Lancers

Calarax
Calarax
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Anyone else having issues with Trolls using/stealing your Lancers while you try to repair them or before you can hit E to use them? My group had a known "saboteur"/Troll pinching them and turning them away from the enemy and not giving them up on one of the campaigns. Please Zos make them unusable by anyone but the finder/digger.
  • mattaeus01b16_ESO
    mattaeus01b16_ESO
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    Iv heard of this while in a group. Didnt see it myself.
    I dont repair mine while in battle. I have enough people jumping onto siege because they dont bring there own. MIND you, I did have a guy stand behind me on a wall doing nothing for 5 mins, until i packed mine up.
  • DaveMoeDee
    DaveMoeDee
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    Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?

    I'm not sure why I didn't assume this was happening.
    Edited by DaveMoeDee on July 3, 2020 2:57AM
  • Ilsabet
    Ilsabet
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    DaveMoeDee wrote: »
    Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?

    I'm not sure why I didn't assume this was happening.

    If I understand what you're describing, that's not really possible. You can't use, pick up, or place siege from an opposing faction. The only prompt you get is to destroy it. You also can't pick up siege that was placed by another player, even of your own faction.

    What the OP is talking about is people who use siege placed by another player of their own faction, which can happen when the owner disengages from using the siege to repair it or use skills or some such thing. It's kind of like when someone stands next to you at a treasure chest and then hits E to take it for himself after your lockpick breaks, preventing you from trying again - except there's no timer on siege, so they can stay on it as long as they want and prevent the actual owner from firing it (at least until the siege degrades and falls apart). It's considered very rude to use other people's siege if they haven't given permission, but some people do it because they're new or too lazy or cheap to use their own siege or they're trying to troll by preventing the owner from using it effectively.
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  • Taleof2Cities
    Taleof2Cities
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    Like other siege, you get to a point where you already have enough Lancers on-hand ... and losing one in the fray doesn't matter.
  • Bradyfjord
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    It is annoying to be sure. Some people lay down a few siege and hop from one to another to keep the pressure on. It throws one's timing off when they come over and 'help out'. Hopefully they mean well.

    What I do if someone is firing siege is defend them. There's lots of fun fighting when an enemy team tries to stop your siege. Just putting that out there for those who don't defend their siege.
    Edited by Bradyfjord on July 3, 2020 3:57AM
  • Mayrael
    Mayrael
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    It's an very old topic, Cyrodiil players are asking for "toggle" switch locking their sieges only to owner, or at least being able to kick someone else from their own siege but I think it won't happen soon if ever...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Theignson
    Theignson
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    It's one of the most annoying things in the game, especially when they grab my Cold fire.

    Usually if you say "Get the %^$#* off my cold fire" they stop, but not always.
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • TineaCruris
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    The lancers aren't as good as coldfire anyway.
  • Bucky_13
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    Theignson wrote: »
    It's one of the most annoying things in the game, especially when they grab my Cold fire.

    Usually if you say "Get the %^$#* off my cold fire" they stop, but not always.

    Agreed 100% the only time I'm truly toxic in chat is when someone steals one of my oils or a cold fire that I repair. If you light attack the enemies from above, you will be more useful that messing up my oil rotation. If someone uses it once while another player presses me if I screwed up, then I don't mind it tho.
  • Dojohoda
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    It's war! Call out for battle repairs! I've never seen anyone calling for repairs in /y chat, but I have seen people repairing others' siege. I have had the privilege to repair many siege of others including the lancers.

    But on topic, I'm not surprised that is happening. Occasionally, I see that all-caps colorful request for someone to get off their siege.
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  • idk
    idk
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    DaveMoeDee wrote: »
    Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?

    I'm not sure why I didn't assume this was happening.

    We can only burn the siege of the opposing faction. Even if you have it in your bank a different faction character can put it in their bag but cannot actually use it.
  • xshatox
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    I thouht the big no no is coldfire siege especially the cold fire ballista. The other siege is fair some even put it more so other can use it too. But yes if the owner is repairing it or buffing or use skill then we should not take the siege but if the owner went away for a while i think its ok. Except cold fire ballista, people rarely leave those thing.
  • Guyle
    Guyle
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    They need to add a toggle, I am sick of putting down one siege, someone hopping on it when I go to put down another, and then someone hopping on the other one when I go back to the first. Its rude as all hell, and the worst part is they usually have no clue what they are doing, pour oils over and over onto an empty area, shoot at nothing, or sit on it until they get overrun, preventing me from reclaiming my valuable siege before I die or it gets destroyed. It sucks, there is no reason why this shouldn't have been added from day 1, cept that ZOS loves to troll its player base hardcore.
  • deleted221106-002999
    deleted221106-002999
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    xshatox wrote: »
    I thouht the big no no is coldfire siege especially the cold fire ballista. The other siege is fair some even put it more so other can use it too. But yes if the owner is repairing it or buffing or use skill then we should not take the siege but if the owner went away for a while i think its ok. Except cold fire ballista, people rarely leave those thing.

    No thanks.

    Stealing siege is a mortal sin which only the scummiest skeevers would even think about let alone actually do.

    Fair game if more laid down than can conceivably be used by one or the siege deployer is otherwise indisposed or they call it out.

    Judging the situation where it's ok to use others' siege is the mark of a true pvp master; there should be an achievement for it: 'not a skeeving siege-thieving freeloading scumbag' - maybe a title, too.

    If you want to siege bring your own.

    As an aside making siege stuff stackable in inventory would go a LONG way towards relaxing my consternation at siege thieves since then I could carry enough and in variety where it wouldn't be such an issue. You'd still be a skeeving siege-stealing scumbag, though, even if that was implemented, obviously, and require identification, condemnation and public ridicule for it.

    *mumble grumble siege stealing scumbags mumble grumble*

    edit: 'condemantion' is not actually a word.
    Edited by deleted221106-002999 on July 3, 2020 8:41PM
  • Env_t
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    The lancers aren't as good as coldfire anyway.

    how many damage lancers do?
  • TineaCruris
    TineaCruris
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    Env_t wrote: »
    The lancers aren't as good as coldfire anyway.

    how many damage lancers do?

    lancers are lower damage per hit, lower damage over time, and are highly inaccurate in terms of targeting. The cold fire ballista remains top dog for siege against people and the cold stone treb is strongest against walls/doors. IMO, the lancers are just something to delete to make inventory space for something worth carrying. I don't even scry for them anymore after getting one of each type.
  • Ilsabet
    Ilsabet
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    Lancers cover a very large area, so they're pretty good for tagging enemy players that you hope will get killed by the combined efforts of your allies. It's also kind of funny to see people running around trying to get out of the many many red circles raining down on them. They're definitely imprecise, though, so it's probably a good thing that they cover such a wide area - especially since you usually can't see where the heck you're firing since the camera angle on them sucks.
    Ilsabet Menard - DC Breton Nightblade archer - Savior of Pretty Much Everything, Grand Overlord & Empress Nubcakes
    Katarin Auclair - DC Breton Warden healer & ice mage
    My characters and their overly elaborate backstories
    Ilsabet's Headcanon
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    PC NA
  • Mayrael
    Mayrael
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    Env_t wrote: »
    The lancers aren't as good as coldfire anyway.

    how many damage lancers do?

    lancers are lower damage per hit, lower damage over time, and are highly inaccurate in terms of targeting. The cold fire ballista remains top dog for siege against people and the cold stone treb is strongest against walls/doors. IMO, the lancers are just something to delete to make inventory space for something worth carrying. I don't even scry for them anymore after getting one of each type.

    Yes but lancers have some advantages over cold harbour weapons, I have wiped whole groups using them, but you need to be close. 1 hit of lancer is approximately 4,5k (it doesn't apply dot effect) but when you multiply this x5 hits in one area within 1-2s that can't be purged like cold fire dot you get the picture. Lancers are extremely dangerous from close distance in tight spots like breaches. You can shoot it from side of the gate tower targeting ram and people there, without siege shield most of such groups will wipe. When defending alone I often used 1 oil over the gate with lancer on the side to fast switch between them - effects are devastating.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • heaven13
    heaven13
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    So, I will admit that as a brand-new-to-pvp noob, I did the intro to Cyro quest, then went off to help siege a keep. I saw siege and was like "okay, that lady just taught me how to do this". I didn't realize that outside of the tutorial, siege had to be player bought and player placed. I got my ass chewed. I felt super bad about it but I do try to keep that in mind nowadays if I see someone on my siege, particularly either low level players or low ranking ones.
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  • Jaimeh
    Jaimeh
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    If it's someone doing it on purpose, to prevent you from using the siege, and render it useless, then you could probably report it if you have the proof. However, a lot of the time it's just new players hanging around sieges and getting the prompt to use them. I just ask them to release it since it's more optimal for one person to operate multiple ones due to the cooldown, and usually, it's just new players not really knowing what's going on. But yeah, someone doing it on purpose is very annoying.
  • Nomadic_Atmoran
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    DaveMoeDee wrote: »
    Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?

    I'm not sure why I didn't assume this was happening.

    No. You can't interact with siege machines of a different faction outside of destroying it. What they are talking about is players of the same faction jumping on siege and then not getting off the siege so the original owner can continue to use them.

    You also can not pick up siege that you did not place. So while you can be given siege from another player unless you placed it. It will remain in place until it falls apart or the original owner picks it up.
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  • Taleof2Cities
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    IMO, the lancers are just something to delete to make inventory space for something worth carrying. I don't even scry for them anymore after getting one of each type.

    Not sure why you're trying to undersell lancers, @TineaCruris ... they are deathly effective in closed spaces and as keep wall defense.
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