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No antiquities lead for events? Mayhem event

Commandment
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D: Kinda dissapointing, theres nothing special.
Edited by Commandment on June 25, 2020 9:02PM
  • RemanCyrodiil_I
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    -
    Edited by RemanCyrodiil_I on April 20, 2022 4:11PM
  • bluebird
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    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
  • Taleof2Cities
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    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:

    Translation:

    "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."

    Edited by Taleof2Cities on June 25, 2020 9:55PM
  • bluebird
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    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:
  • Glurin
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    I wouldn't expect antiquities for a PvP event. Christmas, Halloween, the various anniversaries, sure. But not any focused around PvP. Aside from the obvious problems that plague trying to do any PvE content in PvP, it just doesn't really mesh well with the overall theme, IMO.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Commandment
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    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]

    I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on June 27, 2020 2:00PM
  • Commandment
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    Glurin wrote: »
    I wouldn't expect antiquities for a PvP event. Christmas, Halloween, the various anniversaries, sure. But not any focused around PvP. Aside from the obvious problems that plague trying to do any PvE content in PvP, it just doesn't really mesh well with the overall theme, IMO.

    They literally have leads in IC, and CYRO... What are you talking about?
  • NupidStoob
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    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]

    I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]

    Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.

    [snip]

    [edited to remove response to removed content.]
    Edited by ZOS_Ragnar on June 30, 2020 5:35PM
  • Anotherone773
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    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:

    Translation:

    "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."

    Qouted for
    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    FYI just because you dont enjoy something doesnt mean we should leave it out of the game.
  • Commandment
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    NupidStoob wrote: »
    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]

    I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]

    Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.

    [snip]

    Sounds like a personal problem if you can't afford an expansion. No offense.

    [snip]

    Being able to buy a game has nothing to do with being smart with money, it's either you have the budget or you don't. Obviously if you don't care to buy the expansion and it's features, you don't care about special leads for people who does have access to them. Simple as that. Don't complain about it. Be glad ESO actually gives a F2P option. Where as other games like WOW forces you to buy them and P2P. Be grateful.

    [edited to remove back and forth]
    Edited by ZOS_Ragnar on June 30, 2020 5:39PM
  • doomette
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    Glurin wrote: »
    I wouldn't expect antiquities for a PvP event. Christmas, Halloween, the various anniversaries, sure. But not any focused around PvP. Aside from the obvious problems that plague trying to do any PvE content in PvP, it just doesn't really mesh well with the overall theme, IMO.

    They literally have leads in IC, and CYRO... What are you talking about?

    What am I doing to do with all of those Ayelid noggin furnishings?? 😬
  • bluebird
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    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation:
    "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Qouted for
    FYI just because you dont enjoy something doesnt mean we should leave it out of the game.
    Read that again. Go on. Their objection makes 0 sense :smile:
    'events themselves are also often behind a paywall'
    ---> so we should add another Chapter paywall on top of the events that already require DLC paywalls, and also on base game events so ALL events require a paywall (sometimes double/triple paywall) now? Let's maximize paywalls!!!!! Even for the majority of events that had none!!!! Genius.

    FYI for all the very confused people on this thread, I do own Greymoor and I have max Antiquties.
    My objection comes not from personal reasons, but game design reasons.

    Should they add new stuff to Events? Sure!
    Did they add new stuff to Events? Yes. They did. They added the Second Legion Style.

    --> Should they have added only a Lead to this event, so that instead of getting the Style, people get a Lead for the Style pages that they then need to Scry and Excavate first? :lol: Lol, no.

    That would have the same item, just with added extra hoops you need to jump through.
    'I don't want them to add an item, I want the item to force me to do Antiquities for it first!!!'
    If people want to do Antiquities it's all there. Repeat treasures, or grind Leads for the repeatable furnishings.

    PS: Chapters are not Expansions. Chapters are designed to be standalone content that people can jump into, not an expansion like WoW that is required for the rest of the game. That's why they called them Chapters instead of expansions like all other MMOs. Watch ZOS talk about it in their interviews if you don't believe me.

    Was the Necromancer class (Elsweyr) required to get Witches Festival rewards? No.
    Was Jewelcrafting (Summerset) required to get New Life Celebration event rewards? No.
    Was the Warden class (Morrowind) required to get Midyear Mayhem rewards? No.
    Why should Antiquities be required for events? Lol.
  • Dusk_Coven
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    I'm glad they didn't overload the event and the event theme with Antiquities unnecessarily. I feel it's better to preserve an event's core identity.
    Maybe next year, when the style pages are old hat, if they can work in a lore-appropriate event-themed lead, sure it'd be interesting.
    Edited by Dusk_Coven on June 27, 2020 2:39PM
  • bluebird
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    Dusk_Coven wrote: »
    I'm glad they didn't overload the event and the event theme with Antiquities unnecessarily. I feel it's better to preserve an event's core identity.
    Maybe next year, when the style pages are old hat, if they can work in a lore-appropriate event-themed lead, sure it'd be interesting.
    Yeah! Or better yet, make an Event for Greymoor, with added Antiquities!

    They made an event for Elsweyr and Dragonhold last year, so they'll likely make an event for Greymoor and the Q4 Skyrim DLC too. It will probably include an Antiquties component, either newly added Leads, or maybe double Lead drop chance (like DLC events have double drops from their crafting nodes and their trials too). So I'm sure they can come up with content for Antiquities going forward. It just shouldn't be forced onto everything.
  • NupidStoob
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    NupidStoob wrote: »
    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]

    I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]

    Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.

    [snip]

    Sounds like a personal problem if you can't afford an expansion. No offense.

    [snip]

    Being able to buy a game has nothing to do with being smart with money, it's either you have the budget or you don't. Obviously if you don't care to buy the expansion and it's features, you don't care about special leads for people who does have access to them. Simple as that. Don't complain about it. Be glad ESO actually gives a F2P option. Where as other games like WOW forces you to buy them and P2P. Be grateful.

    You can have the budget for a game and still decide not to buy it. That's what being smart with money means. Greymoor is one of the most underwhelming pieces of content ZoS has dished out in recent years and I can totally understand why many people chose not to buy it.

    [snip] ESO is already one of the most expensive games on the market if you buy all extra content. They make millions on crowns and lootboxes and on top still sell ESO+. If there is a game that doesn't need more support it's ESO.

    There is no F2P option for ESO either. Sure you are not forced to buy chapters, but you still have to buy every single piece of content you want to play.

    You having bought Greymoor doesn't entitle you to anything extra. You already got all what you paid for including the furniture from the Antiquities system. Everything ZoS adds from here on out with Antiquities is stuff you get as a bonus [snip]

    [edited baiting back and forth]
    Edited by ZOS_Ragnar on June 30, 2020 5:42PM
  • VaranisArano
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
  • Commandment
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    NupidStoob wrote: »
    NupidStoob wrote: »
    bluebird wrote: »
    bluebird wrote: »
    Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
    If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.

    But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.

    The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward. :smile:
    Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
    Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).

    Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?

    OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly. :unamused:

    Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]

    I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]

    Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.

    [snip]

    Sounds like a personal problem if you can't afford an expansion. No offense.

    [snip]

    Being able to buy a game has nothing to do with being smart with money, it's either you have the budget or you don't. Obviously if you don't care to buy the expansion and it's features, you don't care about special leads for people who does have access to them. Simple as that. Don't complain about it. Be glad ESO actually gives a F2P option. Where as other games like WOW forces you to buy them and P2P. Be grateful.

    You can have the budget for a game and still decide not to buy it. That's what being smart with money means. Greymoor is one of the most underwhelming pieces of content ZoS has dished out in recent years and I can totally understand why many people chose not to buy it.

    "Supporting the game you play" is one of the most silly comments ever. ESO is already one of the most expensive games on the market if you buy all extra content. They make millions on crowns and *** lootboxes and on top still sell ESO+. If there is a game that doesn't need more support it's ESO.

    There is no F2P option for ESO either. Sure you are not forced to buy chapters, but you still have to buy every single piece of content you want to play.

    You having bought Greymoor doesn't entitle you to anything extra. You already got all what you paid for including the furniture from the Antiquities system. Everything ZoS adds from here on out with Antiquities is stuff you get as a bonus [snip].

    Yeah buying a product does entitle you to it's features hence why I have leads and you don't, and you'd expect them to build upon said features when they release them. Whether greymoor is underwhelming or not is just YOUR objective opinion. So people need to stop acting spoiled, like everyone should be on there level because they don''t want to support the game they play. If you're so anti ESO being supported, why are you here complaining? Obviously coming out with more leads would help advertise a reason to buy greymoor.

    [snip]

    F2P hmmm being able to log on without a subscription hmmmmm...... Hey do that on wow, unsubscribe and try to see if you'll be able to play!

    [edited baiting back and forth]

    Edited by ZOS_Ragnar on June 30, 2020 5:47PM
  • Commandment
    Commandment
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?
  • kargen27
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    "Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?"

    It is a good idea from a business perspective. It gives the buyers more bang for their buck. It gives players that are on the fence about content more incentive to buy and those unwilling to buy probably were not overly interested in the content anyway.
    and then the parrot said, "must be the water mines green too."
  • redgreensunset
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    Just my personal opinion but they're already showing this chapter aggressively down our throats, no need for them to shove harder. So can we please keep non-chapter/dlc related events free of it? Because the more they push this the less they're making me want to buy it, I've gone from "maybe when it goes on sale" to "absolutely *** no" since Greymoor dropped. I may or may not do something with it once it becomes a dlc and I'll get it as part of ESO+ assuming I'm still around in a years time but at this point I'm even doubting that.
  • VaranisArano
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?

    That didn't address my point at all, but thanks for playing.

    I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.

    Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.
  • kargen27
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?

    That didn't address my point at all, but thanks for playing.

    I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.

    Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.

    How would you feel about new antiquities being introduced as exclusive during an event then made available through other drops shortly after the event ends? Maybe make it so they drop more readily during the event to provide incentive to search them out then?
    and then the parrot said, "must be the water mines green too."
  • Colinr1968
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    I got 3 leads out of cyrodil a fire frost and lightning lancer
  • VaranisArano
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    kargen27 wrote: »
    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?

    That didn't address my point at all, but thanks for playing.

    I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.

    Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.

    How would you feel about new antiquities being introduced as exclusive during an event then made available through other drops shortly after the event ends? Maybe make it so they drop more readily during the event to provide incentive to search them out then?

    That seems like it would neatly address my concerns, since the leads are not exclusive to the event. That greatly reduces the "fear of missing out" component.
  • Feric51
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?

    That didn't address my point at all, but thanks for playing.

    I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.

    Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.

    I wonder if they could include the antiquity leads in coffers similar to plunder skulls. That way you can view them in there and know you have them, but as long as you don’t “loot” them from the coffer it won’t start the 30-day countdown. Then you wouldn’t feel pressured to do them.

    Also, I’d suggest any event antiquities be limited to single-use similar to the purple treasures. Then you wouldn’t feel compelled to grind out the lead or risk missing out on subsequent identical leads.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


  • morrowjen
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    D: Kinda dissapointing, theres nothing special.

    They aren't 'new' but I've gotten 2 new leads from the PVP event that I likely wouldn't have gotten otherwise (especially the Imp City one) so there are leads to be had during the event. I'm with you tho in that more antiquities leads would be welcome. I don't think they're going to be able to keep up with demand tho. Greymoor hadn't launched on console before leads were farmed out on PC. They need to add more furnishing/cosmetic leads as soon as they can to keep folks enjoying things. And a few mythic items for stam users (the ones they gave us are pvp) are sorely needed. Otherwise the leads are there and good, there just needs to be more of them to support using the system regularly as opposed to only once in a blue moon.
  • VaranisArano
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    Feric51 wrote: »
    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.

    Would you rather not have the game expand because someone doesn't want to buy a feature?

    That didn't address my point at all, but thanks for playing.

    I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.

    Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.

    I wonder if they could include the antiquity leads in coffers similar to plunder skulls. That way you can view them in there and know you have them, but as long as you don’t “loot” them from the coffer it won’t start the 30-day countdown. Then you wouldn’t feel pressured to do them.

    Also, I’d suggest any event antiquities be limited to single-use similar to the purple treasures. Then you wouldn’t feel compelled to grind out the lead or risk missing out on subsequent identical leads.

    That could work too. They've been handing out lots of the little green/blue treasures anyways in the festival reward boxes, so that would fit right in.
    Edited by VaranisArano on June 30, 2020 12:33AM
  • bluebird
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    Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
    Would you rather not have the game expand because someone doesn't want to buy a feature?
    This (and your thread itself) has a false premise. Antiquities aren't synonymous with adding content to the game.

    You're complaining about the event not adding new Leads... But the event added a whole new Outfit Style.
    So clearly the game and events are continuing to expand... they just don't force Antiquities into it.

    If you like Antiquities, you can play them endlessly, most Leads are repeatble. I don't see what you're missing honestly. The gameplay of Antiquities is there for you, and there are new items to get ingame too; they just don't require Antiquities.
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