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The Problem with MMO's and Hats.

dillonES
dillonES
First off I know this post is going to get met with the generic ("Why make this post?", "Why do you care?", "It's just a part of the game." "There are more important matters."etc...) ,but i'm making it anyway. Now lets discuss how every MMO I've played has had there hats, and hood's disable your characters hair with of course a possible 1 to 2 percent exception to that rule, I believe this trend has gone on too long, i'm assuming after many years companies just figured they'd get away with it, and of course they have, because of player reasonings such as, ("Give them time.", "Not all hats will be like that.", "MMO's in general will fix this eventually.", "Just deal with it.", etc...) There is no fix, and i'm not just talking about ESO this will persist as long as they can get away with it these companies have more than enough money, and resources to fix every single hat in the game they just don't want to because players are "dealing with it." for the time being. Well i'm done calling it part of a game from now on i'll call it what it is, a Bug/Laziness. I'd rather have hair clip through the hat then disappear completely, but even that doesn't have to happen because they could fix the hairs individually to not cause that as well, anyways that's my post.
Edited by dillonES on June 10, 2020 2:26AM
'Devourer of Sweetrolls"
  • kargen27
    kargen27
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    Ten hairstyles and ten hats. That is 100 unique looks that must be created. The hair disappears because basically the hat replaces the hair.
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.
  • Glurin
    Glurin
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    kargen27 wrote: »
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.

    Eh, tough call on that one. I guess it would depend on which hair/hat combinations and how bad the clipping is.
    "The man who learns only what others know is as ignorant as if he learns nothing. The treasures of knowledge are the most rare, and guarded the most harshly."
  • kargen27
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    Glurin wrote: »
    kargen27 wrote: »
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.

    Eh, tough call on that one. I guess it would depend on which hair/hat combinations and how bad the clipping is.

    I imagine piggy tails sticking out a fedora. Or a mohawk sticking out a bathing cap. Actually that one might be kinda cool.
  • Sephyr
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    kargen27 wrote: »
    Ten hairstyles and ten hats. That is 100 unique looks that must be created. The hair disappears because basically the hat replaces the hair.
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.

    Unfortunately, most of this is true. I personally used to mesh hairs for Skyrim and I'd often get requests to make them work with headwear compatibility and clipping. The thing is, for one hairstyle one has to go through every single piece of headwear to make it look decent. It may not seem like much of an issue, but there's more that goes into it than just clicking and moving parts of the mesh. UV unwrapping is rather time consuming, especially if you have to do it by hand.

    It's not laziness that's stopping them, it's the fact that there's 112 hairstyles in the game for Man/Mer/Beast races with 9 of them unreleased. That's a lot to sift through just for someone who doesn't like that a particular headwear doesn't show their hair compared to the sheer number of articles of headwear out there. I'd flat out hand in my resignation if someone gave me that task this late in the game's life.
  • twev
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    Sephyr wrote: »
    kargen27 wrote: »
    Ten hairstyles and ten hats. That is 100 unique looks that must be created. The hair disappears because basically the hat replaces the hair.
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.

    Unfortunately, most of this is true. I personally used to mesh hairs for Skyrim and I'd often get requests to make them work with headwear compatibility and clipping. The thing is, for one hairstyle one has to go through every single piece of headwear to make it look decent. It may not seem like much of an issue, but there's more that goes into it than just clicking and moving parts of the mesh. UV unwrapping is rather time consuming, especially if you have to do it by hand.

    It's not laziness that's stopping them, it's the fact that there's 112 hairstyles in the game for Man/Mer/Beast races with 9 of them unreleased. That's a lot to sift through just for someone who doesn't like that a particular headwear doesn't show their hair compared to the sheer number of articles of headwear out there. I'd flat out hand in my resignation if someone gave me that task this late in the game's life.

    Deving for a paycheck is what devs do.

    If the job required you to work on details you didn't feel like doing - you'd quit?

    Edit to add: I'll bet there are a lot of interns who'd do that job just for the experience and exposure from that kind of task.
    Edited by twev on June 10, 2020 3:11AM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.

    PC/NA
  • Sephyr
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    twev wrote: »
    Sephyr wrote: »
    kargen27 wrote: »
    Ten hairstyles and ten hats. That is 100 unique looks that must be created. The hair disappears because basically the hat replaces the hair.
    I have no real way of knowing but I am guessing you are in the minority when wanting hair to clip though a hat.

    Unfortunately, most of this is true. I personally used to mesh hairs for Skyrim and I'd often get requests to make them work with headwear compatibility and clipping. The thing is, for one hairstyle one has to go through every single piece of headwear to make it look decent. It may not seem like much of an issue, but there's more that goes into it than just clicking and moving parts of the mesh. UV unwrapping is rather time consuming, especially if you have to do it by hand.

    It's not laziness that's stopping them, it's the fact that there's 112 hairstyles in the game for Man/Mer/Beast races with 9 of them unreleased. That's a lot to sift through just for someone who doesn't like that a particular headwear doesn't show their hair compared to the sheer number of articles of headwear out there. I'd flat out hand in my resignation if someone gave me that task this late in the game's life.

    Deving for a paycheck is what devs do.

    If the job required you to work on details you didn't feel like doing - you'd quit?

    A couple of things here;

    You assume that they'd immediately hand this out this late in it's life cycle. The thing is, it's quite time consuming and expensive to backtrack on previously made art assets, especially meshes. It's easier to change and optimize a texture than it is to change a mesh where it works with already existing art assets. Generally when something like that is called for (and it's a very rare thing mind you), it's generally outsourced. So those developing in-house art assets aren't going to get that job and if they do it's usually more versed for singleplayer environments where development isn't on such a tight schedule that live services are.

    Second, if a call to do such was implemented, it would be far cheaper to outsource those models as current in-house art asset creators won't be overworked with the workload they already have (IE; New content). If that somehow took away my ability to keep on the proper workflow, I'd lose my job anyways. It's easier to cut ties and find something else than it is to work in chaos like that.

    Edit: Interning is a completely different story. A lot of those are underpaid and are worked to the bone. And if people don't think it's that big of a deal, https://www.zenimaxonline.com/careers <- Apply.
    Edited by Sephyr on June 10, 2020 3:29AM
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