That boss ability was originally a player skill.
https://en.uesp.net/wiki/Online:Blinding_Light
Honest question: would sunglasses help?
lolo_01b16_ESO wrote: »Actually those fights are some of my all time favourite boss fights in the game (even if that blind+nova combo isn't as scary as it used to be). I've so many good memories connected to the "Blinding Flashes" and "Spark" skills, that I would be quite disappointed if they removed it from dsa aswell.
However I understand that it could be annoying if you have issues with bright light. So I wouldn't mind if they added a different setting for reduced brightness, similar to how people with colour blindness can change their red and green circles to colours they can distinguish more easiely.
Kiyakotari wrote: »I agree with OP on this being an issue. I have migraines, and while they're not usually triggered by light, if I spend too much time in progression on a fight that involves a lot of bright flashes, it will set one off. Spending the next several hours prone on the bathroom floor in front of the toilet, so I can haul myself up and worship the Porcelain Goddess each time the nausea gets too bad is not my idea of a fun and relaxing experience.
I have a similar problem with the opening flash of the scrying augur. Not sure what can be done about it, but it's worth bringing up at least.
• Sit as far away from the screen as possible.
• Play the game in a well-lit room and reduce the brightness of the display.
• Avoid continuous exposure to the same pattern and don’t play when overtired.
• Check games for epilepsy or seizure warnings.
• If you do find that a game(s) makes you feel like you are going to have a seizure, then it is best to stop playing and keep
exposure to the game in short bursts (have a break every 10-15 minutes).
MaleAmazon wrote: »Well, to be honest, some games have always had these types of issues (I assume you have to play the boss burn part of Aetherian Archive with your eyes closed). I know of games where you had to complete parts by listening for sound effects or to voices, with no way to have visual cues or subtitles. You can obviously not do that with hearing impairment. I agree that it would be nice if you could "invert" the effect, but at the same time... not to be mean, but there will be light-heavy effects in movies and games - and ESO *does* come with a (standard) photosensitivity warning.
I know some people are helped by sunglasses and you could try to fiddle around with gfx settings.
Sorry I don´t have any great advice, but there seems to be advice on the internet. I am sure you know of this but I´m just going to copy-paste some stuff from an Australian organization that seems to know what they are talking about:• Sit as far away from the screen as possible.
• Play the game in a well-lit room and reduce the brightness of the display.
• Avoid continuous exposure to the same pattern and don’t play when overtired.
• Check games for epilepsy or seizure warnings.
• If you do find that a game(s) makes you feel like you are going to have a seizure, then it is best to stop playing and keep
exposure to the game in short bursts (have a break every 10-15 minutes).
Your “lazy” is someone else’s emmersiveThere are A LOT of *white screens* it's horrible and lazy design imo as well really, really bad for eyes.
At this point, I've played through content so many times that I know when to close my eyes, and in new content can feel it coming...
You cannot simply have a game design which everyone else likes
If flashes are causing a health and safety issue for you or it is uncomfortable for you, simply turn down your screen, don’t play that bit or don’t play the game
It’s not uncomfortable for 99.9% of us, so we shouldn’t have to fit everything around that
MaleAmazon wrote: »Well, to be honest, some games have always had these types of issues (I assume you have to play the boss burn part of Aetherian Archive with your eyes closed). I know of games where you had to complete parts by listening for sound effects or to voices, with no way to have visual cues or subtitles. You can obviously not do that with hearing impairment. I agree that it would be nice if you could "invert" the effect, but at the same time... not to be mean, but there will be light-heavy effects in movies and games - and ESO *does* come with a (standard) photosensitivity warning.
I know some people are helped by sunglasses and you could try to fiddle around with gfx settings.
Sorry I don´t have any great advice, but there seems to be advice on the internet. I am sure you know of this but I´m just going to copy-paste some stuff from an Australian organization that seems to know what they are talking about:• Sit as far away from the screen as possible.
• Play the game in a well-lit room and reduce the brightness of the display.
• Avoid continuous exposure to the same pattern and don’t play when overtired.
• Check games for epilepsy or seizure warnings.
• If you do find that a game(s) makes you feel like you are going to have a seizure, then it is best to stop playing and keep
exposure to the game in short bursts (have a break every 10-15 minutes).
Back in the day when I used to farm vAA for Mending pieces, I did heal through the burn phase with my eyes squinted and sometimes closed indeed lol. I know of that advice, but thanks for posting it in case it might help other users. It just sadly isn't the solution for me since I don't suffer from seizures. My issue can only really be solved by the addition of optional ways to tone it down.Your “lazy” is someone else’s emmersiveThere are A LOT of *white screens* it's horrible and lazy design imo as well really, really bad for eyes.
At this point, I've played through content so many times that I know when to close my eyes, and in new content can feel it coming...
You cannot simply have a game design which everyone else likes
If flashes are causing a health and safety issue for you or it is uncomfortable for you, simply turn down your screen, don’t play that bit or don’t play the game
It’s not uncomfortable for 99.9% of us, so we shouldn’t have to fit everything around that
I'm not asking for the game to adjust to my personal needs, but this is something me and many others have just had to put up with throughout our lives. I don't want anyone's immersion to be broken, I just want an option to help us play the game without these effects.
Imagine if every time you did something specific in the game someone came inside your room and slapped you, dealing a pain you're still able to feel hours later. You wouldn't like that and would want the cause of that slap to stop too, I assume.
I feel like we're entitled to ask for this, and it's coming from someone on the "milder" side of light sensitivity issues.
I'm sorry but your 0.01% is 100% of me and many with similar issues. Games should try to accommodate for such players to an extent. Many other aspects of the game still annoy me, but I'm asking for this because I think it could be somewhat easy to apply (but I'm no game dev so I won't swear on it).
And again. I don't want it to be removed, I just want a setting for it.
MaleAmazon wrote: »Well, to be honest, some games have always had these types of issues (I assume you have to play the boss burn part of Aetherian Archive with your eyes closed). I know of games where you had to complete parts by listening for sound effects or to voices, with no way to have visual cues or subtitles. You can obviously not do that with hearing impairment. I agree that it would be nice if you could "invert" the effect, but at the same time... not to be mean, but there will be light-heavy effects in movies and games - and ESO *does* come with a (standard) photosensitivity warning.
I know some people are helped by sunglasses and you could try to fiddle around with gfx settings.
Sorry I don´t have any great advice, but there seems to be advice on the internet. I am sure you know of this but I´m just going to copy-paste some stuff from an Australian organization that seems to know what they are talking about:• Sit as far away from the screen as possible.
• Play the game in a well-lit room and reduce the brightness of the display.
• Avoid continuous exposure to the same pattern and don’t play when overtired.
• Check games for epilepsy or seizure warnings.
• If you do find that a game(s) makes you feel like you are going to have a seizure, then it is best to stop playing and keep
exposure to the game in short bursts (have a break every 10-15 minutes).
Back in the day when I used to farm vAA for Mending pieces, I did heal through the burn phase with my eyes squinted and sometimes closed indeed lol. I know of that advice, but thanks for posting it in case it might help other users. It just sadly isn't the solution for me since I don't suffer from seizures. My issue can only really be solved by the addition of optional ways to tone it down.Your “lazy” is someone else’s emmersiveThere are A LOT of *white screens* it's horrible and lazy design imo as well really, really bad for eyes.
At this point, I've played through content so many times that I know when to close my eyes, and in new content can feel it coming...
You cannot simply have a game design which everyone else likes
If flashes are causing a health and safety issue for you or it is uncomfortable for you, simply turn down your screen, don’t play that bit or don’t play the game
It’s not uncomfortable for 99.9% of us, so we shouldn’t have to fit everything around that
I'm not asking for the game to adjust to my personal needs, but this is something me and many others have just had to put up with throughout our lives. I don't want anyone's immersion to be broken, I just want an option to help us play the game without these effects.
Imagine if every time you did something specific in the game someone came inside your room and slapped you, dealing a pain you're still able to feel hours later. You wouldn't like that and would want the cause of that slap to stop too, I assume.
I feel like we're entitled to ask for this, and it's coming from someone on the "milder" side of light sensitivity issues.
I'm sorry but your 0.01% is 100% of me and many with similar issues. Games should try to accommodate for such players to an extent. Many other aspects of the game still annoy me, but I'm asking for this because I think it could be somewhat easy to apply (but I'm no game dev so I won't swear on it).
And again. I don't want it to be removed, I just want a setting for it.
Honestly, after reading through the thread, I don't see anywhere where you even asked to have it removed. I don't suffer from light sensitivity, but I know people who are. Just like I know some folks who were VERY appreciative when they added the option to change the color of the telegraphs so they could actually tell what they were standing in.
Darkenarlol wrote: »there is a feature in Warframe that allows you to control
visual effects intensivity from almost non-existent to rip your eyes levels
which is really nice to have alongside with color blind adapting system
I have a similar problem with the opening flash of the scrying augur. Not sure what can be done about it, but it's worth bringing up at least.
That's another good one actually. I even became "used" to them after farming antiquities and just instinctively started to squint my eyes when it starts up. I honestly hadn't realised this until now, maybe because it's shorter and not screen-wide, which are the flashes that really get my eyes. Still, ZoS should 100% offer a way to dim it down or remove it, and at least a warning.
Thanks for bringing it up. If anyone else has examples of flashes like these, please note them down too. I may not remember them but I know there are other instances in the game that contain bright flashes and bringing them to ZoS' attention will just make their job easier.
That boss ability was originally a player skill.
https://en.uesp.net/wiki/Online:Blinding_Light
Damn, I had no clue. I'm so glad this wasn't implemented.
That boss ability was originally a player skill.
https://en.uesp.net/wiki/Online:Blinding_Light
Damn, I had no clue. I'm so glad this wasn't implemented.
It actually was a templar skill when the game first came out. I was changed at some point because PvPers complained. I don't recall exactly what skill replaced it.
The bosses in that stage are a Templar and a Sorc, as originally designed in the game.
Another skill that got changed was the nightblade's Malefic Wreath, which used to be a cc skill and it's now been changed to a healing skill. You can still see mobs using that skill on us, but we can't use it anymore.
That said, I hope they give you an option to tone down flashes like that.
A brightness cap toggle would be a really good idea. I have a friend who gets migraines that have also been set off by screen flashes. It would be great to put that into video settings just to limit the amount of flash if someone needs it.
Darkenarlol wrote: »there is a feature in Warframe that allows you to control
visual effects intensivity from almost non-existent to rip your eyes levels
which is really nice to have alongside with color blind adapting system
Was it the energy colours? Because I remember changing the energy colours of a bunch of Frames to darker tones because of this. I love how much customisation WF offers. Wish ESO's system had the same depth.
AlienatedGoat wrote: »I'm truly sorry to hear about this issue. There should absolutely be an option to tone down these kinds of effects, in every game.
ESO already has color options to assist with colorblindedness. ZOS should take that commitment further and implement options to assist with light and flash sensitivity.
It's 2020 and the game industry has a massive reach. Nobody should have to literally suffer through headaches, nausea, blurry vision, seizures, etc - just to enjoy their favorite hobby.
Darkenarlol wrote: »Darkenarlol wrote: »there is a feature in Warframe that allows you to control
visual effects intensivity from almost non-existent to rip your eyes levels
which is really nice to have alongside with color blind adapting system
Was it the energy colours? Because I remember changing the energy colours of a bunch of Frames to darker tones because of this. I love how much customisation WF offers. Wish ESO's system had the same depth.
ofc you can change the energy color to reduce brightness
but i'm talking specifically about visual effects slider in the settings menu that
affects literally every visual effect in the game dramatically
the1andonlyskwex wrote: »It's certainly not ideal, but you could probably squash the dynamic range by turning the gamma way up in-game and lowering the brightness of your screen.
DarcyMardin wrote: »I absolutely hate those light flash bursts, wherever they are in the game. I also get migraines and they are a trigger. There’s one very early in one of the Prophet’s main story quests, but I’ve done the story on so many alts that at least I know when to shut my eyes, but that’s not true in some other areas of the game.