They're standing their ground and won't make any changes till it hits live for some reason. I don't know what they're expecting to be honest because when it hits live the outcry is going to get bigger when people get their hands on it and quickly run into the issues we did on the PTS. I know the forums have a reputation of being the place that people go to complain, but when you have people testing it saying "Yeah, this doesn't work." or "This doesn't even feel like a vampire." you know you got problems.
They're standing their ground and won't make any changes till it hits live for some reason. I don't know what they're expecting to be honest because when it hits live the outcry is going to get bigger when people get their hands on it and quickly run into the issues we did on the PTS. I know the forums have a reputation of being the place that people go to complain, but when you have people testing it saying "Yeah, this doesn't work." or "This doesn't even feel like a vampire." you know you got problems.
What got me is them saying that they wont change anything even though they still have open feedback chains and 2 weeks left.
Well if they aint going to take our feedback what is the point of a pts?
If you did a straw poll of your customers you will find that the current vamp skill line is preferred to the mishmash of rubbish you are about to dump on us, your customers!
If you did a straw poll of your customers you will find that the current vamp skill line is preferred to the mishmash of rubbish you are about to dump on us, your customers!
Well of course the old one is "preferred". A huge portion of the people who have it took it by default for the free regen passive. That's one of the things ZoS set out to fix. It's not in the least bit surprising to see people saying they are going to cure themselves after that goes away.
They're standing their ground and won't make any changes till it hits live for some reason.
They're standing their ground and won't make any changes till it hits live for some reason.
The reason is very obvious. Every bigger patch when stuff changes ppl hop on the PTS. Test it for 10mins, or make up their mind based on something someone posted on reddit or yt, and give some feedback. Its that way for the bigger chunk of feedback. Then they draw a picture like its the end of the world and ppl will flee the game if it goes live. There is no point in making fine adjustments based on that feedback. Its way better to release it to live and see what happens when ppl are getting custom to it.
In case you wonder, yes it also works that way for software development as ppl tend to like the things they know more than things they dont know yet.
They're standing their ground and won't make any changes till it hits live for some reason.
The reason is very obvious. Every bigger patch when stuff changes ppl hop on the PTS. Test it for 10mins, or make up their mind based on something someone posted on reddit or yt, and give some feedback. Its that way for the bigger chunk of feedback. Then they draw a picture like its the end of the world and ppl will flee the game if it goes live. There is no point in making fine adjustments based on that feedback. Its way better to release it to live and see what happens when ppl are getting custom to it.
In case you wonder, yes it also works that way for software development as ppl tend to like the things they know more than things they dont know yet.
Why ask for a feedback then? Some probably did what you said, but some of us tested for 20/30/40 hours. I just really hope they need to collect more data and then make some adjustment.
Why ask for a feedback then? Some probably did what you said, but some of us tested for 20/30/40 hours. I just really hope they need to collect more data and then make some adjustment.
Mostly to find bugs, unintended behaviour or unusable parts. The rest of the useable feedback will likely go into further observations. So for example, some ppl will say that skill x is unusable, so they can gatehr data in the weeks after the patch to see if this is realy the case and gather more specialized feedback around how it is actual used and what needs to be fine tuned.
I understand that some ppl are frustrated because they spend countless hours testingit, but there is little way around getting stuff into a live environment at some point to get a wider array of metrics and see what happens once ppl got used to it.
I realized it was game over the second i heard and saw that smug faced d.bag of a developer say, “yeah i nerfed youre favorite class” on the live stream.
Reminded me of trying to communicate with a social justice warrior. No amount of logic or reasoning can get through to them.
Seriously though...This entire patch reminds me of a 4th grade science project. The devs put the notes on a tri fold piece of cardboard with some ripped off clip art. All the adults know its *** but the kids worked really hard on it so it has to be released.
Why ask for a feedback then? Some probably did what you said, but some of us tested for 20/30/40 hours. I just really hope they need to collect more data and then make some adjustment.
Mostly to find bugs, unintended behaviour or unusable parts. The rest of the useable feedback will likely go into further observations. So for example, some ppl will say that skill x is unusable, so they can gatehr data in the weeks after the patch to see if this is realy the case and gather more specialized feedback around how it is actual used and what needs to be fine tuned.
I understand that some ppl are frustrated because they spend countless hours testingit, but there is little way around getting stuff into a live environment at some point to get a wider array of metrics and see what happens once ppl got used to it.
Why ask for a feedback then? Some probably did what you said, but some of us tested for 20/30/40 hours. I just really hope they need to collect more data and then make some adjustment.
Mostly to find bugs, unintended behaviour or unusable parts. The rest of the useable feedback will likely go into further observations. So for example, some ppl will say that skill x is unusable, so they can gatehr data in the weeks after the patch to see if this is realy the case and gather more specialized feedback around how it is actual used and what needs to be fine tuned.
I understand that some ppl are frustrated because they spend countless hours testingit, but there is little way around getting stuff into a live environment at some point to get a wider array of metrics and see what happens once ppl got used to it.
Elvenheart wrote: »PVP Player: “Hah, a vampire!” <equips inferno staff>