Yeah by contrast my alliance war story has run amuck. So I took the time to secure the ring of Stendarr so the amulet of kings may never run afoul. Lead an army into Coldharbor, destroyed the great shackle which I thought was at the center of Tamriel I:E above the White Gold Tower. Lead an army into Cyrodiil to find out it wasn't. Had me and some of my best men infiltrate the tower. Found a false empresses who was leading an imperial remnant that I postponed dispatching for the sake of an magical floating egg roll they'd had promised to the Covenant. Turned out to be a Daedra, wasn't surprised. Killed it. Tried to recover said eggroll, was recalled by my soul back into Cold harbor. Got saved by a moth priest who used the recall of Molag-Kena to weaken and destroy the dark anchor. Proceeded to attempt to kidnap said moth-priest with the scroll for the Covenant. Stepped out the district with the spoil to have the moth priest and the scroll disappear, and the giant dark anchor loom over head. Quickly realized that the scroll was a scroll of time, a defense mechanism of tower. It had been used to cast the White Gold Tower into a Dragon Break. It the only reason why after years of pulling on the Tower that all of Nirn wasn't sucked into Coldharbor. As the tower is frozen in time.
Taking up the expedition a few more times I came to realize the necessity of events. Defeating Molag-Kena before she revealed herself would turn the Imperials and the moth priests on me. They were destined to be subjugated by the Covenant anyway but I needed the moth priest to unlock the scroll & despite being a Breton, I was no good at necromancy. Even standing back to destroy the anchor myself wasn't fruit full, as the scroll would be lost to Coldharbor with one of my companions who'd use it to reset time.
I departed from that quest flabbergasted perhaps to return on a day with a moth priest loyal to the Covenant.
Empty handed, I returned to the warlord of Cyrodiil. Who had me fight campaign after campaign until I eventually outranked her. With trips to the homeland, and undaunted expeditions seeking items of power, all for the Covenant, I heard tales of rumors of turmoil & adventures in distant lands. Their heartache is my respite I would always say. (Leading me not to complete a single chapter DLC on my main character.) Hearing rumors of the Psjiic order, masters of magic, made me seek them out for power, power that may end the dragon break. After clearing the landing for, and avenging the death of a few Daggerfall infiltrators, it somehow got me on the good side of the queens hand and into the order. After that I was done with Summerset.
As for western skyrim...
An associate of the mages guild has invited me to make a trip. She and I go way back before my conquests when I was was making myself out to be the hero of Daggerfall. She helped with & survived Coldharbor and now wants me in a relic hunting club. Most useful because anything I find can go towards the war effort.
As far as helping to sow unity between the Pact & Western Skyrim, that's treason. And Queen Arzhela can teach you a thing or two about treason. What's a few more dead Nords & an undead army ravaging the pact going to do to me. Outside make life easy.