Nightblades, seeing very few still - but at least I've seen a few the past couple of months or so. Previously people were like "What? A NIGHTBLADE tank? Dude you serious?". It's like many didn't even think it possible. Having only positive feedback on mine, especially that it's like completely self sufficient in most scenarios. Healers are used to healing and throwing shards etc., and I'm like "Stop, heal and give shards to DD's, I don't need them".
Templars don't make good tanks for trials, because their heals are laughable with the buff sets that tanks are expected to wear, but if you spec for magicka, I think they make the best and most fun tanks for 4-man PUGs. You can have a tank build that is good enough to tank all DLC hms, and still do 15k DPS single target (30k+ on trash pulls) and have enough healing output to compensate for a bad/dead healer, assuming the DDs aren't taking a swim in lava or something.
ZOS_Adrikoth wrote: »Interesting poll, thanks for sharing everyone. It seems like we have a lot of Dragonknights in this thread!
FrancisCrawford wrote: »Templars don't make good tanks for trials, because their heals are laughable with the buff sets that tanks are expected to wear, but if you spec for magicka, I think they make the best and most fun tanks for 4-man PUGs. You can have a tank build that is good enough to tank all DLC hms, and still do 15k DPS single target (30k+ on trash pulls) and have enough healing output to compensate for a bad/dead healer, assuming the DDs aren't taking a swim in lava or something.
What's your build like?
CMDR_Un1k0rn wrote: »Simple poll. Six options, for six classes. Please do let us know why you enjoy this class as a tank and a rough description of how you play it. For example, the weapons archetypes you use, what your main resources are, etc.
This poll is about what you find fun. If that happens to be the meta then of course, that's great and valid. But if you enjoy a different tanking setup more, than please vote that, even if it's not considered optimal.
To begin, I have voted Dragonknight as for one, I do love dragons. I am also very fond of Nords who do have a lot of history with the Ancient Dovah, and indeed, given the recent Akaviri invasion, well, Akaviri martial training becoming popular in Eastern Tamriel? Makes sense to me! Not to mention that Dragonknight also make fine warriors on the frontlines of Cyrodiil as well as fierce opponents in the Battlegrounds of Tamriel.
FrancisCrawford wrote: »Templars don't make good tanks for trials, because their heals are laughable with the buff sets that tanks are expected to wear, but if you spec for magicka, I think they make the best and most fun tanks for 4-man PUGs. You can have a tank build that is good enough to tank all DLC hms, and still do 15k DPS single target (30k+ on trash pulls) and have enough healing output to compensate for a bad/dead healer, assuming the DDs aren't taking a swim in lava or something.
What's your build like?
The "proper" setup would be this:
HtD heals for 11.3k non-crit with this setup, which is ~31% max HP, which is about on par with other classes. But due to the size of the magicka pool I can actually keep healing myself for much longer, especially in fights with a lot of adds (due to recovery from Overwhelming Surge).
But I end up running like this most of the time when I'm tanking, because I usually run with this char as a mag DD, and this is what it looks like if I don't get to port out to swap mundus and cheap out on the CP swap:
The 2nd setup is good enough for most DLC dungeons and their hms already, but there are still a few where it gets too much. The first one hasn't failed me yet though.
With the next patch I'm considering replacing Overwhelming Surge with Kyne's Wind from the new trial for harder boss fights with 1-3 targets, because it would give better defense (due to minor aegis), better resource recovery from the 5p in situations with few targets, and with the 2p bonus allow me to have triune/healty trait on 2 of the jewelry pieces instead of infused, while still resulting in about the same passive mag recovery.
I'm running Altmer mostly because I want to optimize for DPS when I'm doing that, but it also works very well for this tank build. Spell Recharge passive gives stamina, which is perfect for a tank, and in addition it gives 5% damage reduction while channeling, which also works well, because when I go offensive and start doing the max DPS rotation and use Puncturing Sweep as spammable, I benefit from that part of the passive too. And the mag and spell damage passives boost healing (and damage), which is what a Templar tank needs. But Argonian would probably even be a bit better. Stay away from Nords and Bretons though, they have way too much resistance which is going to be wasted on a Templar, because you get so close to the cap already with just heavy armor and Channeled Focus.
FrancisCrawford wrote: »That's super-helpful. Thanks. Thanks particular for all the effort you put into answering!! (I'm assuming those screenshots are from the PTS, just because the weapons are Overwhelming Surge rather than Plague Doctor. )
My top three templars are all Bretons, so I imagine I'd use one or more of them. (My fourth and newest is Imperial, and I don't have the capacity to make any more.)
It looks like the main traditional tanking skills you do without are Heroic Slash and a cc. Am I reading correctly? Do you think you'll miss having a cc now that the templar's rooting passive is being changed?
Interesting that you don't even bother running a half-strength Weakening enchantment. But then, I've started running infused Weakening on my healers.FrancisCrawford wrote: »Templars don't make good tanks for trials, because their heals are laughable with the buff sets that tanks are expected to wear, but if you spec for magicka, I think they make the best and most fun tanks for 4-man PUGs. You can have a tank build that is good enough to tank all DLC hms, and still do 15k DPS single target (30k+ on trash pulls) and have enough healing output to compensate for a bad/dead healer, assuming the DDs aren't taking a swim in lava or something.
What's your build like?
The "proper" setup would be this:
HtD heals for 11.3k non-crit with this setup, which is ~31% max HP, which is about on par with other classes. But due to the size of the magicka pool I can actually keep healing myself for much longer, especially in fights with a lot of adds (due to recovery from Overwhelming Surge).
But I end up running like this most of the time when I'm tanking, because I usually run with this char as a mag DD, and this is what it looks like if I don't get to port out to swap mundus and cheap out on the CP swap:
The 2nd setup is good enough for most DLC dungeons and their hms already, but there are still a few where it gets too much. The first one hasn't failed me yet though.
With the next patch I'm considering replacing Overwhelming Surge with Kyne's Wind from the new trial for harder boss fights with 1-3 targets, because it would give better defense (due to minor aegis), better resource recovery from the 5p in situations with few targets, and with the 2p bonus allow me to have triune/healty trait on 2 of the jewelry pieces instead of infused, while still resulting in about the same passive mag recovery.
I'm running Altmer mostly because I want to optimize for DPS when I'm doing that, but it also works very well for this tank build. Spell Recharge passive gives stamina, which is perfect for a tank, and in addition it gives 5% damage reduction while channeling, which also works well, because when I go offensive and start doing the max DPS rotation and use Puncturing Sweep as spammable, I benefit from that part of the passive too. And the mag and spell damage passives boost healing (and damage), which is what a Templar tank needs. But Argonian would probably even be a bit better. Stay away from Nords and Bretons though, they have way too much resistance which is going to be wasted on a Templar, because you get so close to the cap already with just heavy armor and Channeled Focus.
I suppose Breton would still work, but now that all resists you get from gear give both spell and physical resist, there is no way to equalize the resists. And with a 5k difference (2.6k from Templar passive + 2.3k from Breton) it would be too expensive to use CPs for that. So you will end up either below resist cap for physical resist (and trust me, in vet Bloodroot Forge you're going to wish you had physical resists capped with HP this low), or you will be way over the cap with spell resist, resulting in wasted stats.
My only Tanking experience is with a DragonKnight. Though I've always wondered what a Templar was like.
Back when Sap Tank was a thing.