Stay stage 1. No fire, no feeding, no problem.
Stay stage 1. No fire, no feeding, no problem.
That's what I was thinking. the Cost increase in stage 1 is only 3%. That can be offset, by a decent amount of regen I'd think.
Then when I am doing anything else in the game besides healing, I can play in whatever stage I want.
Now that I am thinking about it, Necro might work better for that, due to having skills that don't cost resources.
Stay stage 1. No fire, no feeding, no problem.
That's what I was thinking. the Cost increase in stage 1 is only 3%. That can be offset, by a decent amount of regen I'd think.
Then when I am doing anything else in the game besides healing, I can play in whatever stage I want.
Now that I am thinking about it, Necro might work better for that, due to having skills that don't cost resources.
3% really is nothing. Don't need to change classes just because of that. Nor food or something. Only noticeable change was the loss of the bonus regen passive. If your build was fine without vampirism before Greymoor, it'll be fine now with stage 1. And you don't even feel fire anymore!
Stay stage 1. No fire, no feeding, no problem.
That's what I was thinking. the Cost increase in stage 1 is only 3%. That can be offset, by a decent amount of regen I'd think.
Then when I am doing anything else in the game besides healing, I can play in whatever stage I want.
Now that I am thinking about it, Necro might work better for that, due to having skills that don't cost resources.
3% really is nothing. Don't need to change classes just because of that. Nor food or something. Only noticeable change was the loss of the bonus regen passive. If your build was fine without vampirism before Greymoor, it'll be fine now with stage 1. And you don't even feel fire anymore!
I've got a NB and a Necro, so either would do. I just think maybe Necro might be better as a healer vamp maybe? eh, maybe I'll give em both a shot and see which I like better. I haven't played my Necro in a while anyway.
I'm curious as to how much the Skill Cost Increase has affected your ability to heal in Dungeons and such.
And how you work around it, if need be. Specifically looking at Nightblade Vamps.
And I'm looking for opinions from people who have actually made a Vampire Healer, not just people wailing at the moon over patch notes. In theory, the cost increase sounds pretty bad, I am curious as to how it actually is in practice.
CreamedPieYum wrote: »Someone tell me, how the hell am i supposed to heal at vampire stage 4 as a sorc? -100% regen, seriously? I mean absolutely no regen at all, i die in 3 hits to everything. I also can’t reduce my stage without AFKing for hours apparently.
I just wanted the 2nd passive for running invis (3 seconds instead of 6) which made me take stage 4. This really sucks
CreamedPieYum wrote: »Someone tell me, how the hell am i supposed to heal at vampire stage 4 as a sorc? -100% regen, seriously? I mean absolutely no regen at all, i die in 3 hits to everything. I also can’t reduce my stage without AFKing for hours apparently.
I just wanted the 2nd passive for running invis (3 seconds instead of 6) which made me take stage 4. This really sucks