DaveMoeDee wrote: »Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?
I'm not sure why I didn't assume this was happening.
It's one of the most annoying things in the game, especially when they grab my Cold fire.
Usually if you say "Get the %^$#* off my cold fire" they stop, but not always.
DaveMoeDee wrote: »Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?
I'm not sure why I didn't assume this was happening.
I thouht the big no no is coldfire siege especially the cold fire ballista. The other siege is fair some even put it more so other can use it too. But yes if the owner is repairing it or buffing or use skill then we should not take the siege but if the owner went away for a while i think its ok. Except cold fire ballista, people rarely leave those thing.
TineaCruris wrote: »The lancers aren't as good as coldfire anyway.
TineaCruris wrote: »The lancers aren't as good as coldfire anyway.
how many damage lancers do?
TineaCruris wrote: »TineaCruris wrote: »The lancers aren't as good as coldfire anyway.
how many damage lancers do?
lancers are lower damage per hit, lower damage over time, and are highly inaccurate in terms of targeting. The cold fire ballista remains top dog for siege against people and the cold stone treb is strongest against walls/doors. IMO, the lancers are just something to delete to make inventory space for something worth carrying. I don't even scry for them anymore after getting one of each type.
DaveMoeDee wrote: »Does anyone pick up siege of one faction to help the opposing faction? Join a group in one campaign, grab their seige, go to your campaign on different alliance. Is that what OP is talking about?
I'm not sure why I didn't assume this was happening.
TineaCruris wrote: »IMO, the lancers are just something to delete to make inventory space for something worth carrying. I don't even scry for them anymore after getting one of each type.