El_Borracho wrote: »Oof. Probably not as tanky as it once was
Thank you! This helps me... a little! Lot of things have changed, dammitLots of useful info
That said, the preferred ultimate on stam DK remains Take Flight and you may find that it hits harder than when you last played.
You don't need the DLC for New Moon.
I guess you know a 2-handed weapon counts for 2 item slots now...
I think a Nirnhoned Maul is usually preferred to an axe. Axe could cause a bleed, Maul is more burst from Leap / Execute.
In terms of enchants, what's very strange about Alcast's build is how he mixes tri-stat and stamina enchants, with some of the small pieces having tri-stat enchants. This is not wrong, but it's more expensive than it needs to be. Usually people start with the big pieces (chest, legs, helm) when using tri-stat enchants.
I don't know how much experience you have carrying over from before. If you were a new player, I'd certainly tell you that you're worrying too much about fine tuning at this point and that you need to l2p, cause at first you're going to die a lot regardless.
DK has access to Minor Brutality by casting an Earthen Heart skill. That's an additional +10% weapon damage for a total of +30% when you count the Major Brutality from Rally / Forward Momentum. Building into weapon damage gives you the best bang for the buck on DK. Using Infused jewelry is one of the best ways of doing that.