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Guilds: What are your requirements for guild members to get into trial runs?

UGotBenched91
UGotBenched91
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So, guilds what are your requirements for guild members to start joining trials and/or vet trials?

I’ve been in guild that allow anyone in normal trials as long as 160cp. No gear requirements.

Ive been in others who won’t allow anyone until 300cp and DPS need 15K+ DPS to 6 million health dummy , healers have to have 4 mandatory sets as well as tanks. This was even true for just the learning practice normal trial runs.

I prefer the first option but I’m more casual. Quit the more hardcore guild as I can understand those kind of requirements for harder trials but seemed elitist to have requirements just for learning trials.
Edited by UGotBenched91 on May 27, 2020 1:29PM
  • BloodMagicLord
    BloodMagicLord
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    For veteran trials, at an entry level, at least CP 300 and probably 40k or 50k+ on an iron atronach parse, just to establish that the player has a general idea of what they're doing (there's no point in taking people through trial training if they haven't even got the basics down), and tanks and healers should have at least a couple of basic buff sets farmed, and use warhorn as their main ulti (and know how to tank + heal at a fundamental level).
    For harder trials you'd have to increase these requirements further because some mechanics become an absolute nightmare otherwise.
    PC EU | Tank | Immortal Redeemer | Gryphon Heart
    STOP CLASS HOMOGENISATION
  • BloodMagicLord
    BloodMagicLord
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    I think when my guild first started we didn't have any actual requirements besides 300 CP, which was a mistake in hindsight, there should have been a DPS requirement from the start.
    Over time we progressed from absolute noob group to vAS+2 and by that point we had a req of 60k (but this is low for a guild at that level, you'll usually see 70-80 or even more, but I don't really put much stock in iron atro parses for anything other than establishing a basic level of competence, actual trial dps + awareness is more more important and representative IMO)
    PC EU | Tank | Immortal Redeemer | Gryphon Heart
    STOP CLASS HOMOGENISATION
  • Mortiis13
    Mortiis13
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    What do I need for gear to archive 50k dps aka what stats are important? Weaving and so on is all practiced well, also block/swap cancel.
    I playing mainly pvp and want to see some higher tier pve stuff in the near future. Also to get some armor stuff for pvp builds ^^
  • UGotBenched91
    UGotBenched91
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    Mortiis13 wrote: »
    What do I need for gear to archive 50k dps aka what stats are important? Weaving and so on is all practiced well, also block/swap cancel.
    I playing mainly pvp and want to see some higher tier pve stuff in the near future. Also to get some armor stuff for pvp builds ^^

    Ha right, I’m no where near that. I’ll keep working my dps but I think I’m meant for the healer and tank life
  • Suddwrath
    Suddwrath
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    It depends on the guild and the purpose of the run. Is it for training, gear, progression, high score? Normal or vet?

    If I was leading a normal trial run, the only requirements would be 1) Be at least 160cp and 2) Be in voice chat. The 160cp is mostly just in case that player picks up a piece of gear that they don't need but someone else does, and if they have less than 160cp nobody will want that gear. The voice chat is just to keep the run organized. DPS really isn't that important for normal trials as they can all be easily cleared even with low DPS. Most normal trials can be cleared with a single healer and even a single tank, so there isn't much pressure for those roles to be fully geared out which will also allow for another DPS or two to join the group.

    My requirements for veteran trials are different, and they vary based on the trial:
    Craglorn trials (Aetherian Archive, Sanctum Ophidia, and Hel Ra Citadel)
    -DPS: Minimum of 20k
    -Healer/tank: Must have a combined total of at least 4 unique support/group sets (Olorime, Torug, Alkosh, etc).
    -Experience: Must have previously cleared the trial on normal.

    DLC trials (Maw of Lorkhaj , Halls of Fabrication, Asylum, Cloudrest, Sunspire, Kyne's)
    Training Run
    -DPS: Minimum of 35k
    -Healer/tank: Must have a combined total of at least 4 unique support/group sets.
    -Experience: Must have completed all of the Craglorn trials on hardmode and the DLC trial on normal.
    Leaderboard Run
    -DPS: Minimum of 45k
    -Healer/tank: Must have a combined total of at least 4 unique support/group sets.
    -Experience: Must have completed all of the Craglorn trials on hardmode and the DLC trial on vet.

    *The DPS parses mentioned above are done on a robust skeleton, so iron atro parses would need to be higher.
    Edited by Suddwrath on May 27, 2020 2:14PM
  • satanio
    satanio
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    We have a hierarchy of ranks:
    Member: Default rank, activities for this rank provided by the guild consist of normal trials and veteran dungeons.

    DD can be promoted to next rank, once it completes all of the Craglorn normal trials, has 300 CP and can parse 25k solo on 3mil. target dummy.
    Tanks and healers dont need to meet the dps req, they only need specific sets.

    Adept: Activities for this rank provided by the guild consist of vDSA, veteran Craglorn trials and occasionaly their HMs or DLC trials , DLC HM s

    DD can be promoted to the next rank, once it completes all of the Craglorn vet trials, vMA, vDSA, has 500 CP and can parse 50k in a trial party on a big trial dummy.
    Tanks and healers dont need to meet the dps req, they only need specific sets (more).

    Hero: Activities for this rank provided by the guild consist of veteran DLC trials and HMs, vet Blackrose Prison, HMs of DLC dungeons.

    DD can be promoted to the next rank, once it completes all of the vet trials, vet BRP HM, HM of (Scalecaller, Fang Lair, Malatar, Frostvault), has 810 CP and can parse 60k in a trial party on a big trial dummy without obvious cheese (No rele, no siro, 17k hp unbuffed, no Major Vuln debuff on the dummy).
    Tanks and healers dont need to meet the dps req, they only need specific sets. (even more)


    Veteran: Activities for this rank provided by the guild consist of dlc vet trial HMs, achievement progressions (speed, no death etc.).
    Edited by satanio on May 27, 2020 2:38PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • hregrin
    hregrin
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    We have various rosters ordered by skill level.

    The first one is open to anyone past level 50 and runs mainly normal trials, with the occasional veteran discovery run. We only ask people to have a setup that fits their role, but nothing optimized. People stay in that roster until they get some stuff and learn to play their role.

    The second one runs veteran Craglorns and some easier DLC. They can clear vAS and vCR in +0 most of the time. They do some vMoL discovery runs but usually don't go past the twins. People stay there until they have multiple gear setups available and can play their role properly. We require 55/60k on the Iron Atronach dummy for DDs, correct uptimes and survivability.

    The third one will run most veteran trials. That is the top roster for most players. They can clear vCR+2, vHoF, vMoL, vSS, and are working on vAS+2 (but the multiple bugs have set us back).

    Then we have the fourth and last roster that is currently being created, and accessible only to the top players of our guild. The goal is to build a group of players capable of clearing vCR+3, vSS HM, vMoL HM with a P3 nuke strat, that kind of things. It will take some time to get there but we're actively working on it.

    This system allows us to offer our members contents that fit their skill level, and help them give their best.
  • MEBengalsFan2001
    MEBengalsFan2001
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    So, guilds what are your requirements for guild members to start joining trials and/or vet trials?

    I’ve been in guild that allow anyone in normal trials as long as 160cp. No gear requirements.

    Ive been in others who won’t allow anyone until 300cp and DPS need 15K+ DPS to 6 million health dummy , healers have to have 4 mandatory sets as well as tanks. This was even true for just the learning practice normal trial runs.

    I prefer the first option but I’m more casual. Quit the more hardcore guild as I can understand those kind of requirements for harder trials but seemed elitist to have requirements just for learning trials.

    Let's talk about tank and healer sets requirements. It so that the tanks and healers don't overlap their gear set bonuses for group buffs. By having multiple sets you can ensure that your support roles are providing a variation of buffs.

    As far as parsing at a sparring target vs. actual damage in a dungeon. I have ran with plenty of 90K DPS and in most cases these players can't do that damage in the trial or dungeon because of mechanics and other variables such as not using the same gear set, not getting all the same buffs, etc...

    As for getting 15K+ at the 6M dummy with the gear you will use in a trial/dungeon that is definitely doable, just practice.

    As for normal vs. Vet trials; I do recommend joining up with others either PUG group or your guild to run the trials on normal. This way you get to see the trial and its mechanics. Run each trail a few times to learn the base trial and mechanics. When you go into vet, let others know it is your first time in vet as there are some additional mechanics you need to know about.

    IMO...normal trials you do around 160+ to get the normal gear. When you hit 300+ and if you found a good group to run with you can start doing vet though many may kick you at 300 and they may want you to be at 600+.

    Edited by MEBengalsFan2001 on May 27, 2020 4:06PM
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