Can't open doors in combat?

DeLaVega86
DeLaVega86
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So i was careless and got stopped by a guard for my bounty.
It was inside a building. Not big enough to run and hide.
The guard could not kill me. I could just run around in there forever. In fact, i did so for like 15 minutes.
A couple times my character managed to open a door, but got teleported back inside.

I didn't lose much, just a bunch of food ingredients. But it was extremelly frustrating, because the game is basically cheating!
Why on earth can't you open a door while in combat with a guard? You can open doors ten times that size, while being beaten by a dozen mobs. But not this?

Now if you'll excuse me, i have to plaster up my cheap ikea desk, i literally punched a hole in it.
I'm also probably quitting. I can accept the horrible Oblivion-level physics and animation, but this?
If i wanted a game that is itself cheating, i would play old coin-op arcades.
Edited by DeLaVega86 on May 21, 2020 2:36AM
  • Mindcr0w
    Mindcr0w
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    The Justice system is already too easy to take advantage of as is without making it even easier to avoid the guards.

    I guarantee you go about your playtime casually accepting "unrealistic" mechanics when they benefit you without a second thought.

    Also Oblivion level animation? When is the last time you played Oblivion?
  • Imryll
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    I've had increasing trouble using keep doors in Cyrodiil. Now I wonder if it's just lag or there is some bleed from justice system restrictions.
  • DeLaVega86
    DeLaVega86
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    Mindcr0w wrote: »
    The Justice system is already too easy to take advantage of as is without making it even easier to avoid the guards.

    I guarantee you go about your playtime casually accepting "unrealistic" mechanics when they benefit you without a second thought.

    Also Oblivion level animation? When is the last time you played Oblivion?

    it is all unrealistic.

    like how you can sneak equally well next to a fire as you do in the shadows.
    or how guards just "know" that this tomato and that copper ore were stolen.
    or how we cant climb ladders or short walls, but NPC companions can, with nice animations i might add.
    or how i can run as fast, if not faster, than my mount. lol
    and how i can exit a cave but mobs can't (cheating :P )
    or getting stuck in a flimsy twig or a tiny rock, etc...
    or the physics when jumping, lmao.

    yeah, it all bothers me, but at least its not "cheating". that's why this bothered me.
    because it was like.... i could outrun him, and he can't beat me.
    but i will let him beat me, because there is nowhere to go.
  • Taleof2Cities
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    What would happen if you didn't get caught next time, @DeLaVega86?

    There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).

    Don't worry ... the game isn't "cheating".

    The mechanic is called the "Justice System working".

    Edited by Taleof2Cities on May 21, 2020 7:21AM
  • JayKwellen
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    Imryll wrote: »
    I've had increasing trouble using keep doors in Cyrodiil. Now I wonder if it's just lag or there is some bleed from justice system restrictions.

    The most dangerous thing in Cyrodiil is trying to enter a door when enemies are nearby.
  • Sange13
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    I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
    IGN: Sange-13
  • redgreensunset
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    Sange13 wrote: »
    Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.

    Yes you do, they're called invisibility potions. Any good thief comes prepared and the ones that don't get no sympathy from me. It's like going up against a WB with no weapons or skills slotted and then complaining that the game won't let you beat them.
  • jadarock
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    JayKwellen wrote: »
    Imryll wrote: »
    I've had increasing trouble using keep doors in Cyrodiil. Now I wonder if it's just lag or there is some bleed from justice system restrictions.

    The most dangerous thing in Cyrodiil is trying to enter a door when enemies are nearby.

    OP would have a stroke with the doors in cyrodiil lol
  • DeLaVega86
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    What would happen if you didn't get caught next time, @DeLaVega86?

    There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).

    Don't worry ... the game isn't "cheating".

    The mechanic is called the "Justice System working".

    of course it is.
    you either can open doors while in combat, or you can't.
    devs should choose one and make it the rule.
    i dont mind either way. but it can't be both ways.
  • DustyWarehouse
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    DeLaVega86 wrote: »
    What would happen if you didn't get caught next time, @DeLaVega86?

    There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).

    Don't worry ... the game isn't "cheating".

    The mechanic is called the "Justice System working".

    of course it is.
    you either can open doors while in combat, or you can't.
    devs should choose one and make it the rule.
    i dont mind either way. but it can't be both ways.

    You can open doors while in combat with mobs or guards only if you haven't engaged them or been hit by them for a few seconds. It even says this in a tip on a loading screen. So you need to have evaded enough for that time period to have elapsed which will allow you to open the door. Small rooms are obviously going to be difficult.

    Cyrodiil keep doors are a different story.

    The game is working as it is designed, and therefore cannot be "cheating". Maybe choose a different word, but the game doesn't cheat; it either works as intended or it bugs out.
  • jadarock
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    DeLaVega86 wrote: »
    What would happen if you didn't get caught next time, @DeLaVega86?

    There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).

    Don't worry ... the game isn't "cheating".

    The mechanic is called the "Justice System working".

    of course it is.
    you either can open doors while in combat, or you can't.
    devs should choose one and make it the rule.
    i dont mind either way. but it can't be both ways.

    You can open doors while in combat with mobs or guards only if you haven't engaged them or been hit by them for a few seconds. It even says this in a tip on a loading screen. So you need to have evaded enough for that time period to have elapsed which will allow you to open the door. Small rooms are obviously going to be difficult.

    Cyrodiil keep doors are a different story.

    The game is working as it is designed, and therefore cannot be "cheating". Maybe choose a different word, but the game doesn't cheat; it either works as intended or it bugs out.

    Working as intended in the diil?
    Run to the door untouched 5 presses later I'm still outside and am now taking damage 10 more presses to no avail and...I'm dead.
    Meanwhile I'm obliterating someone I need one more good hit to kill them and they slide right through?! Zos doors are a crapshoot lol
  • DustyWarehouse
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    jadarock wrote: »
    DeLaVega86 wrote: »
    What would happen if you didn't get caught next time, @DeLaVega86?

    There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).

    Don't worry ... the game isn't "cheating".

    The mechanic is called the "Justice System working".

    of course it is.
    you either can open doors while in combat, or you can't.
    devs should choose one and make it the rule.
    i dont mind either way. but it can't be both ways.

    You can open doors while in combat with mobs or guards only if you haven't engaged them or been hit by them for a few seconds. It even says this in a tip on a loading screen. So you need to have evaded enough for that time period to have elapsed which will allow you to open the door. Small rooms are obviously going to be difficult.

    Cyrodiil keep doors are a different story.

    The game is working as it is designed, and therefore cannot be "cheating". Maybe choose a different word, but the game doesn't cheat; it either works as intended or it bugs out.

    Working as intended in the diil?
    Run to the door untouched 5 presses later I'm still outside and am now taking damage 10 more presses to no avail and...I'm dead.
    Meanwhile I'm obliterating someone I need one more good hit to kill them and they slide right through?! Zos doors are a crapshoot lol

    I should have stated, it either works as intended or it bugs out, but bugging out seems to be the game's favourite thing to do these days.

    Also, as I said, Cyrodiil keep doors are a different story. I have experienced what you have more times than I wish to recall, and the current state of Cyrodiil only makes this problem far worse.

    "Working as intended" is a meme in ESO at this point, and has been for a while now.
  • Mindcr0w
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    Sange13 wrote: »
    I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.

    The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.
  • kyle.wilson
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    If you plan on stealing inside buildings with guards, you should have invisibility pots to get you out of combat.
    You just need to have not been hit for a few seconds then you can use the door.
    I was not aware you could open a door (outside of pvp/thieves guild entrances) when in active combat at any point.
    Edited by kyle.wilson on May 21, 2020 8:59PM
  • idk
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    Mindcr0w wrote: »
    Sange13 wrote: »
    I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.

    The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.

    I agree. The justice system is to easy as it is. It is good that the guards are invincible. It is the only consequence and clearly intended that the guards are there to offer a slight bit of challenge if someone makes a mistake and gets caught.
  • Oreyn_Bearclaw
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    Anybody claim his stuff yet? The game is cheating? Come on...
  • Sange13
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    Mindcr0w wrote: »
    Sange13 wrote: »
    I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.

    The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.

    That only proves how badly designed the system is.
    IGN: Sange-13
  • Sange13
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    idk wrote: »
    Mindcr0w wrote: »
    Sange13 wrote: »
    I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.

    The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.

    I agree. The justice system is to easy as it is. It is good that the guards are invincible. It is the only consequence and clearly intended that the guards are there to offer a slight bit of challenge if someone makes a mistake and gets caught.

    How is it a "mistake" that certain things are RNG-based, like pickpocketing or NPCs randomly deciding to turn around without warning? This is a stupid af argument and people here repeat it constantly without actually thinking about it.
    IGN: Sange-13
  • Mindcr0w
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    Sange13 wrote: »

    That only proves how badly designed the system is.

    Is the system highly flawed? Sure.

    But crying about how unfair something that is already too easy is? C'mon dude.
    This is a stupid af argument and people here repeat it constantly without actually thinking about it.

    Perhaps other people aren't having as much difficulty. Might be a ltp issue.
    Edited by Mindcr0w on May 21, 2020 11:02PM
  • zvavi
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    Guard locked the door on you. Next time beware the risks of stealing inside a building.
  • VoxAdActa
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    ITT: "I want thievery to be a free money exploit with no risk whatsoever for high CP players; the guards should be killable and easy to escape from."

    I disagree. Sorry not sorry. We already have children running around Daggerfall leaving unsightly piles of NPC corpses all over the place, bragging in zone chat about their 7m bounties. Clearly, if anything, the justice system is too lax.

    I realize that a lot of children found "murderhobo" to be the most fun class in the single-player TES games, but I see no compelling reason why ZOS should facilitate that playstyle in ESO.
  • YandereGirlfriend
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    Keep doors are Cyrodiil's deadliest enemy.
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