Does the Arcane Well passive (The Apprentice 120 CP) affect me as well, or just others?

Higgs_Field
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(Hi, I'm back to ESO after almost 5 years taking a break!)

I put 120 CP in The Apprentice to get the Arcane Well passive, which says:

"When you kill an enemy, you have a 20% chance to restore 3562 Magicka for up to 3 friendly targets within 2.5 meters of the enemy".

The wording "up to 3 friendly targets" is very vague; am I considered a friendly target of myself?

I tried it out by killing ~100 mobs and watching my Magicka bar carefully. At no point did I notice gaining 3.5k Magicka at once.

A Google search only found other people asking this question, but no actual answers. Does anyone know if this passive is supposed to restore Magicka to myself, or just to other people?
  • Dracane
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    It does affect you as well. I never see it proc though. In the beginning it was very good, but then they did something to it and now it never procs. Also note, you must be standing right on top of the enemy basically for it to happen. I would not invest 120 points into the tree for this passive unless you invest 120 points there anyway.
    Edited by Dracane on July 2, 2020 2:59PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Higgs_Field
    Higgs_Field
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    I'm a templar who uses puncturing sweeps almost exclusively (like 99% of the templars - unless it was nerfed in the last 5 years?) so I am literally always right on top of the enemy, but still I have never seen it proc. So what you're saying is that it's bugged? Are they aware that it never procs?
  • Dracane
    Dracane
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    I'm a templar who uses puncturing sweeps almost exclusively (like 99% of the templars - unless it was nerfed in the last 5 years?) so I am literally always right on top of the enemy, but still I have never seen it proc. So what you're saying is that it's bugged? Are they aware that it never procs?

    Yea it never procs. I see (or at least notice) it once a week maybe. I have no idea what the problem is.
    When the CP system was introduced, this used to appear all the time. Then they implemented a fix, saying it proced more often than intended. Since then, it barely works anymore.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Higgs_Field
    Higgs_Field
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    Well, that sucks. I guess I will respec if that's the case, since I don't really need 120 points in The Apprentice, I only put them there for this passive :(
  • Danksta
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    I'm a templar who uses puncturing sweeps almost exclusively (like 99% of the templars - unless it was nerfed in the last 5 years?) so I am literally always right on top of the enemy, but still I have never seen it proc. So what you're saying is that it's bugged? Are they aware that it never procs?

    Just so it's clear, Sweeps has a range of 8 meters and Arcane Well has a range of 2.5 meters. You can be in range of Sweeps and still need to be 3 times closer to be in range for Arcane Well.
    BawKinTackWarDs PS4/NA

  • Red_Feather
    Red_Feather
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    The CP passives are so out of whack. Why do they still exist in that state.
  • idk
    idk
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    The CP passives are so out of whack. Why do they still exist in that state.

    That may change soon. Zos is finally starting to work on the CP redesign which could become a radical departure from what we currently have in pretty much every manner. We will not have any idea what various designs they are considering as they will likely not give us a heads up until they are close to being firm on one design.
  • Higgs_Field
    Higgs_Field
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    Danksta wrote: »
    Just so it's clear, Sweeps has a range of 8 meters and Arcane Well has a range of 2.5 meters. You can be in range of Sweeps and still need to be 3 times closer to be in range for Arcane Well.

    Yes, I accounted for that when I tested it.
  • zvavi
    zvavi
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    idk wrote: »
    Zos is finally starting to work on the CP redesign

    Wait isn't this what they said when they released murkmire or something? I don't remember exactly when, but when they stopped updating champion points.
  • MashmalloMan
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    zvavi wrote: »
    idk wrote: »
    Zos is finally starting to work on the CP redesign

    Wait isn't this what they said when they released murkmire or something? I don't remember exactly when, but when they stopped updating champion points.

    No, thats around the time when they stopped CP increases of 30 every patch to "figure things out" due mainly to power creep and the CP system not lining up with their future combat vision of the game. Obviously no one would think at the time that they meant this would be a 2+ year hold. We're now on about 1.5 - 1.7 years and still waiting.

    If you look at the track record for ZOS, they must of had a clear plan that involved fixing certain aspects of the game before CP was considered, since by definition, CP is meant as an end game progression system, they would want to fix the foundation of the game before they started work on the roof so to speak.

    First thing on their roadmap must of been Racial traits as they're used as the first major choice of your character build. (Still needs slight tweaking for races like Wood Elf, Khajiit, Argonian, etc.)

    Then they got into Skill Audits which involved Skill Standards relating to cost/power/duration of skills that shared similar mechanics.

    They promised to start work on Class identity and a full passive audit but never completed it.

    They promised to combine sources of Fracture/Breach into 1 debuff like they did when they combined Resolve/Ward into just Resolve and "armor", still not completed.

    They recently got "all" major sets to follow a proper power budget of sorts, as stated when they finished rebalancing all Monster sets, which obviously needed to be done to allow Mythic items to be balanced properly, since most people will have to swap out either a monster set 2 piece or a 5 piece set.

    They fixed major issues with damage scaling and proc definitions for most if not all skills. Flurry/Jabs are now Direct damage, Blade Cloak is now DOT instead of both, etc. If you looked at the game 2 years ago, so many skills were busted in different ways. They actually did a very good job with this point.

    Lastly, they obviously plan to rework light/heavy attacks, but they put their proposed ideas for U26 on hold since most of the playerbase found major flaws in their rework that actually made the skill gap larger than they wanted, the plan was to make things more intuitive and they failed that.

    So there are a few things they still need to complete before their final ideas for the CP rework is released to the public, but they have gone as far as stating they are making progress on it as we speak along with work on Update 27, 28 and 29 and even the Chapter for next year, Update 30.

    I'd give it at least 2-3 updates before we get more info, but I would of said the same thing 2 updates ago, their "performance" fixes seemed to put a hault to most of the above and the state of the game is worse than before..
    Edited by MashmalloMan on July 5, 2020 12:57AM
    PC Beta - 2200+ CP

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