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Why is there not a 0-160cp battleground?

dhboy123
dhboy123
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I really do not understand how you can have a 0-50 level battleground and then just chuck anybody who is 0-160cp into a battleground with veterans who have been playing the game for years with a much better understanding of the game and alot better gear.

I understand CP does not matter but CP level gear does matter alot and anybody who is under 160cp without good PVP gear will be absolutely wrecked. I just had a guy run 0-15-2 on a game, might as well be playing with 2 other people not 3.

How has this not been addressed?
  • EvilAutoTech
    EvilAutoTech
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    I've seen CP810s with similar or even worse stats in BGs. Putting up with bad teammates is just part of a solo only queue. Everyone has to do it.
  • Algorax
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    I've seen CP810s with similar or even worse stats in BGs. Putting up with bad teammates is just part of a solo only queue. Everyone has to do it.

    Your comment doesn't address the problem. PLayers below cp 160 will not only suffer from a most likely lack of experience but also from a sure lack of gear: they are out of place from the very beginning, with no variables who may, in any circumstance, close the gap.
  • Sergykid
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    under 50 is also full of geared and experienced people. This is another reason players, new or not, hate pvp. You can't make a character and play BGs fairly because you can't do anything and whoever tries will be left with a sour taste.

    0cp-160cp BGs are actually a good thing. You can't find experienced people here, only legit newbies. Or people who make new accounts but that will be far rarer than under 50.

    what is this forum and why i don't like it:
    - complainers that cry without reason and without solution
    - trolls that give cheap or useless answers
    - people giving advice with counters that are not viable
    - bloggers that talk about their day or what they use in game
    - roleplayers that talk about fashion
    - people with solutions or bug reports are ignored
    - people that write walls of text without reason
  • Algorax
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    dhboy123 wrote: »
    I really do not understand how you can have a 0-50 level battleground and then just chuck anybody who is 0-160cp into a battleground with veterans who have been playing the game for years with a much better understanding of the game and alot better gear.

    I understand CP does not matter but CP level gear does matter alot and anybody who is under 160cp without good PVP gear will be absolutely wrecked. I just had a guy run 0-15-2 on a game, might as well be playing with 2 other people not 3.

    How has this not been addressed?

    Been saying this from the beginning of Morrowind, when BGs were introduced.
    It is not a wide scale pvp scenario, where several players add more variables: you got only 4 players and having just one below cp 160 becomes a considerable nuinsance, not to mention a threat when you are playing a deathmach and the nenemy grinds your weaker teammates to an ashaming rate.
    A below CP160 player has no fault, mind me, the balme is all on devs who have been repetitively warned about this major issue and still let ppl armed with flowers fight against players armed with guns.
    Edited by Algorax on June 11, 2020 12:20PM
  • Algorax
    Algorax
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    Zer0_CooL wrote: »
    Algorax wrote: »
    Read the OP more carefully please: noone spoke about scaling in BGs, but the imact that gear has, something that a player below cp 160 may not have.

    It's such a short period of time from cp1 to cp 160. If there actually was a seperate BG for those players, OP would create a thread about how bad the long queue time for BGs is.

    Should i remember you the even lower level ranges that occur below lvl 50?
    Besides, is such period of time is so short, as you say, the problem solves itself since players will simply level up and THEN join BGs which, i reming you all, are PVP conent, and therefore not suited for newbies, since it requires finess and complete knowledge of every game's skill.

    PvP, no matter what they tell you, IS NOT PvE: take it seriously
    Edited by Algorax on June 11, 2020 12:27PM
  • redgreensunset
    redgreensunset
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    Probably because the time you spend from 0-160cp is so short they'd never be able to get queues to pop considering how small the pvp player base is.
  • dhboy123
    dhboy123
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    Zer0_CooL wrote: »
    Algorax wrote: »
    Read the OP more carefully please: noone spoke about scaling in BGs, but the imact that gear has, something that a player below cp 160 may not have.

    It's such a short period of time from cp1 to cp 160. If there actually was a seperate BG for those players, OP would create a thread about how bad the long queue time for BGs is.

    Christ, what a bad poster you are.
  • DTAmoral
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    It takes like a day or two at most of grinding to get to 160.. lol You really dont have much business doing anything else but grinding til 160. Thats when everything starts to be real. Any gear you pick up before 160 is fake.

    Xbox NA - EP
    Evolutions Finest Support
  • Algorax
    Algorax
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    DTAmoral wrote: »
    It takes like a day or two at most of grinding to get to 160.. lol You really dont have much business doing anything else but grinding til 160. Thats when everything starts to be real. Any gear you pick up before 160 is fake.

    Indeed, then the only logical solution is to precude access to any player between cp 1 an 159.
    They will quickly go out of that gray zone and in the meantime you will shield fully fledged pvp players form having bad experiences with a disfunctionally inclusive system.
  • BRCOURTN
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    Easy solution? Make sub 50 bgs just sub cp160 bgs. No way the cp160s are going to have an advantage with no scaling, and at least this way they don't have to fight against 810s.
  • DTAmoral
    DTAmoral
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    Algorax wrote: »
    DTAmoral wrote: »
    It takes like a day or two at most of grinding to get to 160.. lol You really dont have much business doing anything else but grinding til 160. Thats when everything starts to be real. Any gear you pick up before 160 is fake.

    Indeed, then the only logical solution is to precude access to any player between cp 1 an 159.
    They will quickly go out of that gray zone and in the meantime you will shield fully fledged pvp players form having bad experiences with a disfunctionally inclusive system.

    EXACTLY there needs to be CP caps for everything. Wanna do BGs? Be champ 160 to unlock it. Wanna do X vet content? Be X CP. Wanna play Cyrodiil? Be CP 160. (of course below 50 is always an option, but if you are in the gray area lv 50 champ 1-159 LEVEL UP)
    Xbox NA - EP
    Evolutions Finest Support
  • Kalik_Gold
    Kalik_Gold
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    Just make similar BGs like Cyrodiil. Teams should be allowed to que in a team based que / solo a a single player que.

    1-49 no-cp (Team / solo)
    50+ no-cp (Team / solo)
    50+ cp enabled (Team / solo)


    They also need to institute uses for the arenas in game for duel bonuses. Duel in arena gives a token once per day to move duels to the arena areas in game (there are a few). Also institute arena 1v1, 2v2 or 3v3 tournaments (that load to a private arena similar to battlegrounds) not the duel arenas mentioned that are overland already.
    Ras Kalik | Redguard - Templar | The Vestige, Ahkahtuz | Champion 1000+ | PS4/NA | ESO+ Cancelled | DC PVP
    PvP Combatants:
    Aurik Siet'ka | Redguard - Necromancer
    Cee Fôr | Redguard, Vampire - Nightblade
    Cacique the Sage of Ius | Redguard - Warden
    Jux Blackheart | Redguard, Lycan - Nightblade
    Goliath of Hammerfell | Redguard - Dragonknight
    Uri Ice-Heart the Twin | Reachman, Nord - Warden <No CP>
    Movárth Piquine | Nord, Vampire - Necromancer <Tank/Support>
    Kaotik Von Dae'mon | Breton half-Redguard* - Sorcerer <Healer/Support>

    PvE Adventurers:
    Herzog Zwei the Genesis | Breton - Templar <Healer>
    Cinan Tharn | Imperial, Vampire - Dragonknight <Tank>
    Tyrus Septim | Imperial - Sorcerer <Lightning/Shock Damage>
    Bates Vesuius of Dawnstar | Imperial - Dragonknight <Fire Damage>

    mmoRPG personal lore:
    Ras Kalik the Vestige, a renown Redguard Paladin and the wielder of Chrysamere; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. (not only Sai Sahan has a secret snowflake!) Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from undead, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting enemies on the battlefield if he so desired. Goliath being from Hammerfell, and a Redguard wields two massive swords in respect to the Ansei. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight.

    Jux Blackheart a master thief that was frequenting the Sisters of the Sands inn for pilfering during this time. Jux was known to infiltrate any bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of this and the glimmer of his golden armor in the moonlight and his greed. He lost two fingertips as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught...

    Kaotik Von’Daemon is an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, a Breton monk and two Imperial soldiers. One of the Imperials claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (Ras Kalik's mentor in the Five Companions). Cinan Tharn is really Abnur's drunkard treasure hunting illegitimate son, that was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired battle-mage soldier and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn is also a master of disguise, and uses his disguises while he robs various delves and dungeons for relics to sell on the black market. Tharn also runs an illegal gambling ring...

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a Breton and also a prominent monk of the Cult of the Ancestor Moth, was seeking to purchase an artifact from Cinan Tharn, before their capture. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Ancestor Moth cult worshippers wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure. Ras Kalik did indeed notice the sword however, and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Breton men have parted ways for now... While Ras Kalik is off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little does Kalik know a few people are awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The one known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons, is awaiting his arrival also.

    The journey to Senchal will also put him on a path to meet a strange man which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is only known as "the member C-4", as he gave up his born name when joining the cult. Cee Fôr is on a path to spread the disease as he was infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Cee For know, the infection is tied to Vampirism, but eventually the need for blood, will take over.

    Movárth Piquine - a former vampire hunter (now infected) within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in the Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Bates Vesuius of Dawnstar - grandfather of Silus Vesuius.

    Uri Ice-Heart - twin of Urfon Ice-Heart. Twin sons of Atli and Oljourn Ice-Heart that are originally from Markarth but are now residing on the Jerall Mountain range near Cyrodiil, their younger sister Araki has also relocated but she is in Windhelm currently. The twins joined the Reachmen while living in Markarth. Urfon pushed east to Hammerfell with the Winterborn Clan, leaving his family behind. Uri sent his parents and sister to live in the family cabin for safety to avoid the Vampire plague infiltrating the Reach. (but he doesn't know his sister has moved on to Windhelm to join the Fighter's guild). After hearing of Urfon's death... Uri left the Reach and is seeking vengeance.

  • Ratzkifal
    Ratzkifal
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    I think the reason there is no 0-160CP queue is because you are only in that area once in your entire ESO lifetime.
    Once you hit 160CP the first time, no other character of yours will have to go through that again. Your new characters will be below lvl50 though every time.

    I'd expect these things to get addressed when the CP rework is going to happen.
    Personally I would love it if they stopped treating 0 to 160CP as levels altogether. Veteran ranks are gone, so they might as well give you the attribute and skill points already once you hit lvl50.
    Also all the materials from 10CP to 140CP are kind of pointless, even for leveling crafting. They aren't mentioned in the other Elder Scrolls games either, which is a continuity flaw if you consider that Rubedite etc is supposedly better than Ebony (hypothesized to be the literal crystalized blood of a god) and nobody is using Rubedite in the future. Might as well turn it all into Ebony and have the gear cap be at lvl50.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Xebov
    Xebov
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    dhboy123 wrote: »
    then just chuck anybody who is 0-160cp into a battleground with veterans

    CP1-160 takes a couple of hours at best and 2-3 days at worst. As soon as you turn 50 for the first time you have 4.8 million bonus XP for the CP system which turns you into CP90 in a very small time window. Every player has to do this exactly once. Which means every player has exactly one small window where they could use this queue. Its simply to unlikely that the queue would get any meaningful number of players to work propperly.

    I understand that it is not nice, but its the best solution.

  • Xebov
    Xebov
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    Ratzkifal wrote: »
    Personally I would love it if they stopped treating 0 to 160CP as levels altogether. Veteran ranks are gone, so they might as well give you the attribute and skill points already once you hit lvl50.

    They do CP1-160 is just gear.

  • Mortiis13
    Mortiis13
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    Sergykid wrote: »
    under 50 is also full of geared and experienced people. This is another reason players, new or not, hate pvp. You can't make a character and play BGs fairly because you can't do anything and whoever tries will be left with a sour taste.

    0cp-160cp BGs are actually a good thing. You can't find experienced people here, only legit newbies. Or people who make new accounts but that will be far rarer than under 50.

    But you have to reduce the XP gain for 0 to 160 cp in pvp or u reach cp 160 in 2.3 days.
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