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LAUNCHING VAMPIRE LIKE THIS IS AN INCREDIBLE DISAPPOINTMENT AND I WILL NOT BE PLAYING ESO THIS YEAR

  • navystylz_ESO
    navystylz_ESO
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    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.

    Preach! I refunded my Greymoor and 6 month ESO plus. Not that they will care for all the people who did. They have too many fanbois that will blow their money no matter what state this game is, and catering to an influx of new players who want their Skyrim fix.
    Szende wrote: »
    [snip] But seriously, just i find it intresting and up for a cool magblade vampire?

    [edited for baiting]

    My main is a magblade vampire concept as well. He was the 2nd vampire of EP from way back on 3rd day of early access when those bloodfiends first spawned. He was built around dmg that returned healing. Through the years changes made it much better, much more damage. Prior to 6.0.3 the skills felt good, needing some number tweaking but could play with new stuff fine.

    After 6.0.3 playing through whole Greymoor chapter I was left always under 100% health from normal play. Usually around 50%. Running with vampire lord set, which was laughably changed to just give even more weaknesses didn't help much. I used Earthgore monster set so when at 50% health randomly I could pop sap which would trigger it and do the blood pool and heal me, as long as I was solo. Frenzy would absolutely decimate my health and be buggy with the toggle so sometimes you think you hit it off, and it was still on. Only time it was really ok to have it on for a stretch was during Blood Scion.

    Blood Scion is stronger that swarm from live, but aside from that the only real noticeable feel to vampire change was that I was popping frenzy on occasion and instead of using concealed weapon or swallow soul for spammable I was using eviscerate. But now there are a ton of penalties for barely any changed style of play but moments of increased damage. And this was with a build that maximized proccing health returns, most people won't have that so frenzy would kill them even harder or force sated fury only for the heal return. Which means no extra dmg from simmmering, so build around being able to actually make your vampire work means that it's closer to breaking even or doing less damage than just to not take vampire in the first place.
    Edited by navystylz_ESO on May 18, 2020 4:56PM
  • Ozymandias_13
    Ozymandias_13
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    "Toc wrote:
    Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.

    You're correct for most vampires, i'm sure, but there's still plenty of us that wanted it to be more active.
    "Upset" is an understatement. I'm a vampire healer, and I couldn't care less about losing the passive stamina and health recovery. I was looking forward to a reason to regularly feed and to use the abilities but this is not what this update accomplished.

    Most of the active abilities simply aren't good, and the stage detriments literally make me worse because the stage benefits aren't enough of a trade off.
  • Noxavian
    Noxavian
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    I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.

    ok but what if I want to be a vampire necromancer?


    Logically if your skill line has a melee spammable that is better than your class spammable then you need a gap closer of some kind. Not too sure what is hard about that. Also can't use other weapons because the vamp skill line is meant for magicka users, which means using a staff. If there were a magicka weapon that had mobility, people would not be upset.
  • JWillCHS
    JWillCHS
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    Noxavian wrote: »
    I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.

    ok but what if I want to be a vampire necromancer?


    Logically if your skill line has a melee spammable that is better than your class spammable then you need a gap closer of some kind. Not too sure what is hard about that. Also can't use other weapons because the vamp skill line is meant for magicka users, which means using a staff. If there were a magicka weapon that had mobility, people would not be upset.

    I definitely get what you are saying. I think a gap closer would be fine.

    Although I've used alternatives with Magplar. Regardless of the success I had, it's definitely less effective than Toppling Charge especially after the gap closer rework. MagDK while not having a gap closer, it has an amazing CC in melee range. Plus both class have melee spammables and toolkits to support that style of play.

    I'm still waiting for some creative builds. I see a lot of "discussions" about how poor the implementation is and I'm certain there's enough sets out their to make good vampire builds. I've fought some unique setups on the PTS. The more powerful vamp builds I came across were coming from the magSorc and the magCro.
    Edited by JWillCHS on May 18, 2020 7:55PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Not awsome but better than what is currenly live
  • Langeston
    Langeston
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    Mortiis13 wrote: »
    Paradisius wrote: »
    So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build

    It's not only 3% cost increase. It's also 10% less mag/stam regeneration from passives, compared to live.

    That can break the build. But not as much as de-sync, lag, and overall (under)performance of the game. :(
    Aelorin wrote: »
    Szende wrote: »
    The QQ is strong with this one. But seriously, just i find it intresting and up for a cool magblade vampire?

    No, I am levelling a magblade as well, and did get vampirism to do Greymoor quests when it comes out. I think it will be fun for overland content.

    But the bad part: I will probably cure my tank, healer, and DPS characters of vampirism, because the drawbacks are too high.Not sure about my magden PVP build. Will have to test it further on live before I can decide.

    Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.

    Meeting an magdk with dawn breaker was a huge tradeoff for a 10% more rec. Even undeath passive didnt save you :D
    And it's not even a full 10% increase — it's roughly 6.5%.
  • Kadoin
    Kadoin
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    To be fair, it's only a one shot meteor through block if they are wearing the right mythic gear.
  • VoidCommander
    VoidCommander
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    The best use for vampire skills is the melee spammable if you want a “free” spammable. I would use it on classes/builds where recovery could be an issue. As it has been said so many times already though, the range is just too short to be useful. I would want to run this spammable as a ranged mag dos using siroria (out of boss aoe attacks) and make up for lost recovery from FG by using a spammable that costs a pitiful amount of health.

    But since it is melee, it loses almost all of its usability in my eyes. Remove the “increased damage when low health” bs that no one cares about. Give it a ranged morph and have them both cost health. Seriously, we have 3 other magicka costing spammables. Make this one unique.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    JanTanhide wrote: »
    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





    Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.

    The difference is that Vampires have increased skill costs for non vampire skills in various stages as well as increased damage and reduced or no passive health regen. Werewolf is a much better play style now than Vampire in Greymoor.

    :-D I'll believe that when I see it. Vampire unlocks extremely strong abilities Mistform insane self heals unlimited mobility oh yeah and the most broken damage mitigation in game. Meanwhile the werewolf has to heal with mag as a stam build, pittyfull self heals no mobility worth speaking of, gigantic hit box . I respectfully disagree at your statement.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Narvuntien
    Narvuntien
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    New Vampire lacks self synergy and honestly has no really place in the game as it currently is, melee Magicka DPS just isn't a thing, well except MagDk which is super self synergistic and resource restrained. It has this weird mix of ganking skills/passives, then stationary DoT skills. like they were cramping three skill lines into one skill line. They need to decide what playing a vampire is and point all the skills and passives towards that.

    Yeah, I am disappointed that our well-articulated concerns were just ignored. Just typing in all caps and saying what is wrong isn't a super-effective way to get your point across. But we did write out long-form discussions about how a vampire should be and how our suggestions fix the issues we are worried about and they didn't listen.
    So to be frank, yes you can ignore it. Unless you find yourself completely resource-hungry to the point where a 3% cost increase breaks your build

    Well if I am using New Moon and need level two vamp then its 10% more plus the 10% less resource regen I lose from the change of passive. Then Frenzy is going to kill me so I need to spam vigor to survive my own damage.

  • wheem_ESO
    wheem_ESO
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    The best use for vampire skills is the melee spammable if you want a “free” spammable. I would use it on classes/builds where recovery could be an issue. As it has been said so many times already though, the range is just too short to be useful. I would want to run this spammable as a ranged mag dos using siroria (out of boss aoe attacks) and make up for lost recovery from FG by using a spammable that costs a pitiful amount of health.

    But since it is melee, it loses almost all of its usability in my eyes. Remove the “increased damage when low health” bs that no one cares about. Give it a ranged morph and have them both cost health. Seriously, we have 3 other magicka costing spammables. Make this one unique.
    I'm personally against spammables that use health, since they'd basically be impossible to properly balance for PvP. In order to have something that isn't just a dead skill that no one uses, you end up having to make an ability that hits extremely hard but has not-insignificant health cost, which really just encourages ganking. The last thing no-CP PvP needs is more 1 or 2 shotting with little opportunity for counter-play.

    This spammable could be unique (or at least, unique'ish) if it actually allowed all Magicka classes to play a proper melee spec. The toolkit simply doesn't exist for some classes, though - even if you have access to every single "generic" skill tree in the game. Those classes which are able to properly utilize Eviscerate - Magicka Templar, DK, and NB - don't really have any reason to use it.

    While I certainly could be wrong, I have a feeling that Eviscerate is basically going to be dead-on-arrival (at least in PvP). Maybe the health-costing morph will get used for high-risk ganks to try and 1-shot even the really tanky targets, but that's probably about it. And that's terrible gameplay if you ask me.
  • Wuuffyy
    Wuuffyy
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    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





    Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.

    Agreed.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We've closed this thread as it is against our Forum Rules to create Goodbye/Quitting threads. We understand that sometimes people will leave the ESO community, and want to post a “goodbye” or “quitting” thread. Generally, we have found that “goodbye” and “quitting” threads have a tendency to go downhill fast. It is our policy to read the feedback in “goodbye” and “quitting” threads and close them, regardless of whether they are constructive or not.

    Thank you for your understanding
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