THEDKEXPERIENCE wrote: »Thevampirenight wrote: »shaielzafine wrote: »They said a while back that they're making patch files be less and less. It worked for PC. Maybe you guys were supposed to get like 100GB instead? I don't know. Maybe it's like performance improvements they keep talking about. They're aware and working on it.
All I know is I really feel for Console players after seeing that.
Don’t. Every console player should have automatic downloads on.
Thevampirenight wrote: »Thevampirenight wrote: »I know its a joke and a meme that Pc is considered the better platform and all but Consoles shouldn't have to download 56.82GBs. >.<
It's also undeniably true.
Even so, one could think they could have improved the process on consoles at least when it comes downloading things.
Is it perhaps simply due to the way console update game files? I have noticed that simple fixes with games such as No Mans Sky and Ark Survival also have vary large updates for such "simple" fixes. That makes me think it's due to the design of consoles rather than individual development companies.
This is a known situation that console owners have faced across the board, but the verbiage used by ZOS for Update 25 made it seem like they had figured out a way to, in their words, "greatly reduce" this difference between PC and console patch sizes.
Were it not for that claim in Update 25, I wouldn't have blinked an eye at the update size because it's been pretty consistently 30+GB for all substantial updates the last couple years.
For reference on other "Chapters":
- Greymoor - 56.82GB (Xbox) / 6.64GB (PC) {*856% larger on console}
- Elsweyr - 57.73GB (Xbox) / 7.94GB (PC) {*727% larger}
- Summerset - 48GB / 12.5GB (PC) {*384% larger}
- Morrowind - 32.62GB (Xbox) / 8.71GB (PC) {*375% larger} (fwiw, the entire game was 46.78GB (Xbox) including Morrowind at this time)
Recent, non-chapter DLCs for Xbox have been:
- Dragonhold - 58.5GB (Xbox) / 3.81GB (PC) {*1,535% larger}
- Scalebreaker - 58.14GB (Xbox) / 2.7GB (PC) {*2,153% larger}
**For further reference, Update 25 which was a re-download of the entire game amounted to only 68GB (Xbox) / 64.22GB (PC). {**Only 6% larger)
Looking at the above charts, on a comparison of chapter download sizes, Update 26 showed the largest discrepancy to date between PC and Xbox, so Update 25's so-called reduction in console download size doesn't appear to have made quite the impact we were led to believe.
This on PC ZOS uses their own patcher who can make changes to the library files.
On console they have to use the install tools they are given. So if they change an tiny thing like an small missing texture they probably have to download the file again.
TequilaFire wrote: »I don't see what the big deal is, I went to sleep and then woke up and played Greymoor.
On PS4.
This on PC ZOS uses their own patcher who can make changes to the library files.
On console they have to use the install tools they are given. So if they change an tiny thing like an small missing texture they probably have to download the file again.
I am afraid that this is the case. Everything is compressed, but that doesn't help a lot when you have to download some huge 100 MB file because some little 10 KB doodad changed.TequilaFire wrote: »I don't see what the big deal is, I went to sleep and then woke up and played Greymoor.
On PS4.
Everyone knows your story, Mr Van Winkle. I am just surprised no one wondered why your hair was down to your ankles and you had missed several birthdays?
Thevampirenight wrote: »I don't play on console but wow what is this?
Sorry I found this really odd and would like to see an official explanation for our Console playing players.
I know its a joke and a meme that Pc is considered the better platform and all but Consoles shouldn't have to download 56.82GBs. >.<
Blacknight841 wrote: »Thevampirenight wrote: »Thevampirenight wrote: »I know its a joke and a meme that Pc is considered the better platform and all but Consoles shouldn't have to download 56.82GBs. >.<
It's also undeniably true.
Even so, one could think they could have improved the process on consoles at least when it comes downloading things.
Is it perhaps simply due to the way console update game files? I have noticed that simple fixes with games such as No Mans Sky and Ark Survival also have vary large updates for such "simple" fixes. That makes me think it's due to the design of consoles rather than individual development companies.
This is a known situation that console owners have faced across the board, but the verbiage used by ZOS for Update 25 made it seem like they had figured out a way to, in their words, "greatly reduce" this difference between PC and console patch sizes.
Were it not for that claim in Update 25, I wouldn't have blinked an eye at the update size because it's been pretty consistently 30+GB for all substantial updates the last couple years.
For reference on other "Chapters":
- Greymoor - 56.82GB (Xbox) / 6.64GB (PC) {*856% larger on console}
- Elsweyr - 57.73GB (Xbox) / 7.94GB (PC) {*727% larger}
- Summerset - 48GB / 12.5GB (PC) {*384% larger}
- Morrowind - 32.62GB (Xbox) / 8.71GB (PC) {*375% larger} (fwiw, the entire game was 46.78GB (Xbox) including Morrowind at this time)
Recent, non-chapter DLCs for Xbox have been:
- Dragonhold - 58.5GB (Xbox) / 3.81GB (PC) {*1,535% larger}
- Scalebreaker - 58.14GB (Xbox) / 2.7GB (PC) {*2,153% larger}
**For further reference, Update 25 which was a re-download of the entire game amounted to only 68GB (Xbox) / 64.22GB (PC). {**Only 6% larger)
Looking at the above charts, on a comparison of chapter download sizes, Update 26 showed the largest discrepancy to date between PC and Xbox, so Update 25's so-called reduction in console download size doesn't appear to have made quite the impact we were led to believe.
I guess this was the first time it didn't actually increase in update size fro chapter to chapter.
Morroiwnd to Summerset = 50% increase in download size
Summerset to Elswery = 20% increase in download size
Elswery to Greymoor = 2% decrease in update size!!!
LadyLethalla wrote: »I currently have less than half the speed I would usually have (50mbps instead of 115mbps) due to a network fault, so my download took 8 hours on PS4. Could have been worse... if the patch had been released two weeks ago, I would have been waiting until now to play, I reckon. As it is I have to wait until after dinner tonight
I pay for 300mbps but am currently only receiving 5mbps, My console has been downloading now for over 21 hours straight and we still havent gotten any response from ZOS. Seems like them freaking liars are trying to sit it out.