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Blood Frenzy - Health penalty scaling with stage increase

DT-ARR
DT-ARR
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Has anyone considered / suggested scaling just the health penalty with vamp stages?

I know i've read people suggesting the damage scale, but what if the damage stayed the same and just the base health penalty scaled? Such as:

Stage 1 - keep the base 20% health damage increase per second,
Stage 2 - drops to 15% increase,
Stage 3 - drops to 10% increase,
Stage 4 - drops to 5% or 0?

Probably a moot point at this **pun intended** "stage" of the game, but it could be a viable alternative.

Thoughts?
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