Why does that guy come around with pvp again?
It´s quite simple. PvP is the only endgame (in terms of char progression) content that is player created.
Kiralyn2000 wrote: »
Personally, though, I find pvp (ignoring the Horrible Toxic Player problem) to be mind-numbingly repetitive. Two or more people hitting/shooting each other til they fall down, over and over and over, same as it ever was. An endless Groundhog Day of identical repetitive death & respawn.
I find this amusing with the current situation in our country (the US anyway) where people are being asked to wear a mask. I know a lot of people that complain about it and refuse to do it. I don't know how widespread facial tracking is in the US as of yet, but I know it's fairly common in China. You know what one of the side effects of mask wearing is? Facial tracking either won't work or will be much less effective. Not only that, but who as a kid didn't think it would be cool to walk around in public wearing a mask? Before now, some banks wouldn't let you walk in with a hat or sunglasses, but now you're asked to wear a mask! The kid in me thinks it's great that I can wear a ninja mask in public and not only get odd looks, but people will now give me those looks if I DON'T wear one.OP wrote:They have cameras in supermarkets that track peoples movements. AI can spot your face. Walmart, BestBuy, WholeFoods, etc will share the data with each other mark my words.
Before now, some banks wouldn't let you walk in with a hat or sunglasses, but now you're asked to wear a mask!
This is not an eso problem. It is an MMORPG problem. You will see in my forum history, I have brought this type of stuff up. I wanted to make YT vids on MMO economies and lifecycles. However, I am too lazy to fully write a script and make the vid. I said in one of my post, "If someone finds the formula to keep an MMO alive, they may be given an nobel prize" because, at that point they would have solved an age old economic problem. NO MMO has found this solution. NONE. At 50 years, they might have something. At 100 years, they are close. At 200 years, pass out the nobel prize.
Now here is the video I was talking about.
https://www.youtube.com/watch?v=sLYQxdRbDes
Change the b-word (lol) with ZoS and see if it hears familiar.
Since MMOs can't have an end....holy crap...wait a minute is this an MMO problem or an internet engagement problem?
Think about it, even facebook can be seen to be the same....
You see, facebook, they keep you engaged by chaining you to a never ending scroll of data. They use things like likes, notifications, etc to keep feeding your brain short highs. You sustain the short highs by continuing to scroll down the endless texts and photos. Your brain is trying to consume it all but it can't. Your brain get's use to grabbing these short highs and it spills out into the real world. Facebook IS a DRUG....
Why do you think tiktok is so popular? Instead of watching 30 min vids, you can consume the short vid, get the high, and move on to the next....who has tiktok here? Who has facebook here?
I quit social media way back in 2014. MMOs will incorporoate what facebook did to our brains and look to make short term goals to give us a high. Then remove it and switch it to another.
The intenet, has made our brains more impulsive. Facebook is gathering the data we happily give away to create the ultimate use case for advertising. This will then be able to predict more than what you want to buy. Facebook will sell this persona (i don't know what it's called a human representation of data) to other companies and it will be incorporated into MMOs, Vid Games, Movies, EVERYTHING!!! Sorry I forgot google is doing the same as well....
Facebook created their dating app for that, google created stadia for that reason as well. It's all for your data. Once they have that persona, they can start making the MMO lifecycle extend passed 200 yrs. They won't need your feedback, they got the feedback from your raw unfiltered comments, thoughts, lust off the internet. (google was speaking to a prominent adult site for their data. They probably made a deal to use their YT algorithms to see what parts people are interested in)
When they obtain what you lust for, what you pay for and what you think....They have your decision making as a human....
Oh and I forgot, simply getting off the internet won't stop this. They have cameras in supermarkets that track peoples movements. AI can spot your face. Walmart, BestBuy, WholeFoods, etc will share the data with each other mark my words.
Presidential polls will be a thing of the past. They will predict easily with the persona.
I can't believe I didn't see how this all ties together...
They called me a madman...
Before now, some banks wouldn't let you walk in with a hat or sunglasses, but now you're asked to wear a mask!
I will assure you that the bank(s) I work for will ask you to show your face if you come in. You can put your mask back on *after* the cameras and people got a good look at you. Not until.
This is not an eso problem. It is an MMORPG problem. You will see in my forum history, I have brought this type of stuff up. I wanted to make YT vids on MMO economies and lifecycles. However, I am too lazy to fully write a script and make the vid. I said in one of my post, "If someone finds the formula to keep an MMO alive, they may be given an nobel prize" because, at that point they would have solved an age old economic problem. NO MMO has found this solution. NONE. At 50 years, they might have something. At 100 years, they are close. At 200 years, pass out the nobel prize.
Now here is the video I was talking about.
https://www.youtube.com/watch?v=sLYQxdRbDes
Change the b-word (lol) with ZoS and see if it hears familiar.
Since MMOs can't have an end....holy crap...wait a minute is this an MMO problem or an internet engagement problem?
Think about it, even facebook can be seen to be the same....
You see, facebook, they keep you engaged by chaining you to a never ending scroll of data. They use things like likes, notifications, etc to keep feeding your brain short highs. You sustain the short highs by continuing to scroll down the endless texts and photos. Your brain is trying to consume it all but it can't. Your brain get's use to grabbing these short highs and it spills out into the real world. Facebook IS a DRUG....
Why do you think tiktok is so popular? Instead of watching 30 min vids, you can consume the short vid, get the high, and move on to the next....who has tiktok here? Who has facebook here?
I quit social media way back in 2014. MMOs will incorporoate what facebook did to our brains and look to make short term goals to give us a high. Then remove it and switch it to another.
The intenet, has made our brains more impulsive. Facebook is gathering the data we happily give away to create the ultimate use case for advertising. This will then be able to predict more than what you want to buy. Facebook will sell this persona (i don't know what it's called a human representation of data) to other companies and it will be incorporated into MMOs, Vid Games, Movies, EVERYTHING!!! Sorry I forgot google is doing the same as well....
Facebook created their dating app for that, google created stadia for that reason as well. It's all for your data. Once they have that persona, they can start making the MMO lifecycle extend passed 200 yrs. They won't need your feedback, they got the feedback from your raw unfiltered comments, thoughts, lust off the internet. (google was speaking to a prominent adult site for their data. They probably made a deal to use their YT algorithms to see what parts people are interested in)
When they obtain what you lust for, what you pay for and what you think....They have your decision making as a human....
Oh and I forgot, simply getting off the internet won't stop this. They have cameras in supermarkets that track peoples movements. AI can spot your face. Walmart, BestBuy, WholeFoods, etc will share the data with each other mark my words.
Presidential polls will be a thing of the past. They will predict easily with the persona.
I can't believe I didn't see how this all ties together...
They called me a madman...
Kiralyn2000 wrote: »Why does that guy come around with pvp again?
It´s quite simple. PvP is the only endgame (in terms of char progression) content that is player created.
Which is why we're stuck with this plague of high-profit yearly shooter releases (CoD, Battlefield, etc), because it frees the devs from actually having to work at making content, because they get all the free "content" that is "player created".
Personally, though, I find pvp (ignoring the Horrible Toxic Player problem) to be mind-numbingly repetitive. Two or more people hitting/shooting each other til they fall down, over and over and over, same as it ever was. An endless Groundhog Day of identical repetitive death & respawn.
(Did some Counterstrike / Quake / Unreal Tournament back when they were relatively new. I did the battleground pvp rank grind in WoW, back before Arenas, to rank 9 or 10. I stepped a foot in the pvp modes of a handful of games since then - Neverwinter, Secret World, Dark Zone in the Division, etc. Haven't set foot in pvp since. It's obnoxious. And, as I mentioned, stupidly repetitive, beyond the dreams of PvE content.)
I just thought this video might interest you: https://www.youtube.com/watch?v=dmXcjvL9VSc
Sam Vaknin is an author and known for self-help material on narcissistic personality disorder. In this video he brings up a lot of material related to social media and what it does to our brains. And yes, what social media is doing is the very same thing game companies have started tapping into as well. Achievements in games is one of those things for example.
I realized that I felt happy building software and seeing it work.Sitting down and thinking about the problem and making a solution was really fun. Now I want to go back and fire up my math and art skills. I almost forgot how good it felt to solve problems using my two hands because I was on the internet constantly wasting my time on it. Of course I couldnt do cold turkey. Honestly, I am a jack of all trades type of person. I didn't know what I wanted to do with my life. Now that I see how I can build software to sate my need to know all, I have decided this year to put my main knowledge into software/computer science.(I already had the degree but still wasn't going to commit) Now my ACM subscription allows me to use the internet for learning purposes, the way I should have been using it for.
MEBengalsFan2001 wrote: »Kiralyn2000 wrote: »Why does that guy come around with pvp again?
It´s quite simple. PvP is the only endgame (in terms of char progression) content that is player created.
Which is why we're stuck with this plague of high-profit yearly shooter releases (CoD, Battlefield, etc), because it frees the devs from actually having to work at making content, because they get all the free "content" that is "player created".
Personally, though, I find pvp (ignoring the Horrible Toxic Player problem) to be mind-numbingly repetitive. Two or more people hitting/shooting each other til they fall down, over and over and over, same as it ever was. An endless Groundhog Day of identical repetitive death & respawn.
(Did some Counterstrike / Quake / Unreal Tournament back when they were relatively new. I did the battleground pvp rank grind in WoW, back before Arenas, to rank 9 or 10. I stepped a foot in the pvp modes of a handful of games since then - Neverwinter, Secret World, Dark Zone in the Division, etc. Haven't set foot in pvp since. It's obnoxious. And, as I mentioned, stupidly repetitive, beyond the dreams of PvE content.)
I like game companies where the developer provides the development tool to its community for community generated content. Some of the better designed content came from the community and not the developer. NWO had this until last year and some of the best content was developed by players and not the developer. I see no issues with developers using player created content to extend their game, especially if the content is FREE. When content is package and cost us players money than it becomes a problem.
As for what the OP said, you can avoid quite a bit of being tracked by using smaller mom and pop stores and avoid purchasing items online or in larger retailers. The thing with tracking us though they are using that info to ensure that the companies are making and offering products that we are more incline to buy to reduce their overhead and increase their profits. It has been done for years now and it is only getting easier with increase in data that is available.
I play MMOs to escape reality for a bit. Living in the fake world isn't living; it is hiding. Hiding is fine in colder months if you don't enjoy the colder weather but with summer and warmer weather my time on the game will be minimal as there is just so much to do outside and that to me is living, enjoying the sun, the beaches, lakes, biking, walking, jogging, running, drives, camping, family, BBQ's, etc...
robertthebard wrote: »
You mean the things like "hey, you're standing on the edge of a pit, and there's a bunch of mobs in it that can't hit you so you can level up" mods that were in NWO? Yeah, not exactly "quality" content, but was the type of exploitive content that got the system neutered. Too bad though, it was a great idea, but like all things, let a bunch of gamers get around it, and BOOM. I've got some friends that did some fantastic things in Neverwinter Nights, the BioWare version, and I would have loved to see what they came up with.
All the devs do it because they fail to come up with long term engaging/working endgame content.
If ZOS or Blizzard had managed to put in meaningful pvp content allowing for participation on all skill levels (this only works with chaotic open world large scale pvp imo) they wouldn´t have the issues trying to raise participation and player engagement with unfun/unhealthy grinds or rgn lotteries.
Why does that guy come around with pvp again?
It´s quite simple. PvP is the only endgame (in terms of char progression) content that is player created. Meaning IF it works it´s low maintenance for the developers - with at the same time HUGE engagement potential (it´s one of the last gameplay elements that requires the social aspect of mmos which keeps people hooked playing - with and against other players that become friends and mortal enemies).
PvE can´t provide that amount of content unless it´s unreasonably difficult to complete - which doesn´t fit for their playerbase - because it requires dev time to create.
What´s hard about that is providing a pvp environment that:
a) simply works
b) allows a large portion of the playerbase to participate in a meaningful way
ESO and virtually any game since daoc failed horribly at point a).
They did reasonably well regarding point b) in the beginning apart from obvious mistakes like huge grps, crown on grplead, mappin on group members (organisation reduces the ability to participate).
Which they then ironically managed to make worse by reducing population caps and massively increasing ttk over the course of the game (less pop means it´s easier to organize large parts of the remaining playerbase - see above about organisation // higher ttk meaning that lucky wins or wins on an unaware player become less frequent/likely resulting in a "never die" mentality instead of "die => better luck next time").
robertthebard wrote: »MEBengalsFan2001 wrote: »Kiralyn2000 wrote: »Why does that guy come around with pvp again?
It´s quite simple. PvP is the only endgame (in terms of char progression) content that is player created.
Which is why we're stuck with this plague of high-profit yearly shooter releases (CoD, Battlefield, etc), because it frees the devs from actually having to work at making content, because they get all the free "content" that is "player created".
Personally, though, I find pvp (ignoring the Horrible Toxic Player problem) to be mind-numbingly repetitive. Two or more people hitting/shooting each other til they fall down, over and over and over, same as it ever was. An endless Groundhog Day of identical repetitive death & respawn.
(Did some Counterstrike / Quake / Unreal Tournament back when they were relatively new. I did the battleground pvp rank grind in WoW, back before Arenas, to rank 9 or 10. I stepped a foot in the pvp modes of a handful of games since then - Neverwinter, Secret World, Dark Zone in the Division, etc. Haven't set foot in pvp since. It's obnoxious. And, as I mentioned, stupidly repetitive, beyond the dreams of PvE content.)
I like game companies where the developer provides the development tool to its community for community generated content. Some of the better designed content came from the community and not the developer. NWO had this until last year and some of the best content was developed by players and not the developer. I see no issues with developers using player created content to extend their game, especially if the content is FREE. When content is package and cost us players money than it becomes a problem.
As for what the OP said, you can avoid quite a bit of being tracked by using smaller mom and pop stores and avoid purchasing items online or in larger retailers. The thing with tracking us though they are using that info to ensure that the companies are making and offering products that we are more incline to buy to reduce their overhead and increase their profits. It has been done for years now and it is only getting easier with increase in data that is available.
I play MMOs to escape reality for a bit. Living in the fake world isn't living; it is hiding. Hiding is fine in colder months if you don't enjoy the colder weather but with summer and warmer weather my time on the game will be minimal as there is just so much to do outside and that to me is living, enjoying the sun, the beaches, lakes, biking, walking, jogging, running, drives, camping, family, BBQ's, etc...
You mean the things like "hey, you're standing on the edge of a pit, and there's a bunch of mobs in it that can't hit you so you can level up" mods that were in NWO? Yeah, not exactly "quality" content, but was the type of exploitive content that got the system neutered. Too bad though, it was a great idea, but like all things, let a bunch of gamers get around it, and BOOM. I've got some friends that did some fantastic things in Neverwinter Nights, the BioWare version, and I would have loved to see what they came up with.