The Justice system is already too easy to take advantage of as is without making it even easier to avoid the guards.
I guarantee you go about your playtime casually accepting "unrealistic" mechanics when they benefit you without a second thought.
Also Oblivion level animation? When is the last time you played Oblivion?
Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
Taleof2Cities wrote: »What would happen if you didn't get caught next time, @DeLaVega86?
There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).
Don't worry ... the game isn't "cheating".
The mechanic is called the "Justice System working".
DeLaVega86 wrote: »Taleof2Cities wrote: »What would happen if you didn't get caught next time, @DeLaVega86?
There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).
Don't worry ... the game isn't "cheating".
The mechanic is called the "Justice System working".
of course it is.
you either can open doors while in combat, or you can't.
devs should choose one and make it the rule.
i dont mind either way. but it can't be both ways.
DustyWarehouse wrote: »DeLaVega86 wrote: »Taleof2Cities wrote: »What would happen if you didn't get caught next time, @DeLaVega86?
There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).
Don't worry ... the game isn't "cheating".
The mechanic is called the "Justice System working".
of course it is.
you either can open doors while in combat, or you can't.
devs should choose one and make it the rule.
i dont mind either way. but it can't be both ways.
You can open doors while in combat with mobs or guards only if you haven't engaged them or been hit by them for a few seconds. It even says this in a tip on a loading screen. So you need to have evaded enough for that time period to have elapsed which will allow you to open the door. Small rooms are obviously going to be difficult.
Cyrodiil keep doors are a different story.
The game is working as it is designed, and therefore cannot be "cheating". Maybe choose a different word, but the game doesn't cheat; it either works as intended or it bugs out.
DustyWarehouse wrote: »DeLaVega86 wrote: »Taleof2Cities wrote: »What would happen if you didn't get caught next time, @DeLaVega86?
There are lots of ways to improve your sneaking and thieving (especially through the Thieves Guild questline).
Don't worry ... the game isn't "cheating".
The mechanic is called the "Justice System working".
of course it is.
you either can open doors while in combat, or you can't.
devs should choose one and make it the rule.
i dont mind either way. but it can't be both ways.
You can open doors while in combat with mobs or guards only if you haven't engaged them or been hit by them for a few seconds. It even says this in a tip on a loading screen. So you need to have evaded enough for that time period to have elapsed which will allow you to open the door. Small rooms are obviously going to be difficult.
Cyrodiil keep doors are a different story.
The game is working as it is designed, and therefore cannot be "cheating". Maybe choose a different word, but the game doesn't cheat; it either works as intended or it bugs out.
Working as intended in the diil?
Run to the door untouched 5 presses later I'm still outside and am now taking damage 10 more presses to no avail and...I'm dead.
Meanwhile I'm obliterating someone I need one more good hit to kill them and they slide right through?! Zos doors are a crapshoot lol
I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.
I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.
I actually agree with the OP. The "justice system" in this game is absolute trash, and this is just one more reason why. The most important reason is that guards are literally invincible, so if anyone wants to say the game isn't cheating, they can kindly go stuff themselves as that is definitive cheating right there. I don't mind if guards are difficult, but literally impossible to kill has always been a horrible design decision. Then people want to defend the fact that you literally have no escape option just because you're indoors? GTFO with that nonsense. You can't have it both ways.
The guards being invincible is the only thing that adds the slightest sliver of difficulty or danger of losing what you have stolen to the Justice system. It is too easy as it is.
I agree. The justice system is to easy as it is. It is good that the guards are invincible. It is the only consequence and clearly intended that the guards are there to offer a slight bit of challenge if someone makes a mistake and gets caught.
That only proves how badly designed the system is.
This is a stupid af argument and people here repeat it constantly without actually thinking about it.