Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
I wouldn't expect antiquities for a PvP event. Christmas, Halloween, the various anniversaries, sure. But not any focused around PvP. Aside from the obvious problems that plague trying to do any PvE content in PvP, it just doesn't really mesh well with the overall theme, IMO.
Commandment wrote: »Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]
I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]
Taleof2Cities wrote: »Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Translation:
"I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
NupidStoob wrote: »Commandment wrote: »Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]
I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]
Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.
[snip]
Commandment wrote: »I wouldn't expect antiquities for a PvP event. Christmas, Halloween, the various anniversaries, sure. But not any focused around PvP. Aside from the obvious problems that plague trying to do any PvE content in PvP, it just doesn't really mesh well with the overall theme, IMO.
They literally have leads in IC, and CYRO... What are you talking about?
Read that again. Go on. Their objection makes 0 senseAnotherone773 wrote: »Qouted forTaleof2Cities wrote: »Translation:Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
"I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."
FYI just because you dont enjoy something doesnt mean we should leave it out of the game.
Yeah! Or better yet, make an Event for Greymoor, with added Antiquities!Dusk_Coven wrote: »I'm glad they didn't overload the event and the event theme with Antiquities unnecessarily. I feel it's better to preserve an event's core identity.
Maybe next year, when the style pages are old hat, if they can work in a lore-appropriate event-themed lead, sure it'd be interesting.
Commandment wrote: »NupidStoob wrote: »Commandment wrote: »Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]
I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]
Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.
[snip]
Sounds like a personal problem if you can't afford an expansion. No offense.
[snip]
Being able to buy a game has nothing to do with being smart with money, it's either you have the budget or you don't. Obviously if you don't care to buy the expansion and it's features, you don't care about special leads for people who does have access to them. Simple as that. Don't complain about it. Be glad ESO actually gives a F2P option. Where as other games like WOW forces you to buy them and P2P. Be grateful.
NupidStoob wrote: »Commandment wrote: »NupidStoob wrote: »Commandment wrote: »Correction: Many events are base-game (Undaunted, Midyear Mayhem, Imperial City, New Life, Witches Festival, Anniversary, Jester's Festival). Some events are DLC-locked (Murkmire, CWC, Orsinium, Elsweyr, Summerset, Morrowind, TG&DB).Taleof2Cities wrote: »Translation: "I don't like new features that are behind a paywall ... even though I conveniently left out the part that the Events themselves are also often behind a paywall."Let's not encourage forcing Antiquities into everything. The system has been pointless from the start.
If you want to do Antiquities, go play Scrying and Excavation all day long. The treasures are repeatable.
But when they decide to add new Furniture/Style pages/armor sets to the game, make them add that item to the vendor/boss/chest/zone mob loot tables. Instead of adding a Lead for the item to a vendor/boss/chest/zone mob loot tables that you then have to Scry and Excavate with a Chapter-exclusive Skill Line.
The only reason they didn't add the Antiquities items outright to the game loot tables, was to 'encourage' every player to have to jump through the hoops of buying Greymoor and grinding out the new Skill Lines for hours. Because it looks good on playtime metrics and sales figures. It's already bad enough that several Antiquities require other DLCs on top of Greymoor, despite Antiquities being a paid Greymoor feature. So let's not encourage that going forward.
Locking new event items behind Antiquities Leads, instead of just adding the new event items themselves would make 100% of events have a Chapter paywall requirement, some of them having a double-DLC-paywall. One would have to be a certain kind of special to think that's a good idea, yes?
OP wants to do Antiquities, even though they can repeat them endlessly even now, but even they find the gameplay boring and need rewards that make them play Antiquities more. So instead of adding new items directly to game content, they want to make that game content drop only Leads for those new items that force them to do Scrying and Excavation for them rather than getting the item directly.
Not sure, so.. your saying that they shouldn't add more antiquities to one of this EXPANSION's MAIN FEATURES because it's not fair for people who don't want to buy the expansion, which they will have too sooner or later. It's not a DLC, it's an expansion know the difference. [snip]
I do antiquities for the rewards, and special furnishings. [snip] So your saying ESO should abandon one of there new features because you can't afford it? Dang. Let's just make ESO P2P [snip]
Yes that's exactly what hes saying and something I completely agree with. It doesn't matter how big of a feature Antiquities are if ZoS locks event content behind a feature people have to pay extra for there will be lot's of backlash. And no people do not have have to buy Greymoor eventually if they don't like it they are free to never waste their money on it. It was also never said to abandon it, just that it doesn't need to be forced into absolutely everything. As someone else already pointed out it will most likely be part of future chapters and zone DLCs.
[snip]
Sounds like a personal problem if you can't afford an expansion. No offense.
[snip]
Being able to buy a game has nothing to do with being smart with money, it's either you have the budget or you don't. Obviously if you don't care to buy the expansion and it's features, you don't care about special leads for people who does have access to them. Simple as that. Don't complain about it. Be glad ESO actually gives a F2P option. Where as other games like WOW forces you to buy them and P2P. Be grateful.
You can have the budget for a game and still decide not to buy it. That's what being smart with money means. Greymoor is one of the most underwhelming pieces of content ZoS has dished out in recent years and I can totally understand why many people chose not to buy it.
"Supporting the game you play" is one of the most silly comments ever. ESO is already one of the most expensive games on the market if you buy all extra content. They make millions on crowns and *** lootboxes and on top still sell ESO+. If there is a game that doesn't need more support it's ESO.
There is no F2P option for ESO either. Sure you are not forced to buy chapters, but you still have to buy every single piece of content you want to play.
You having bought Greymoor doesn't entitle you to anything extra. You already got all what you paid for including the furniture from the Antiquities system. Everything ZoS adds from here on out with Antiquities is stuff you get as a bonus [snip].
VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Commandment wrote: »VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Would you rather not have the game expand because someone doesn't want to buy a feature?
VaranisArano wrote: »Commandment wrote: »VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Would you rather not have the game expand because someone doesn't want to buy a feature?
That didn't address my point at all, but thanks for playing.
I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.
Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.
VaranisArano wrote: »Commandment wrote: »VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Would you rather not have the game expand because someone doesn't want to buy a feature?
That didn't address my point at all, but thanks for playing.
I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.
Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.
How would you feel about new antiquities being introduced as exclusive during an event then made available through other drops shortly after the event ends? Maybe make it so they drop more readily during the event to provide incentive to search them out then?
VaranisArano wrote: »Commandment wrote: »VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Would you rather not have the game expand because someone doesn't want to buy a feature?
That didn't address my point at all, but thanks for playing.
I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.
Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.
Commandment wrote: »Kinda dissapointing, theres nothing special.
VaranisArano wrote: »Commandment wrote: »VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.
Would you rather not have the game expand because someone doesn't want to buy a feature?
That didn't address my point at all, but thanks for playing.
I expect that antiquities will continue to expand, but I would like it to be added to on-going, available content such as new DLC. In short, the Antiquities leads should be available at any time, not something where if you don't get to it in 30 days after the event, you are SOL for half a year or longer. That makes the QOL for Antiquities much worse.
Event rewards already hit the "fear of missing out" marketing tactic by encouraging players to "grind now or be SOL til next time." Adding Antiquities to event rewards only worsens that trend. It's bad for players doing events and, frankly, it's bad for Antiquities too.
I wonder if they could include the antiquity leads in coffers similar to plunder skulls. That way you can view them in there and know you have them, but as long as you don’t “loot” them from the coffer it won’t start the 30-day countdown. Then you wouldn’t feel pressured to do them.
Also, I’d suggest any event antiquities be limited to single-use similar to the purple treasures. Then you wouldn’t feel compelled to grind out the lead or risk missing out on subsequent identical leads.
This (and your thread itself) has a false premise. Antiquities aren't synonymous with adding content to the game.Commandment wrote: »Would you rather not have the game expand because someone doesn't want to buy a feature?VaranisArano wrote: »Do we really need to add more time-limited, grind-oriented rewards to events? Events already mash the "fear of missing out" button pretty hard as it is.