I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.
VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)
100% HEALTH REGENERATION IS STUPID
THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD
THE SPAMMABLE IS MELEE
FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT
BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT
VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM
YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE
THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH
Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.
I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.
[snip] But seriously, just i find it intresting and up for a cool magblade vampire?
[edited for baiting]
"Toc wrote:Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.
BrownChicken wrote: »I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.
BrownChicken wrote: »I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.
ok but what if I want to be a vampire necromancer?
Logically if your skill line has a melee spammable that is better than your class spammable then you need a gap closer of some kind. Not too sure what is hard about that. Also can't use other weapons because the vamp skill line is meant for magicka users, which means using a staff. If there were a magicka weapon that had mobility, people would not be upset.
And it's not even a full 10% increase — it's roughly 6.5%.Toc de Malsvi wrote: »DropDeadGorgeous wrote: »Paradisius wrote: »So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build
It's not only 3% cost increase. It's also 10% less mag/stam regeneration from passives, compared to live.
That can break the build. But not as much as de-sync, lag, and overall (under)performance of the game.The QQ is strong with this one. But seriously, just i find it intresting and up for a cool magblade vampire?
No, I am levelling a magblade as well, and did get vampirism to do Greymoor quests when it comes out. I think it will be fun for overland content.
But the bad part: I will probably cure my tank, healer, and DPS characters of vampirism, because the drawbacks are too high.Not sure about my magden PVP build. Will have to test it further on live before I can decide.
Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.
Meeting an magdk with dawn breaker was a huge tradeoff for a 10% more rec. Even undeath passive didnt save you
JanTanhide wrote: »IlCanis_LupuslI wrote: »I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.
VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)
100% HEALTH REGENERATION IS STUPID
THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD
THE SPAMMABLE IS MELEE
FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT
BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT
VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM
YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE
THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH
Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.
I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.
Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.
The difference is that Vampires have increased skill costs for non vampire skills in various stages as well as increased damage and reduced or no passive health regen. Werewolf is a much better play style now than Vampire in Greymoor.
So to be frank, yes you can ignore it. Unless you find yourself completely resource-hungry to the point where a 3% cost increase breaks your build
I'm personally against spammables that use health, since they'd basically be impossible to properly balance for PvP. In order to have something that isn't just a dead skill that no one uses, you end up having to make an ability that hits extremely hard but has not-insignificant health cost, which really just encourages ganking. The last thing no-CP PvP needs is more 1 or 2 shotting with little opportunity for counter-play.VoidCommander wrote: »The best use for vampire skills is the melee spammable if you want a “free” spammable. I would use it on classes/builds where recovery could be an issue. As it has been said so many times already though, the range is just too short to be useful. I would want to run this spammable as a ranged mag dos using siroria (out of boss aoe attacks) and make up for lost recovery from FG by using a spammable that costs a pitiful amount of health.
But since it is melee, it loses almost all of its usability in my eyes. Remove the “increased damage when low health” bs that no one cares about. Give it a ranged morph and have them both cost health. Seriously, we have 3 other magicka costing spammables. Make this one unique.
IlCanis_LupuslI wrote: »I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.
VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)
100% HEALTH REGENERATION IS STUPID
THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD
THE SPAMMABLE IS MELEE
FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT
BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT
VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM
YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE
THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH
Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.
I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.
Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.