Maintenance for the week of October 12:
• PC/Mac: NA and EU megaservers for maintenance – October 12, 6:00AM EDT (10:00 UTC) – 8:00AM EDT (12:00 UTC)
• Xbox One: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
• PlayStation®4: NA and EU megaservers for maintenance – October 14, 6:00AM EDT (10:00 UTC) – 9:00AM EDT (13:00 UTC)
The Markarth DLC and Update 28 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/categories/pts/

A List of Things I'd Like To See Happen.

Kambo
Kambo
✭✭✭
I've been playing ESO since 2015, back before One Tamriel even came out I think. Over that amount of time to now I've learned a lot, experienced more, and have developed some opinions and the desire to see some things happen or get changed in the future. To preface, I'm not talking about things like PvP lag and general performance issues people seem to have, because in my entire time playing the game I have never once had anything like that happen unless it was a problem with my own connection, so I simply cannot speak for a problem that I have not ever experienced.

I would like to see more mounts available at stablemasters.

Since the game launched we have had just the same like four basic horse mounts available at the stablemasters around the world. The prices for each one is outrageous, especially for new players who might feel they need a mount to get around quicker, and the only other option without doing things like Trials is to buy one from the Crown Store. With the addition of the Ebon Dwarven Wolf mount through the Antiquities system, I can say part of the problem is "fixed" but is not overall resolved. I suggest adding new mounts to the stablemasters and lowering the cost of each one to a maximum of 10,000 Gold. Even further, I suggest each stablemaster have a unique set of mounts available based around which zone they're in. Those in Morrowind will sell Guars and maybe even Kagouti, while those in the Alik'r sell Camels and other mounts of that sort, making mount collecting and variety more interesting for players who'd rather not spend much or anything on the Crown Store.

I would like to see more in-game ways to go about cosmetic customization.

This one seems like a no-brainer, especially thanks to Antiquities being added recently, but it needs to be said again. The lack of ways to obtain cosmetic items through all walks of gameplay is frustrating to me. Most times through in-game activities you unlock these things by finishing questlines, putting together runeboxes, doing dungeons, that kind of thing. But those are largely the only ways. There isn't anything like a costume vendor, or a hairdresser, or anything of that sort. The only way to change one's hairstyles or facial hair is to purchase appearance change tokens or hair style packs from the Crown Store, and most costumes are earned only through the few things I mentioned before. Antiquities itself rewards players with a few costumes and outfit styles and even body and head markings, which is very nice and a step in the right direction, but it simply has to go even further than that. The main thing I want to see in regards to this is the aforementioned hairdresser that allows you to change only your head and facial hair and add some more customization to it.

I would like to see more furnishing space for housing.

I made a separate post about this somewhat recently, so I'll simply go over the main points of it. I own the Ebonheart Chateau which normally has 350 traditional furnishing slots if you don't use ESO+, which I personally do not. This gets doubled if you do have the sub however, and with a lack of ways to increase the amount of slots you get without having the sub, I've constantly been dealing with the issue of getting close to having no more space, and not being able to remove anything without upsetting the overall look of my Chateau. I suggest allowing players to purchase more slots for their houses using gold, up to around 150 extra slots, thus allowing us to have more room for furnishings while still keeping the benefit ESO+ gives.

I would like to see level restrictions on learning motifs removed.

This one is entirely brand new, as in the desire for this sprouted mere hours ago as of writing this. A friend of mine recently got into ESO and I've been helping him out a bit and sending him some gifts, such as a generous sum of gold to help him out. I decided to get him the full set of Daggerfall Covenant armor motif chapters as a gift, and with the request that he gather as many of certain alchemy ingredients he can find, as my shoulder is a bit messed up at the moment and it prevents me from playing for too long. I did this not remembering that motifs above blue quality often cannot be learned without a specific crafting skill level. This makes no sense anymore and flat out needs to be removed. Anyone who learns these motifs for the outfit styles can access the appearances on new characters who don't have the crafting skill required, and you still need the style material to flat out craft items of that style in the first place. Restricting people from learning outfit styles, forcing them to level crafting skills even if they don't want to at the time, is just awful in my opinion. Virtually everyone just uses outfits or costumes now, so there is no point in the skill level restriction.

I would like to see more careful consideration of the timeline progression.

This is more of a lore thing, and I have talked about it extensively. I'm literally the person who asked and got the answer to this in the first place as a matter of fact. In ESO the game basically begin in 2E 582, and according to the progression philosophy of ESO, it should be assumed that the game begins for each new character in 582, and that the passage of time remains relative to each character and player. In a manner of speaking, this allows someone to decide within their personal narrative that the game has progressed by about two or so years, without upsetting any kind of "canon." There are a couple issues with this, though I should mention I do overall support this way of doing it. New players can often get confused about which events take place at which time, as characters often contradict themselves depending on which order one chooses to play. It feels like there is an intended and specific way of progressing through the game's stories despite their philosophy on timeline progression. To add to this, there is at least one specific mention I know of now which states that Euraxia Tharn conquered the city of Rimmen six years prior to the events of Elsweyr, with the specific date in which it happened being mentioned as well, placing the game straight at 582, thus contradicting the intended philosophy. Things like this need to just not happen flat out if they want to continue with their philosophy on it, otherwise the game's stories not only contradict each other, but the actual writers seem to as well. I suggest implementing a story progression helper for new players, and allowing everyone to choose which tutorial section they'd like to play through. And just as well, I'd suggest going back to older content and stories and changing some things to provide more context based on how one has progressed through the story. And finally, certain stories and their events which appear to very clearly happen after others need to have disclaimers attached to them in this story helper system, explaining that those stories happened after others to avoid people getting confused as well as potential continuity errors.

I would like to see personalities added which represent each playable race.

This one is honestly pretty simple and kind of falls into the same category as providing more in-game sources of cosmetic rewards, but I'd like to see new personalities added for each playable race, so that everyone can have their unique animation set based on which race they chose. I can't really go any further than this because there isn't much more to it.

I would like to see certain animation updates.

It's no secret that many animations in ESO still appear stiff and awkward. Out of these I specifically point out the sprinting animation as the biggest outlier. Honestly the default player animation set in general is pretty meh and should definitely receive an update, especially given how animation in the game appears to have gotten much better since launch, which I've noticed very recently in Greymoor while talking to Gabrielle.

I would like to finally see a new weapon type added into the game.

Many people have played around with this idea and asked for things like it. I don't really care what weapon type it is at this point, so long as a new one gets added. New classes are nice, and updates and changes to existing skill lines has proven both helpful and hurtful, as one should expect, but we need something new that everyone can access and utilize regardless of their class choice. My personal favorite ideas are that of a Spear and One-Handed and Rune. Spears have been a largely requested thing in TES in general over the past few years, and One-Handed and Rune is a playstyle I enjoy in every TES game I've played, and I'd love to see it make a return. Actually, Greymoor would have probably been the perfect time to do that, given how it's a return to Skyrim and that's the game in which the One-Handed and Magic combo became very popular. I suggest either of, or both of these ideas be refined and added into the game, but like I said, at this point I'd take any new weapon type.

I would like to see overland difficulty options for players to choose from.

It has been a very hot topic on these forums for a while. Everyone agrees that the overland is far too easy since One Tamriel made everything scale to each player. It also just seems logical that if the game can adjust to each individual player's level and skills that they would be able to modify that adjustment based around whether they would like the overland to be easier or more difficult. If this cannot be done like my uninformed mind believes it might, then simply change how much the overland scales to players so everyone has some level of actual difficulty when playing through it. Bosses should actually be proper boss fights for all players, regardless of the content they are a part of. Each one should be at least a moderate challenge for every player. If you ask me the Mulaamnir boss fight from Elsweyr seemed to edge very close to this, as I found it to be the most genuinely fun and challenging questing boss fight since my first time fighting Molag Bal back before One Tamriel. Molag Bal and Mulaamnir are the absolute bar for what questing boss fight should be like to me. In general, overland needs to be more difficult for every player, or it needs to be more difficult based around each player's chosen difficulty for it. Dungeons and Trials may exist and be a challenge, I know I found City of Ash 2 and Bloodroot Forge to be proper challenges, but that doesn't mean the overland content shouldn't be more difficult in general.

I would like to see Antiquities continue with each new DLC and Chapter.

This seems kind of pointless to say, but I felt I would anyway. Antiquities is genuinely one of my favorite systems in the entire game now. I absolutely love the lore of this series and Antiquities helps to provide more theories and ideas and everything, while also providing new items for players to uncover, such as mythic items and a unique mount. While it is almost definite that the system will continue to have new additions as time goes on, I just have to express how much I enjoy it. I originally decided to not buy Greymoor because I still had a backlog of DLC content I hadn't managed to get to yet, and so I was going to wait. But then after it came out I saw how great Antiquities was and immediately came to regret my decision, until I got lucky and managed to buy it. I haven't done a single thing from Greymoor besides Antiquities yet, and I am perfectly fine with that. Basically, I want the system to continue for as long as possible, and I want to see more unique rewards attached to it for the discerning adventurer. Updated racial motifs, mounts, pets, body and head markings, costumes, you name it, I want to see it as a part of this system.

I think that's everything on my mental list, at least as far as I can remember right now. Well, actually no, there is one that I find far more important than all of these even.

I would like to see new bundles for every DLC and previous Chapter in the game.

This I find extremely important. As it stands right now this game has so much DLC in it that in order to buy it all you'd need to spend like $100+ which is simply not friendly to anyone who's looking to get into it. ESO+ exists and provides DLC access, and allows you to save Crowns to buy them outright later, but no one should be forced to pay for a subscription just to have access to something because it's too expensive otherwise. Every story DLC and previous Chapter needs to be bundled together and put on the Crown Store for an absolute maximum of $50 - $60, with every Dungeon DLC being put into a bundle for a maximum of $30 - $40. I think these prices are fair given how much you're getting with each one. I think it's important to allow players to still buy DLCs and previous Chapters individually however, based on what they want at the time. But the bundles absolutely should exist for anyone who wants to outright own everything like most veteran players already do, thanks to them playing for so long and buying them as they're released. Most importantly though, and I do mean most importantly, neither of these bundles should ever increase in price as time goes on, and they should continue to be updated with DLCs and Chapters as they pass by and new ones are released.

That I think is definitely it this time. I'm not saying any of this out of displeasure or dislike or anything, it's simply what I would like to see. Well, save for the last one. Regardless of who you are and what you agree with here, you cannot deny how ridiculous the price for new players to buy each and every DLC has gotten. That absolutely needs to change.

In any case, I have spoken of what I would like to see, so I shall once again recede, only to lurk upon this post and read the replies. Have a good many.
Edited by Kambo on June 11, 2020 11:02AM
Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
PC US
Characters:
Niveth Othrril - Dunmer Stamina Dragonknight
Rivayn Indunil - Dunmer Magicka Dragonknight
Undetermined. - Undetermined.
Throlomar - Altmer Magicka Necromancer
  • tet666
    tet666
    ✭✭✭
    Great suggestions, i agree with pretty much everything especially overland difficulty which is my pet peeve with the game.
    Edited by tet666 on June 11, 2020 11:09AM
  • Dominion_Nightblade
    If only I was into rping, cosmetics and simple overland questing; I would be soo happy. But unfortunately for me I'm into the more engaging things such as pvping and trials. So I just wish they would fix performance, and my abilities going off without needing three or more presses, and the stuck in combat bug. If they fixed even one of those three I would be soo happy 🙁
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    I think 99% will agree with you, but this won't happen, ESO has specific monetization system - "buy all you want instead of playing grinding", which is an opposite to WoW where "pay subscription, L2P and grind hard for all those rare mounts".
    From all the devs messages you can clearly see, they are not interested in keeping you spending time in game. They want you to spend money in game, but not time. That's why ESO has very small amount of grind (mostly for specific weapons like inferno staves, bows and mauls), but huge assortment of CS exclusive cosmetics. If not for [snip] server performance, you may call ESO a VIP MMO in the market (pay and play, grind not needed), but from February I have no idea what they are doing if they allowed that disaster to go on live server despite all PTS negative feedback...

    [edited for profanity]
    Edited by ZOS_FelipeF on June 11, 2020 12:47PM
  • Kambo
    Kambo
    ✭✭✭
    I think 99% will agree with you, but this won't happen, ESO has specific monetization system - "buy all you want instead of playing grinding", which is an opposite to WoW where "pay subscription, L2P and grind hard for all those rare mounts".
    From all the devs messages you can clearly see, they are not interested in keeping you spending time in game. They want you to spend money in game, but not time. That's why ESO has very small amount of grind (mostly for specific weapons like inferno staves, bows and mauls), but huge assortment of CS exclusive cosmetics. If not for [snip] server performance, you may call ESO a VIP MMO in the market (pay and play, grind not needed), but from February I have no idea what they are doing if they allowed that disaster to go on live server despite all PTS negative feedback...

    I return from my cave to argue this for just a moment. I don't understand what you mean by saying there is no grind needed, because anyone who cares to play this game and most or all of its content actively does need to grind for gear and upgrades and everything, whether that means indirectly through grinding gold, or directly through grinding dungeons and trials. No matter what, if you like playing the game, you're going to spend time on it and grind for things. They like just changed Maelstrom so people playing on Normal can grind weapons and added perfected versions of them to Veteran mode to grind as well.

    The game absolutely does have grinding needed if you want to get into certain higher level activities or even just want to get a certain set of gear or something, making it literally the exact same as grinding rare mounts and gear in WoW.
    Edited by ZOS_FelipeF on June 11, 2020 12:47PM
    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
    PC US
    Characters:
    Niveth Othrril - Dunmer Stamina Dragonknight
    Rivayn Indunil - Dunmer Magicka Dragonknight
    Undetermined. - Undetermined.
    Throlomar - Altmer Magicka Necromancer
  • Kambo
    Kambo
    ✭✭✭
    If only I was into rping, cosmetics and simple overland questing; I would be soo happy. But unfortunately for me I'm into the more engaging things such as pvping and trials. So I just wish they would fix performance, and my abilities going off without needing three or more presses, and the stuck in combat bug. If they fixed even one of those three I would be soo happy 🙁

    I honestly would find it pretty terrible if I was experiencing any of that as well. Out of curiosity, are you on PC EU or NA?

    I have a friend that I introduced to the game and he played on EU and still doesn't seem to get issues. I've often been left baffled by many of the claims the community seems to make, so I might as well take this opportunity to get some insight from someone who is actively experiencing it.
    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
    PC US
    Characters:
    Niveth Othrril - Dunmer Stamina Dragonknight
    Rivayn Indunil - Dunmer Magicka Dragonknight
    Undetermined. - Undetermined.
    Throlomar - Altmer Magicka Necromancer
  • nihoumab14_ESO
    nihoumab14_ESO
    ✭✭✭
    I'd love to see them properly rework the original 4 classes to bring them up to the standards of design of warden/necro (lines for DPS/tanking/healing), add more unique and actually impactful buffs for each class/role (minor brutality or minor prophecy is great, but not the same kind of impactful that the buffs/debuffs from warden/necro are), add an additional skill to class and weapon line to give more variety, and add fix necro mechanics around corpses (design is fun, execution falls flat).

    Also, I would love to see more houses NOT available for crowns that are fun and exciting, and no more time limited houses unless it is a one off special like the Psijic Villa that doesn't need to be bought.
  • MartiniDaniels
    MartiniDaniels
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kambo wrote: »
    I think 99% will agree with you, but this won't happen, ESO has specific monetization system - "buy all you want instead of playing grinding", which is an opposite to WoW where "pay subscription, L2P and grind hard for all those rare mounts".
    From all the devs messages you can clearly see, they are not interested in keeping you spending time in game. They want you to spend money in game, but not time. That's why ESO has very small amount of grind (mostly for specific weapons like inferno staves, bows and mauls), but huge assortment of CS exclusive cosmetics. If not for sh**ty server performance, you may call ESO a VIP MMO in the market (pay and play, grind not needed), but from February I have no idea what they are doing if they allowed that disaster to go on live server despite all PTS negative feedback...

    I return from my cave to argue this for just a moment. I don't understand what you mean by saying there is no grind needed, because anyone who cares to play this game and most or all of its content actively does need to grind for gear and upgrades and everything, whether that means indirectly through grinding gold, or directly through grinding dungeons and trials. No matter what, if you like playing the game, you're going to spend time on it and grind for things. They like just changed Maelstrom so people playing on Normal can grind weapons and added perfected versions of them to Veteran mode to grind as well.

    The game absolutely does have grinding needed if you want to get into certain higher level activities or even just want to get a certain set of gear or something, making it literally the exact same as grinding rare mounts and gear in WoW.

    Yes, as I mentioned you need to grind vs RNG for some specific weapons. But other then that in comparison to WoW grind is not needed. I avoided MMORPG genre all my life simply because I hate grind and I abandoned them as soon as I saw grind wall but in ESO grind is very moderate. Really what do you need to grind for must-have? VMA, VDSA, VBRP plus some dungeons for specific builds (not must have gear)... some min-maxed trial drops, that's all. Of course you may get unlucky on some particular drop, happened to me too but overall you may build up meta character relatively fast.
    I don't consider getting gold a grind at all, thanks to daily writs you can have abundance of gold&mats... and crafting writs is very mild kind of grind, because they provide huge rewards for small time spend.. they are more like shortcut then a grind and you may do them on background, without paying much attention to what happens on screen.
  • Kambo
    Kambo
    ✭✭✭
    I'd love to see them properly rework the original 4 classes to bring them up to the standards of design of warden/necro (lines for DPS/tanking/healing), add more unique and actually impactful buffs for each class/role (minor brutality or minor prophecy is great, but not the same kind of impactful that the buffs/debuffs from warden/necro are), add an additional skill to class and weapon line to give more variety, and add fix necro mechanics around corpses (design is fun, execution falls flat).

    Also, I would love to see more houses NOT available for crowns that are fun and exciting, and no more time limited houses unless it is a one off special like the Psijic Villa that doesn't need to be bought.

    They absolutely should cut down the gold prices for houses, or offer more as rewards like they did with the Psijic Villa and that special one in Rimmen.

    Though, I'd prefer smaller houses just as much as big ones. Not everyone needs a super-castle. He says, knowing full and well that he owns a castle situated right next to an active volcano which is haunted by the ghost of an Imperial woman who spammed equilibrium.
    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
    PC US
    Characters:
    Niveth Othrril - Dunmer Stamina Dragonknight
    Rivayn Indunil - Dunmer Magicka Dragonknight
    Undetermined. - Undetermined.
    Throlomar - Altmer Magicka Necromancer
  • BRCOURTN
    BRCOURTN
    ✭✭✭✭✭
    @dhboy123 that sums up my entire sentiment while reading the OP perfectly.
  • preevious
    preevious
    ✭✭✭✭✭
    I agree with everything.
    Some of these changes may be less important than others, they'd still all be welcome.

    The difficulty slider would be the most difficult to pull off. Maybe each zone should have a vet version, like the dungeons/arena. And you'd toggle it the same way. The bulk of the code would already be there.
  • Susan_Sto
    Susan_Sto
    ✭✭
    I would like to see outfit selection, body + face markings, and adornment selection added to the Outfitters station and not just dye your current outfit.
    Edited by Susan_Sto on June 11, 2020 2:30PM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Kambo wrote: »
    Every example you've given is not at all something which is broken, and those purchases are not at all required. They aren't selling you fixes in regards to any of those three, you're just simultaneously too lazy/busy to get all of those again on another character, and you don't personally agree with the idea of selling those in the first place. I wasn't either when it came to Skyshards specifically, but I just don't buy them, so I don't have a reason to continue viewing it as a problem. It'd be different if, for example, you couldn't get the shards again on another character and had to buy them anyway.

    Careful, you might get moderated. You can't direct an insult to someone on these forums :D

    What I'm getting at is that those changes are simply testing the waters. If you haven't seen by now most of your requests or input will be ignored, especially that one on housing without it being placed into the crown store, then I don't know what to tell you.

    You should know by now they won't do any QoL without making bank off it. That's reality, and if you can't see that after nearly every simple recent QoL update of any kind is put on the shop, what more do you need to see?

    Another example of causing a problem and "fixing" it with a CS item is alliance change token being made AFTER they lock campaigns and One Tamriel.

    Yeah you can currently ignore all of what they have done, but that doesn't mean you will be able to continue doing so in the future. That's what I'm getting and and people need to understand.

    Lastly, you know, you are not the first to suggest any of what you wrote, yet it's been ignored for quite a bit of time. The reason is because someone who is on their team -- product manager or whatever title they wear that makes the decisions either doesn't care about your suggestions or they think they can make more profit by doing otherwise.

    If you don't believe this is the case, copy and paste that first post into the in-game feedback that Rich Lambert claims he reads. I have a spoiler for you: nothing will change. Not in the way you want it to at least.
  • Kambo
    Kambo
    ✭✭✭
    Kadoin wrote: »
    Kambo wrote: »
    Every example you've given is not at all something which is broken, and those purchases are not at all required. They aren't selling you fixes in regards to any of those three, you're just simultaneously too lazy/busy to get all of those again on another character, and you don't personally agree with the idea of selling those in the first place. I wasn't either when it came to Skyshards specifically, but I just don't buy them, so I don't have a reason to continue viewing it as a problem. It'd be different if, for example, you couldn't get the shards again on another character and had to buy them anyway.

    Careful, you might get moderated. You can't direct an insult to someone on these forums :D

    What I'm getting at is that those changes are simply testing the waters. If you haven't seen by now most of your requests or input will be ignored, especially that one on housing without it being placed into the crown store, then I don't know what to tell you.

    You should know by now they won't do any QoL without making bank off it. That's reality, and if you can't see that after nearly every simple recent QoL update of any kind is put on the shop, what more do you need to see?

    Another example of causing a problem and "fixing" it with a CS item is alliance change token being made AFTER they lock campaigns and One Tamriel.

    Yeah you can currently ignore all of what they have done, but that doesn't mean you will be able to continue doing so in the future. That's what I'm getting and and people need to understand.

    Lastly, you know, you are not the first to suggest any of what you wrote, yet it's been ignored for quite a bit of time. The reason is because someone who is on their team -- product manager or whatever title they wear that makes the decisions either doesn't care about your suggestions or they think they can make more profit by doing otherwise.

    If you don't believe this is the case, copy and paste that first post into the in-game feedback that Rich Lambert claims he reads. I have a spoiler for you: nothing will change. Not in the way you want it to at least.

    Saying you are lazy/busy is pretty far from an insult methinks, and if that wasn't what you were referring to in the highlighted bit, then I don't know what you might have viewed as an insult in the first place. But that's whatever.

    You know why people will generally refer to posts/replies like these as conspiracy theories? It's because you genuinely do believe that ZoS is doing nothing but breaking things and selling fixes, or that they will do so in the future based on things you see in the game that you don't like. Your entire argument hinges on the idea that you are outright correct, which is exactly what real life conspiracy theorists hinge on as well. They cling to any form of "evidence" they can find and ignore or otherwise argue against things that go against their beliefs. The crazy thing is that, just like real life conspiracy theorists, people have been making these same arguments about ZoS and ESO since like 2016 - 2017, and really nothing has made them waver their belief, and they cling to any bit of something that might support their argument.

    I genuinely don't mean to be insulting, I just don't understand where this conspiracy theory and outlook even comes from. Do you just view the people over at ZoS as money hungry demons seeking to do nothing to please the playerbase? Are you just so discontented with the game that you can't believe it just isn't enjoyable to you anymore, and that it's ZoS specifically acting to make it so players hate the game and view it as nothing more than a money machine? None of these things are realistic or reasonable claims whatsoever. Every argument I've seen like yours really just like to cling to whatever they can in order to push their personal agenda against the game, and I just don't get it. Why not just go play another game? Do you claim to love the game despite everything you so clearly don't like about it? That makes no sense, and the only one forcing a dislike of the game is yourself.

    ZoS has added in plenty of QoL features since I began playing a year after the game's launch, and they're still adding things in. They just added Antiquities which has a lot of cool stuff to offer players from a mount to furnishings to cosmetic rewards. And that Alliance Change Token you clung to with this reply? Yeah, players have been asking for this to be added for a while now. The locking of the campaigns and the addition of this token is coincidence at best, because you can't just ignore the fact that players wanted the token itself quite a while before the recent change to the campaigns.

    They also added in an Outfits system, which is something I definitely recall players wanting a lot, and you don't need to pay anything besides gold to access and use it. Then there's the storage chests and coffers which are available through things like Master Writs and Tel'Var Stones, and the Crown Store just the same for players who don't want to save up those things. There's the daily rewards system, the level up rewards system, the skills assistant, etc etc. You cannot honestly sit there and tell me that they did all of this only so they could squeeze money from the playerbase.

    Lastly, the whole point of my original post isn't that I expect everything or anything I wrote about in it to get added in the future. It's at best a wish list of things I'd like to see happen, and nothing more. I took the time to write it all out purely because I chose to. In the end I don't much care about whether any of them, save for the last one, gets added in or not. But I know for a fact that ZoS does see people's ideas on these forums and does implement some of them every now and then, so a guy can dream. I find it incredibly pessimistic that you speak all this and that like it's all some sort of conspiracy and that it's ruining the game, and then go back around and tell me nothing will change ever. It's hypocritical and if you truly believed that, you wouldn't be here arguing about this subject with people at all, as there would no longer be a good reason to do so. You would have just moved on to a different game. If you loved the game, you would at least have hope that things could change from the negative way you have chosen to view it, so at this point, why are you even still here arguing about this?

    Really I should ask myself the same question, because unlike my original post, all I feel like I'm doing is wasting time with this. You clearly won't change your outlook at all, so there is literally no point in arguing against you.

    I'm just going to recede into my metaphorical cave again and completely forget about this whole conversation.
    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
    PC US
    Characters:
    Niveth Othrril - Dunmer Stamina Dragonknight
    Rivayn Indunil - Dunmer Magicka Dragonknight
    Undetermined. - Undetermined.
    Throlomar - Altmer Magicka Necromancer
Sign In or Register to comment.