Music Weapon skill line (magicka resource Heavy attack) Types (minor changes to skills much like destroy staff for which one you use):
Drums: Increase defense bonuses to friendly allied players
Flute: Increase curses on targeted enemies
Harp: Increase friendly healing
Fiddle: Increase offense bonuses to friendly allied players
Ulitmate: Symphony, Symphony of destruction, symphony of life (Channeled 40% movement penalty). Symphony does minor damage, minor heals, minor bonuses and debuffs to all in aoe. Symphony of Life Does major bonuses heals resource gain and if used at 500 creates "Miracle" allowing resurrections (loses damage and debuffs). Symphony of destruction Does major damage major debuffs siphoning and if used at 500 creates a nightmare which is a execute on enemies less than 25%
Passives:
Charming 1 point: Reduces radius of agro, allows the charming dialogue option.
Lingering music (3 Points): Buffs and debuffs last 2/3/5 seconds longer or increase severity based on weapon used
Riposte (2 Points): blocking causes an automatic light attack counter attack/ heavy attack once ever 3/2 secs
Lyrical Genius (3 Points): Reduces magicka cost 5/10/15% light attacks give minor effect based on weapon
Conductor (3 Points): Heavy attacks increase resource gain, heavy attacks siphon resources for friends, heavy attack siphons ultimate from enemies
Actives:
HArmonic Notes: HOT; Healing song (heal plus hot) Soldiers song (minor prot plus hot)
Discordant notes: Minor damage and reduced speed in cone: Tonal agony (damage, stun, slow) Song of misery (no damage, major maim, increase damage taken)
Cadence: group speed buff with minor evasion; Dancing flourish ( increased speed, major evasion, empowered light attack) Hypnotic Dance ( speed, dodge, break stuns and movement)
Screeching notes: AOE attack 28 yds DOT. Song of doom (stun and dot) Song of despair (Dot and debuf with magicka steal)
Swashbuckler (self): Increase light attack speed and siphon stamina over time; Bard (includes hot for each light attack) Jester (stores all damage and releases it with execution attack)
So as you can see, who needs silly monks with no weapons, why want to play as a sload or the monkey folk from valenwood. Adding a new weapon group that allows all classes to become a variant of Bard! Please don't stop the music.