Has anyone considered / suggested scaling just the health penalty with vamp stages?
I know i've read people suggesting the damage scale, but what if the damage stayed the same and just the base health penalty scaled? Such as:
Stage 1 - keep the base 20% health damage increase per second,
Stage 2 - drops to 15% increase,
Stage 3 - drops to 10% increase,
Stage 4 - drops to 5% or 0?
Probably a moot point at this **pun intended** "stage" of the game, but it could be a viable alternative.
Thoughts?