    I mainly do solo questing and exploring so performance hasn't affected me much at all.
    I'll probably keep on playing.
  • casparian
    casparian
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    I left the game already, even though after 3k hours there's still plenty I would love to do, simply because neither PVP nor Trials have been playable for some time. If U27 makes it so that I can play Cyrodiil after work without lag being pervasive and unavoidable, I'll find it hard to resist coming back.
    Former 7-day PVP campaign regular, Flawless Conqueror. MagDK/stamsorc/stamplar/mageblade. Currently retired from the wars; waiting on performance improvements.
  • Hurbster
    Hurbster
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    Love the game, dislike PvP. If the raps situation doesn't change might be time to go back to Classic for a while. Being generally disappointed with Greymoor has not helped matters.
    Bring our Rapids back!
  • Sylvermynx
    Sylvermynx
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    I never have issues with performance. I am not interested in pvp or "endgame pve", which seems where all the problems are. So my situation will remain the same: play all day every day, sub on two accounts, and buy crowns.
  • ShawnLaRock
    ShawnLaRock
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    It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.

    S.
  • Karmanorway
    Karmanorway
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    I have to admit I think ESO and I are near the end of a long relationship.

    ^
  • Nairinhe
    Nairinhe
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    It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.

    S.

    That's like saying someone holds onto their skeleton. Not something you can just yank out and replace with new stuff
    Edited by Nairinhe on July 16, 2020 9:23PM
    None of us is getting any younger, you know.
    Each event is preceded by Prophecy. But without the hero, there is no Event. > https://nairinhe.github.io/
    ...All true adventures include some deep bruises and frantic screaming, right?
    bluebird wrote: »
    is Fennorian a light source?
    PC EU - EP
    Annarath - Dunmer stamblade. Hero, thief, murderer. Of House Dres by blood, raised by Khajiit and Argonian people.
    Norra Storfjallet - a mountain range Nord frostwarden. Must. Protect. Everyone. Found out that world is bigger than dad's farm.
    Soothing-Paws Habasi - Khajiit healplar. Grandma you wish you had, but Annarath ain't sharing.
    Serpentina Scintilla - Imperial magcro. If she said she's from Tharn family, even Tharn family would believe.
    Gentle-Like-Snow - Argonian healblade. When she grows up she wants to be like Fennorian, but vampirism is a questionable first step.
    Nuada Vendresi - Dunmer fire DK. Annarath's brother. Our mistakes shape us in most peculiar ways.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Khatou wrote: »
    As Maj 27 is supposed to be the final part of this performance ...

    No its not....
  • volkeswagon
    volkeswagon
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    I am a pveer. When i do solo the 'diil the things I notice are the skill firing lag and the frequent load screens in the north
    Other than that it's been fine. It seems the majority of rants on here by people who slam ZOS and have had it and threaten to quit are pvpers and hard core end gamers who focus on vet trials. Two areas with large groups of people with high dps all firing off skills that stack etc, requiring a ton of calculations. Alot more is going on there than what you would get from a group of 10kdps guys who just spam 3 skills. I would be curious how Cyrodiil would perform if they made a pve server of it where you don't fight other players when taking over keeps but npc's. Just as a test to see if it performs better. Could help narrow down possible causes of pvp performance deterioration.
    Edited by volkeswagon on July 16, 2020 10:35PM
  • valeriiya
    valeriiya
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    I have to admit I think ESO and I are near the end of a long relationship.

    ^

    It's Stockholm Syndrome.

    I really want this to go well and improve performance but based on past "improvements" i'm not too optimistic. I would love to be wrong and be able to enjoy the game. I don't even get too upset about all the set and skill changes because right now my skills only work 50% of the time or less in PvP. Lag OP
    PS4 NA
    "You know you don't have to be here, right?"
    "Thank you for your continued patience and understanding"
    https://ibb.co/2y0xHRV
  • gatekeeper13
    gatekeeper13
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    Personally, I am fed up with Cyro performance (PC EU). It's not only bad, it's literally unplayable. Server kicks, lags, desyncs, skills not firing and suddenly you re getting 1-shot from someone who fired 5 skills against you in 0.5 secs.

    Besides that, even PVE gives little incentives to keep me playing. Veteran basic Dungeons have become so boring after 100+ runs to the point that I ve stopped doing daily pledges. vDLC dungeons look like dead zones, I could queue in dungeon finder for 1 hour and never get a group (got only 4 groups in 3 days for vLoM after many hours in queue daily). New content is uninspired and dull with poorly written stories.

    If this situation continues, I am thinking very seriously of quitting for good.

    Edited by gatekeeper13 on July 17, 2020 7:57AM
  • ShawnLaRock
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    Nairinhe wrote: »
    It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.

    S.

    That's like saying someone holds onto their skeleton. Not something you can just yank out and replace with new stuff

    There are literally free engines that can handle what is SUPPOSED to happen as far as tool tips / processes / infrastructure... which would give this game infinite longevity - as opposed to being temporarily dumbed-down with each patch, and called “fixed.”

    Instead of devising a long-term plan, they are creating mini-games and back-tracking to squeeze everything they can out of the ailing system.

    Instead of being excited for new content and systems after being in love with The Elder Scrolls for nearly 2 decades - I got a refund for the Greymoor Chapter.

    Instead of actually pulling the trigger, and buying my family 6 consoles; 6 versions of the game; 6 21000 Crown Packs... I realized I couldn’t support it to this degree going forward.

    Instead of being magnificent, it is glaringly mundane.

    Instead of realistic pessimism - I want to be blown away with real change worthy of this once groundbreaking game / lore franchise.

    S.
  • Beastygrowls
    Beastygrowls
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    I'll likely start spending time on other games and doing other things in life. I'll probably get on daily to do my writs, and once a week I'll hit surveys and maps.

    Considering the cost of getting traders has been rising, all my trader guilds are starting to panic and either raise their weekly tithe or ask for "better" items to be listed, so I suppose I'll drop down to one trader guild rather than many. I may end up having to downgrade to a smaller guild that can't get a weekly trader. My weekly tithe plus donations won't happen if I'm not in to farm a lot, after all.

    I'll miss visiting with people. None of my other games are MMORPG's. All the other stuff I'd do at the house is crafty or artsy and you don't do that in crowds. Hey, nothing we do is in crowds anymore, and won't be for a while.

    **shrug** I don't have to like it. But I doubt I'll leave, TBH. I enjoy this game too much. :P
  • Khatou
    Khatou
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    an annoying point also that I find with an edged weapon, I have the strong sensation of hitting eels many attacks are "fleeing attacks" can't reach the target. The moves in this game are far too "oily"...
    Edited by Khatou on July 17, 2020 2:03AM
  • maddiniiLuna
    maddiniiLuna
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    The only thing keeping me in ESO currently is my amazing and wonderful guild, which i have been randomly invited to.

    I've been a main pvp-player ever since the Warden came out. It was such an amazing and fun experience, that i did not do anything else besides playing PvP in my spare time. I came back from work and immediately logged in to participate in some high quality battles that occured throughout the day. Oh boy there was fights. Sometimes defending for an hour straight just to win on the last flag it was such an epic feeling. The only performance problem back then was long loading screens when using the Transit shrine. There was almost no lagg at all in Cyrodiil, even when 2 major factions were clashing on to each other.

    After meeting a few wonderfully people which i unfortunately don't have contact with anymore, as they stopped playing i went to do PvE occasionally in order to help progress in CP and just to have so fun at night, when the campaigns are dead. It lasted a while and things began to change. I was getting long loading screens, unable to participate in any form of gameplay due to huge server crashes and other issues. Then Elsweyr dropped and i couldn't play for 2 weeks straight. After this i went back to Cyrodiil for the first time in 2 months or so and it was a huge Slideshow. The Ping wasn't bad at all, no it was FPS. On major battles you'd have 1 FPS and people just teleported around. It was unplayable. Me and my friends parted ways and i stopped playing for a while until the next Chapter came out. I eventually did a lot of PvE content and completed the majority of Tamriel, before loosing interested, as PvP is what really made me happy.

    I stopped playing again for over half a year.

    When i returned not long ago i immediately started playing Cyrodiil. I was very happy, that the FPS and Performance got so much better that i barely noticed that lagg at first. It was during my first prime-time battle that i thought hmm this sucks. As ping lagg was a new thing for me to experience in eso i thought this was on my side. I also had a new Router. I bought another new Router and a LAN cable. Unfortunately the Team did a great job at silencing these issues, which could have saved me some money. I still occasionally play Cyrodiil mainly at Lunch time, when there is actually somebody to fight, without the laggs being too terrible, but for the most part i'm just standing around idle in Craglorn or helping out my guild on various content.

    I'm much looking forward to the new Chapter and i sincerely hope, that this will help the lagg in Cyrodiil. I really doubt it, due to the amount of increased house items that will now strain on the server, but i have a dream you know. I've already made out a new promising MMO that will be dropping soon. If this doesn't work out with the laggs i won't be returning back to ESO ever again.

    I hope that answers the question.
  • Arunei
    Arunei
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    It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.

    S.
    I'm of the mindset they should do what FF14 did, aka close the servers, redo everything, and reopen stuff with a new engine and all (disclaimer: I don't know why FF14 did the whole Realm Reborn thing, if it was engine issues with the previous game or what, I only know they did it). There's so much going wrong with things as they are, despite all the performance stuff that's happened so far, and from what I've heard from people who code, trying to work with code you weren't originally part of is a huge pain. That's what we have going on now, new devs working on code they aren't familiar with. It'll probably keep happening as the game grows older but geez, at least move ESO to an engine that can handle things better if nothing else.

    And yes, I know a lot of people would be against this because of the fact that I'm pretty sure all progress would be wiped, but I honestly think I'd be willing to give that up in exchange for a game that actually functions properly.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • ArchMikem
    ArchMikem
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    I'm way too casual to get that much in a tizzy about the performance in order to consider the next update as an ultimatum to whether or not I continue playing. The game has been stable enough for me and I'm invested way too much time and money to just drop it if the next update doesn't magically fix everything. I'm going to keep playing whenever I want to.
    CP1,200+ Master Explorer - AvA Praetorian - Console Peasant
  • BazOfWar
    BazOfWar
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    I used to play another popular mmo that also suffered with extreme lag in a Zerg vs Zerg vs Zerg environment especially when 2 opposing zergs clashed.

    They tried a temporary fix of limiting the numbers allowed on the battlefield which solved the issue. But they reverted the change because of the complaints and players quitting due to increased queues.

    It seems to me that no amount of performance changes are ever going to fix cyrodiils lag issues unless they do the same and reduce player numbers but that will increase queues and complaints.
  • Scrollup
    Scrollup
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    Arunei wrote: »
    It is just sad that they are so desperately trying to hold onto this archaic engine - meaning, that the balances they are proposing are to keep it within the confines of what it can still “physically” do... instead of what is SHOULD be, or what new progressive changes can be made.

    S.
    I'm of the mindset they should do what FF14 did, aka close the servers, redo everything, and reopen stuff with a new engine and all (disclaimer: I don't know why FF14 did the whole Realm Reborn thing, if it was engine issues with the previous game or what, I only know they did it). There's so much going wrong with things as they are, despite all the performance stuff that's happened so far, and from what I've heard from people who code, trying to work with code you weren't originally part of is a huge pain. That's what we have going on now, new devs working on code they aren't familiar with. It'll probably keep happening as the game grows older but geez, at least move ESO to an engine that can handle things better if nothing else.

    And yes, I know a lot of people would be against this because of the fact that I'm pretty sure all progress would be wiped, but I honestly think I'd be willing to give that up in exchange for a game that actually functions properly.

    FF14 was redone due to the coding, high spec requirement, especially the game engine in that it doesn't allow over large amount of players in one area without lagging big time.

    I played FF14 from the last 6 month of the original launch up until Shadowbringer expac. From A Realm Reborn (when it was re-released) its always been smooth sail from there. Square Enix I dont think uses Megaserver but multiple server within regional data center such as NA, EU, JP.

    Infrastructure wise, ZOS can't compared to Square Enix, and I get more frustrated with ESO compared to FF14 (FF14 rarely frustrated dont remember when I ever was), but ESO has cool armor traits and mechanics which I think with so many players along with other features its hugging up resources within the datacenter. Add to the fact you can use Add-ons on ESO which I do quite a few add-ons on my PC.

    ESO has some really stupid options and or doesn't implement an QOL example where you can keep the keyboard/mouse UI while using Gamepad. Something I would love to have implemented not sure why ZOS does not...

    Kinda like how Apple Iphone works compared to Android where you think, really Apple? Simple options like that isn't included?

    But yea, ESO has a lot of problems for an MMO that sometimes I call it a shovelware game. On top of lag, character randomly get stuck and or can't move left or right via direction gamepad, buy crowns etc is frustrating. FF14 has none of that issue. Butter smooth and alot of mounts you can get in-game.

    But the positive sides of ESO is they have unique mechanics and options in the game that FF14 and other MMO doesn't have.
    Although having said that, ESO Plus, having to buy Crowns, gated items/mounts etc, really takes a few notches down for me. Otherwise it would be a near perfect MMO.

    I went off rail.
  • redlink1979
    redlink1979
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    I'm waiting to see what happens, I've always been positive but my expectations aren't high...
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"

    Speaker of Sons of the Night Mother guild [PS4][EU] 1395 CP

    Daggerfall's Mightiest [PS4][NA] 820 CP

    SweetTrolls [PC][EU] 570 CP
  • Nirntrotter
    Nirntrotter
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    My rig is quite strong so the only thing that frustrates me is the random fps dips/stutters that still happen, but that's not enough to kill my enjoyment. Then again, all aspects of the game are interesting to me so when Olms is break dancing again or Cyro is unplayable I furnish my houses or work on some small achievements (though I'm admittedly running out of solo achievs to do...).
    August Palatine Arodel the Explorer, Altmer Whipster | *2014, PC-EU
    @nirntrotter, hunting achievements all over Nirn and beyond. | 37k+
  • rpa
    rpa
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    I expect nothing happens but some new interesting bugs with the patch so status quo.
    Feel free to surprise me.

    PC EU - Casual pessimist
  • Nemesis7884
    Nemesis7884
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    Its not just performance...im getting so tired with the constant buffing and nerfing without any recognisable direction or end in sight....so tired
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