I've been playing ESO since 2015, back before One Tamriel even came out I think. Over that amount of time to now I've learned a lot, experienced more, and have developed some opinions and the desire to see some things happen or get changed in the future. To preface, I'm not talking about things like PvP lag and general performance issues people seem to have, because in my entire time playing the game I have never once had anything like that happen unless it was a problem with my own connection, so I simply cannot speak for a problem that I have not ever experienced.
I would like to see more mounts available at stablemasters.
Since the game launched we have had just the same like four basic horse mounts available at the stablemasters around the world. The prices for each one is outrageous, especially for new players who might feel they need a mount to get around quicker, and the only other option without doing things like Trials is to buy one from the Crown Store. With the addition of the Ebon Dwarven Wolf mount through the Antiquities system, I can say part of the problem is "fixed" but is not overall resolved. I suggest adding new mounts to the stablemasters and lowering the cost of each one to a maximum of 10,000 Gold. Even further, I suggest each stablemaster have a unique set of mounts available based around which zone they're in. Those in Morrowind will sell Guars and maybe even Kagouti, while those in the Alik'r sell Camels and other mounts of that sort, making mount collecting and variety more interesting for players who'd rather not spend much or anything on the Crown Store.
I would like to see more in-game ways to go about cosmetic customization.
This one seems like a no-brainer, especially thanks to Antiquities being added recently, but it needs to be said again. The lack of ways to obtain cosmetic items through all walks of gameplay is frustrating to me. Most times through in-game activities you unlock these things by finishing questlines, putting together runeboxes, doing dungeons, that kind of thing. But those are largely the only ways. There isn't anything like a costume vendor, or a hairdresser, or anything of that sort. The only way to change one's hairstyles or facial hair is to purchase appearance change tokens or hair style packs from the Crown Store, and most costumes are earned only through the few things I mentioned before. Antiquities itself rewards players with a few costumes and outfit styles and even body and head markings, which is very nice and a step in the right direction, but it simply has to go even further than that. The main thing I want to see in regards to this is the aforementioned hairdresser that allows you to change only your head and facial hair and add some more customization to it.
I would like to see more furnishing space for housing.
I made a separate post about this somewhat recently, so I'll simply go over the main points of it. I own the Ebonheart Chateau which normally has 350 traditional furnishing slots if you don't use ESO+, which I personally do not. This gets doubled if you do have the sub however, and with a lack of ways to increase the amount of slots you get without having the sub, I've constantly been dealing with the issue of getting close to having no more space, and not being able to remove anything without upsetting the overall look of my Chateau. I suggest allowing players to purchase more slots for their houses using gold, up to around 150 extra slots, thus allowing us to have more room for furnishings while still keeping the benefit ESO+ gives.
I would like to see level restrictions on learning motifs removed.
This one is entirely brand new, as in the desire for this sprouted mere hours ago as of writing this. A friend of mine recently got into ESO and I've been helping him out a bit and sending him some gifts, such as a generous sum of gold to help him out. I decided to get him the full set of Daggerfall Covenant armor motif chapters as a gift, and with the request that he gather as many of certain alchemy ingredients he can find, as my shoulder is a bit messed up at the moment and it prevents me from playing for too long. I did this not remembering that motifs above blue quality often cannot be learned without a specific crafting skill level. This makes no sense anymore and flat out needs to be removed. Anyone who learns these motifs for the outfit styles can access the appearances on new characters who don't have the crafting skill required, and you still need the style material to flat out craft items of that style in the first place. Restricting people from learning outfit styles, forcing them to level crafting skills even if they don't want to at the time, is just awful in my opinion. Virtually everyone just uses outfits or costumes now, so there is no point in the skill level restriction.
I would like to see more careful consideration of the timeline progression.
This is more of a lore thing, and I have talked about it extensively. I'm literally the person who asked and got the answer to this in the first place as a matter of fact. In ESO the game basically begin in 2E 582, and according to the progression philosophy of ESO, it should be assumed that the game begins for each new character in 582, and that the passage of time remains relative to each character and player. In a manner of speaking, this allows someone to decide within their personal narrative that the game has progressed by about two or so years, without upsetting any kind of "canon." There are a couple issues with this, though I should mention I do overall support this way of doing it. New players can often get confused about which events take place at which time, as characters often contradict themselves depending on which order one chooses to play. It feels like there is an intended and specific way of progressing through the game's stories despite their philosophy on timeline progression. To add to this, there is at least one specific mention I know of now which states that Euraxia Tharn conquered the city of Rimmen six years prior to the events of Elsweyr, with the specific date in which it happened being mentioned as well, placing the game straight at 582, thus contradicting the intended philosophy. Things like this need to just not happen flat out if they want to continue with their philosophy on it, otherwise the game's stories not only contradict each other, but the actual writers seem to as well. I suggest implementing a story progression helper for new players, and allowing everyone to choose which tutorial section they'd like to play through. And just as well, I'd suggest going back to older content and stories and changing some things to provide more context based on how one has progressed through the story. And finally, certain stories and their events which appear to very clearly happen after others need to have disclaimers attached to them in this story helper system, explaining that those stories happened after others to avoid people getting confused as well as potential continuity errors.
I would like to see personalities added which represent each playable race.
This one is honestly pretty simple and kind of falls into the same category as providing more in-game sources of cosmetic rewards, but I'd like to see new personalities added for each playable race, so that everyone can have their unique animation set based on which race they chose. I can't really go any further than this because there isn't much more to it.
I would like to see certain animation updates.
It's no secret that many animations in ESO still appear stiff and awkward. Out of these I specifically point out the sprinting animation as the biggest outlier. Honestly the default player animation set in general is pretty meh and should definitely receive an update, especially given how animation in the game appears to have gotten much better since launch, which I've noticed very recently in Greymoor while talking to Gabrielle.
I would like to finally see a new weapon type added into the game.
Many people have played around with this idea and asked for things like it. I don't really care what weapon type it is at this point, so long as a new one gets added. New classes are nice, and updates and changes to existing skill lines has proven both helpful and hurtful, as one should expect, but we need something new that everyone can access and utilize regardless of their class choice. My personal favorite ideas are that of a Spear and One-Handed and Rune. Spears have been a largely requested thing in TES in general over the past few years, and One-Handed and Rune is a playstyle I enjoy in every TES game I've played, and I'd love to see it make a return. Actually, Greymoor would have probably been the perfect time to do that, given how it's a return to Skyrim and that's the game in which the One-Handed and Magic combo became very popular. I suggest either of, or both of these ideas be refined and added into the game, but like I said, at this point I'd take any new weapon type.
I would like to see overland difficulty options for players to choose from.
It has been a very hot topic on these forums for a while. Everyone agrees that the overland is far too easy since One Tamriel made everything scale to each player. It also just seems logical that if the game can adjust to each individual player's level and skills that they would be able to modify that adjustment based around whether they would like the overland to be easier or more difficult. If this cannot be done like my uninformed mind believes it might, then simply change how much the overland scales to players so everyone has some level of actual difficulty when playing through it. Bosses should actually be proper boss fights for all players, regardless of the content they are a part of. Each one should be at least a moderate challenge for every player. If you ask me the Mulaamnir boss fight from Elsweyr seemed to edge very close to this, as I found it to be the most genuinely fun and challenging questing boss fight since my first time fighting Molag Bal back before One Tamriel. Molag Bal and Mulaamnir are the absolute bar for what questing boss fight should be like to me. In general, overland needs to be more difficult for every player, or it needs to be more difficult based around each player's chosen difficulty for it. Dungeons and Trials may exist and be a challenge, I know I found City of Ash 2 and Bloodroot Forge to be proper challenges, but that doesn't mean the overland content shouldn't be more difficult in general.
I would like to see Antiquities continue with each new DLC and Chapter.
This seems kind of pointless to say, but I felt I would anyway. Antiquities is genuinely one of my favorite systems in the entire game now. I absolutely love the lore of this series and Antiquities helps to provide more theories and ideas and everything, while also providing new items for players to uncover, such as mythic items and a unique mount. While it is almost definite that the system will continue to have new additions as time goes on, I just have to express how much I enjoy it. I originally decided to not buy Greymoor because I still had a backlog of DLC content I hadn't managed to get to yet, and so I was going to wait. But then after it came out I saw how great Antiquities was and immediately came to regret my decision, until I got lucky and managed to buy it. I haven't done a single thing from Greymoor besides Antiquities yet, and I am perfectly fine with that. Basically, I want the system to continue for as long as possible, and I want to see more unique rewards attached to it for the discerning adventurer. Updated racial motifs, mounts, pets, body and head markings, costumes, you name it, I want to see it as a part of this system.
I think that's everything on my mental list, at least as far as I can remember right now. Well, actually no, there is one that I find far more important than all of these even.
I would like to see new bundles for every DLC and previous Chapter in the game.
This I find extremely important. As it stands right now this game has so much DLC in it that in order to buy it all you'd need to spend like $100+ which is simply not friendly to anyone who's looking to get into it. ESO+ exists and provides DLC access, and allows you to save Crowns to buy them outright later, but no one should be forced to pay for a subscription just to have access to something because it's too expensive otherwise. Every story DLC and previous Chapter needs to be bundled together and put on the Crown Store for an absolute maximum of $50 - $60, with every Dungeon DLC being put into a bundle for a maximum of $30 - $40. I think these prices are fair given how much you're getting with each one. I think it's important to allow players to still buy DLCs and previous Chapters individually however, based on what they want at the time. But the bundles absolutely should exist for anyone who wants to outright own everything like most veteran players already do, thanks to them playing for so long and buying them as they're released. Most importantly though, and I do mean most importantly, neither of these bundles should ever increase in price as time goes on, and they should continue to be updated with DLCs and Chapters as they pass by and new ones are released.
That I think is definitely it this time. I'm not saying any of this out of displeasure or dislike or anything, it's simply what I would like to see. Well, save for the last one. Regardless of who you are and what you agree with here, you cannot deny how ridiculous the price for new players to buy each and every DLC has gotten. That absolutely needs to change.
In any case, I have spoken of what I would like to see, so I shall once again recede, only to lurk upon this post and read the replies. Have a good many.
Edited by Kambo on June 11, 2020 11:02AM
Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
PC US
Characters:
Niveth Othrril - Dunmer Stamina Dragonknight
Rivayn Indunil - Dunmer Magicka Dragonknight
Undetermined. - Undetermined.
Throlomar - Altmer Magicka Necromancer