In any end-game pve composition mag dps compositions are both desired for performance (Dps), sustain and survivability. Not only can magdps deal more damage than stam dps, but they can also do it safely and reliably from a ranged perspective (except magDK and sometimes magplars). End game compositions run pfg, hollowfang, elemental drain, and worm for magicka sustain, with the only mirror stam equivalents being hircines for worm, and vicious serpent for stam. But the lackluster damage from vicious serpent isn't enough to compensate the sustain, so it's really just a hircines equivalent. This allows magicka players to have the luxury of using bi-stat foods without sustain issues, resulting in more health/survivability and damage benefits from a higher resource pool. The builds to combat the range disadvantage on stam is the bow/bow build, which does even less dps than their melee 2h or dw builds.
I can go on about other differences for example stam dps having to use 7 medium armor pieces or lack innate weapon penetration, unlike the light armor skill line, resulting into excessive CP allocation into piercing. This can be compensated a bit with tremorscale changes in the last patch, but with the reign of mag dps why bother sacrificing a monster helm set for it?
The problem with the current PTS patch for stam dps is that their relevant hard-hitting sets have been nerfed significantly more than mag dps sets. Sure pfg lost its 5 piece bonus of spell damage and max magicka, but comparably relequens 5 piece received a 25% dps loss (20 to 15 stacks) and lokkestiiz 5 piece had a a 33% dps loss. It's already difficult to keep lokkestiiz at a high uptime even in more optimized pve groups. Other alternative sets like tzogs also received a 40% 5-piece crit nerf, which makes advancing yokeda's buff(heavy armor set) the only compensation for these nerfs. However, with all the stam dps sets I've mentioned, they require certain proc conditions (relequen, tzog, and AY stacks need to be reapplied within 5s) to actually perform effectively. Lokkestiiz also requires synergy procs (now needs to rotate 4 synergies perfectly compared to 3 pre-6.1.0). This is compared to the conventional endgame 5-piece bonuses of magdps of mother's sorrow which is just a flat 5 piece bonus.
If there is a goal of balancing mag/stam dps tradeoffs, then this upcoming PTS 6.1.0 stam set nerfs severely widens the gap of mag and stam dps. If there isn't a goal to do so, why isn't there?
tl;Dr stam dps are less viable than mag dps in end-game compositions atm and the gap will be widened further with these stam dps set nerfs. But hey at least we might see alkosh stam debuffers in end-game comps now. Nope jk it was a prank, torugs will perform pretty similarly to alkosh (just below) now with the .9 enchant boost from 0.3.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
I’ll have to wait and run numbers but viably a stam raid group may likely hit pen cap with tank taunt tremor scale and alkosh. If your initial hit of alkosh proc hits for at least 8-10k with 1 piece of sharpened trained weapons you are at pen cap if it’s still 18500.
Skjaldbjorn wrote: »Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
I’ll have to wait and run numbers but viably a stam raid group may likely hit pen cap with tank taunt tremor scale and alkosh. If your initial hit of alkosh proc hits for at least 8-10k with 1 piece of sharpened trained weapons you are at pen cap if it’s still 18500.
Don't forget the Stam Sorc 1k armor debuff now from their new spammable. We can easily free CP.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
oh Yandir never caught my eyes. Yandir would be viable with 5*74 = 370 weapon next patch, but it still performs weaker than new moon acolyte which has 480 weapon damage. Not to mention that the 4th line of yandir is stam recovery not a dps line.. so no Yandir's buffs isn't significantly apparent to me to say that stam dps got buffed.
What is WM?
War Machine.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
CleymenZero wrote: »Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
I agree man, stam got a buff if anything and I'm super happy to get rid of Relequen... no more losing stacks when you need to help your teammates out of sanguine prison for example.
I hate Relequen. Crutch set with no aoe utility.
I don't know how Alkosh will scale but I see a stamblade running it in PvE now with constant incap for higher damage proc (not 100% but pretty sure incap increases damage of proc sets). It all depends on how it scales.
CleymenZero wrote: »Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
I agree man, stam got a buff if anything and I'm super happy to get rid of Relequen... no more losing stacks when you need to help your teammates out of sanguine prison for example.
I hate Relequen. Crutch set with no aoe utility.
I don't know how Alkosh will scale but I see a stamblade running it in PvE now with constant incap for higher damage proc (not 100% but pretty sure incap increases damage of proc sets). It all depends on how it scales.
How... I don't see where these numbers are coming from. Yandir (6.1.0 buff) performs worse than New moons acolyte (NMA) in weapon damage. Also there's a stam recovery in the 4th line instead of a dps line. NMA already worse than rele and lokk (66% major slayer uptime on 21mil dummy), meaning yandir is significantly worrse. War machine definitely got nerfed, uptimes are worse than it was pre (6.1.0). Yes Advancing yokeda did get buffed, but it originally performed worse than both original rele and lokk. Even after the 1k weapon crit buff (like 5% extra weapon crit?), I don't suspect that it'll do better than the pre-nerfed rele and lokk.
Where are the justifications for stam dps being buffed?
CleymenZero wrote: »Skjaldbjorn wrote: »I actually think Stam got buffed, but the meta shifted. WM/AY/Yandir got significant buffs.
I agree man, stam got a buff if anything and I'm super happy to get rid of Relequen... no more losing stacks when you need to help your teammates out of sanguine prison for example.
I hate Relequen. Crutch set with no aoe utility.
I don't know how Alkosh will scale but I see a stamblade running it in PvE now with constant incap for higher damage proc (not 100% but pretty sure incap increases damage of proc sets). It all depends on how it scales.
How... I don't see where these numbers are coming from. Yandir (6.1.0 buff) performs worse than New moons acolyte (NMA) in weapon damage. Also there's a stam recovery in the 4th line instead of a dps line. NMA already worse than rele and lokk (66% major slayer uptime on 21mil dummy), meaning yandir is significantly worrse. War machine definitely got nerfed, uptimes are worse than it was pre (6.1.0). Yes Advancing yokeda did get buffed, but it originally performed worse than both original rele and lokk. Even after the 1k weapon crit buff (like 5% extra weapon crit?), I don't suspect that it'll do better than the pre-nerfed rele and lokk.
Where are the justifications for stam dps being buffed?
WrathOfInnos wrote: »Stamina ended up far better in 6.1.0 than Magicka. Magicka DPS lost over 40% damage from the changes to Blood for Blood and Thrassian Stranglers alone. Not to mention the minor nerfs to False God’s and Siroria.
The AY buff alone brings it from 9.1% to 13.9% crit on the 5-piece. This is massive, especially considering how important crit will be with the new Elemental Catalyst set providing 18% more crit damage to the group. The Lokkestiiz change shouldn’t affect DPS much, a synergy every 10s isn’t difficult. Orb alone will give 50% uptime. There’s also the option of putting 3 DPS in War Machine and getting average 60% Major Slayer uptime across the group, while 5 DPS get to slot another damage set. The increase to Alkosh will benefit Stam more than Mag, since it just puts Mag over the pen cap. Same with the new Stam Sorc armor debuff spammable, and the increase to Torugs Crusher. Add these to Tremorscale and Stamina reaching the pen cap requires little to no personal investment.
This is looking like better balance than anything we’ve seen in months.
Just look at the first two new sets. For magicka get a 10% weakness to fire and fighter's guild with a mediocre spell damage. Stamina set - give your opponent a 20k dot within 5 seconds. Perfectly balanced. Why stamima sets have to be so much stronger on every patch?