I liked the initial version of Roaring Opportunist. And I like the 40% movementspeed ring.
Temporal anti-aliasing.Wolf_Watching wrote: »TAA? What’s that short for?
WrathOfInnos wrote: »I liked that they fixed Light Armor passives affecting pets. Not impressed at all with any of the new sets, mythics, or changes to old sets though.
Freakin_Hytte wrote: »I'm one of the few on this forum that is positive to the new vampire change. How you actually have to build for a vampire and not just for the super boring passives. I'm mostly a pvp player and I'm excited to try out several vampire magicka melee builds I have in mind.
Furnishings:
Moderately reduced the chance of acquiring paintings from treasure chests. However, when acquiring a painting from a treasure chest in an area that has its own paintings, you now always get a painting specific to that area.
This makes it much easier to acquire region-specific paintings, even with the overall reduction in the drop rate of paintings.
Finedaible wrote: »There's just zero entertainment in the current vision for the game. Nothing is unique. Similar numbers, recycled animations, slightly modified skins, and excessive monetization. Player's time and achievements are undermined with each patch. etc.
There is good.
There is bad.
But at least there is content.
Played a game where the biggest raid update was reskinned "New difficulty" modes for older raids. A whopping 3 total raid mobs in a game probably 6-7 years old. It got quite tiring seeing the same model over and over. Even with "Revamped difficulty" it doesn't get that same feeling of entirely new scripts, because you can still taste the previous mode in the new difficulty version.