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LAUNCHING VAMPIRE LIKE THIS IS AN INCREDIBLE DISAPPOINTMENT AND I WILL NOT BE PLAYING ESO THIS YEAR

Elusiin
Elusiin
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I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

100% HEALTH REGENERATION IS STUPID

THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

THE SPAMMABLE IS MELEE

FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





Edited by Elusiin on May 17, 2020 1:36AM
  • Paradisius
    Paradisius
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    I agree, to not even address the new problem of high cost vampire skills after they changed the cost reduction is silly to say the least. In order to even consider using Blood scion you must be at stage 4 (Even then, its still 250 ulti) I cant imagine anyone under stage 4 using vampire skills with these costs tied to them.

    Vampiric Drain is just a failure. I tried to use it, I really did. But through hours of different use cases it ended the same: it was effectively shooting myself in the foot. With a shotgun. The cost even at stage 4 rivals that of stage 4 cost of heals such as regeneration or healing springs, as well as spammables such as force shock or flame skull. Yet it does less damage than the spammable and does less healing then a heal ability. Good luck trying to out heal blood frenzy with an ability that heals based on missing health, effectively healing less each tick.
  • newtinmpls
    newtinmpls
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    Bummer.

    So If I play a vamp, but don't feed, do I have any deficits? Can I just ignore it, or do I have to get cured?
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Paradisius
    Paradisius
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    newtinmpls wrote: »
    Bummer.

    So If I play a vamp, but don't feed, do I have any deficits? Can I just ignore it, or do I have to get cured?

    At stage one you get a 3% cost increase to normal abilities. +5% fire damage, -10% health recovery, and then the 20% damage from fighters guild abilities that didnt change.

    So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build
  • Noxavian
    Noxavian
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    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





    imagine your main spammable being MELEE and MAGICKA and you don't have a gapcloser.

    Man my magcro is going to love this! Can't wait to not be able to catch anyone and get kited easily because lack of CC AND no mobility options! Love it!!!!
  • Vevvev
    Vevvev
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    Vampires getting a Melee spammable mixed with a stun that's only effective with some range between you and your foe isn't exactly... good. The only increase in speed vampires get that can even qualify as a "gap closer" is elusive mist, and that is more of a get-a-way ability that can be used as an opener rather than a way to get close to someone. As Paradisius pointed out drain is worthless and the only morph worth taking is invigorating drain due to the ult generation. Sadly even then its not worth a skill slot since that's its only truly purpose in your unlife.... ult generation.

    I almost want to play vampire just for the passives but then I'm constantly starved for resources because of the debuff. Then I learned after some more testing today just how worthless the stage 4 passive is when compared to the sneaking passive. Everyone is terrified of it, but its more effective to be sneaking since you can apply your buffs, turn on blood frenzy, and pop a ult on your unsuspecting target before they even know what's up. You can't do anything while sprinting, which makes the stage 4 passive only good at getting around unseen. The only reason you'll logically use stage 4 is if you wanted the vampire ultimate cheaper, or wanted to run around invisible for some reason. Sadly the stage 4 negatives outweigh the positives and I don't see anyone going past stage 2 unless they absolutely want the effects of the Undeath passive at stage 3, which is quite good in PVP but at the cost of 8% higher ability costs along with the flame damage, 20% more damage from Fighter's Guild abilities, and -60% health regeneration.
    Edited by Vevvev on May 17, 2020 5:36AM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Chrysa1is
    Chrysa1is
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    Vampire scum!
  • Austinseph1
    Austinseph1
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    It's a bit of an exaggeration but the point is true. vamp is a disappointment compared to what it could be. It shouldn't be a skill gap tool but something fun like WW. It just doesn't entice you like WW because being a vampire means you are stuck playing into it's weaknesses in every build and it's rigid and in eso that is completely unattractive. Honestly the vision of not having it as a "passive" is pretty misguided. Now it's so active that I'm not playing a class, I'm playing the vamp minigame with every build and it's contrary to every flexibility a build should provide.
  • Deathlord92
    Deathlord92
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    I’m very disappointed I’ve wanted a vampire expansion for years now and vampire feeding animation change to a bite since release I’d prefer keeping the vampire we have live currently at least that recovery useful.
  • Sephyr
    Sephyr
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    @ZOS_GinaBruno It was also unfortunate that not only was your Twitch mods nuking questions related to vampirism and you guys not only DIDN'T take them... You guys showed off just two feeding animations and nothing else in the line and literally explained little to zilch on what the new skills did, let alone extrapolate on those abilities with the developer THERE.

    But of course people talking about mounts and everything else off topic during the 'Re-Vamp' portion of the stream was totally more important.

  • Nova_J
    Nova_J
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    Sephyr wrote: »
    @ZOS_GinaBruno It was also unfortunate that not only was your Twitch mods nuking questions related to vampirism and you guys not only DIDN'T take them... You guys showed off just two feeding animations and nothing else in the line and literally explained little to zilch on what the new skills did, let alone extrapolate on those abilities with the developer THERE.

    But of course people talking about mounts and everything else off topic during the 'Re-Vamp' portion of the stream was totally more important.

    Where they really deleting questions???? That's insane.
  • Al99
    Al99
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    Well, I asked in the chat about the Scion's lack of wings like four times. No reply or even acknowledgement :(
  • Vevvev
    Vevvev
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    Al99 wrote: »
    Well, I asked in the chat about the Scion's lack of wings like four times. No reply or even acknowledgement :(

    Same, I even used some of my Twitch points to highlight my questions regarding the abilities, lack of wings, and the feeding reversal. Nothing :disappointed:
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Ragnaroek93
    Ragnaroek93
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    Reminds me of the overhaul of the Nightblade class. Lets ruin something which was fine...
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





    Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • ApostateHobo
    ApostateHobo
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    Haven't really played since greymoor hit the pts outside of logging on once a week to maintain guild memberships. This whole overhaul is so extremely disappointing. I love vampires and was so excited for greymoor, then zos went "lol watch this" and ruined it. Genuinely hope there's huge backlash once this hits live, and that they fix the mess they made of vamps.
  • Saelent
    Saelent
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    Oh wow...I just realised...Blood Frenzy is a Fallout 76 Bloodied build.
    Risking your life to get increased power, anyone?

    But hey, Breton magicka cost decrease makes us meta!
    FOR THE REACH!!!
  • Baharoth77
    Baharoth77
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    My Thoughts on the new vamp.

    Melee focus is cool. I wish the animation was a bit more claw like and less like a big red hand slapping you, but that perhaps can happen in the future.

    Scion form looks ok. Wings would be nice but not a deal breaker.

    Mez skill in my opinion should stun when looking at you and root or snare when facing away. Looks cool fits the theme well.

    Mist form is ok still. I do think you should be able to blood for blood while in mist form to gap close. Making vamp melee with no gap closer is kinda questionable at best. Some magica classes do not have a gap closer. Necro/Warden mainly here. Not having a non class based magica gap closer is kinda messed up...especially with making vamp melee based. We want to live the fantasy you are selling, but you are making it hard....

    Blood frenzy... I don't think anyone really likes this ability. I get we are late in the PTS cycle and its likely to not change. Its livable, I would have super rather seen a move akin to the Diablo monk 7 sided strike. How neat would that have been to see a vamp go kind of mist formish and dash between multiple enemies hitting them, or if a single target all the hits on one guy.

    Vamp drain I personally do not like in this iteration. Using a channeled move that does next to no damage, and is only real effective at super low health is kinda meh. Vamp drain is super iconic in elder scrolls though so I guess so. More damage would sure be nice though so we actually want to slot it. It fits the theme and looks neat.
  • Sahidom
    Sahidom
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    Not real thrilled.

    1. The 6.0.3 change to Blood Frenzy pre-release nerf the skill to being very niche to useless.
    2. The Drain for a power damage/heal would be better with 1 -1.6s channel. Do what its meant to do without hanging you in the wind for so long.
    3. Not a fan of the repurposed Necro ultimate as the vampire Scion that squeezed in old mechanics. The Stage 5 vampire scion could-could have been way better with an "outfit" makeover that would be more fluid than the delay transforming for a few seconds.
    4. The Eviscerate skill graphics appears to be a WoW graphic clone. Sorry, I figured ESO could do a little better and smooth out the attack animation. The redraw in a rotation could be better.

    Overall. I won't spend money on Greymoor. The changes that once interested me will be free anyways. My favorite character will be shelfed longer. I'm tired of the combat team delivering too much bias.
    Edited by Sahidom on May 18, 2020 10:36AM
  • Thannazzar
    Thannazzar
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    To be honest the Vampire toolkit is a bit of a let down.

    Whilst the new feeding animations are fantastic I'd echo some of the feedback in that;

    1. No gap closer.

    In the light of the cinematic for the chapter I would have expected either a mist morph surrounding you with a swarm of bat's, a swarm of bat's transformation mount or at the least a change to the star pattern teleport dialing visuals to show you transform into/from a bat swarm at phase out and phase in.

    2. The blood scion is, quite frankly grotesque from an aesthetic perspective and not meaningful enough from an abilities standpoint to merit slotting it.

    You would probably got a better reaction if you simply increased the player model size and gave it wing stubs and a facial skin. (I know model size change is possile it happens every time I get a two hander dizzying swing hit me halfway through a bone giant transform on my Necro)

    3. Drain animation looked more impressive orginally, would be good to loose or change the pink and orange lighting effects.

    From a personal perspective I was also very disapointed by the livestream on Friday that was basically a fluff piece and answered none of the forum questions.
    Edited by Thannazzar on May 18, 2020 11:59AM
  • Szende
    Szende
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    [snip] But seriously, just i find it intresting and up for a cool magblade vampire?

    [edited for baiting]
    Edited by ZOS_FalcoYamaoka on May 18, 2020 2:49PM
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • Nairinhe
    Nairinhe
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    Baharoth77 wrote: »
    I wish the animation was a bit more claw like and less like a big red hand slapping you, but that perhaps can happen in the future.

    People talked so much about slaps to the face that it's now an ability :D
  • JanTanhide
    JanTanhide
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    Elusiin wrote: »
    I have been incredibly patient because I felt the developers were taking time and reviewing player feedback, but after seeing the latest patch notes and watching the Stream yesterday, NO MORE CHANGES!? IGNORING ALL THE COMMUNITY QUESTIONS LISTED IN THE CHAT!? I cannot begin to describe how incredibly disappointing and infuriating this is.

    VAMPIRE HAS HUGE DEBUFFS WITHOUT A COMPLETE KIT (NO GAP CLOSER, NO WAY TO SUSTAIN)

    100% HEALTH REGENERATION IS STUPID

    THE COSTS OF THE ULTIMATE, EVEN WITH -24% REDUCTION, IS ABSURD

    THE SPAMMABLE IS MELEE

    FORCED TO RUN VAMPIRE LORD AS A SET TO MAKE THE KIT SUSTAINABLE, YET ITS STILL NOT A FULL KIT

    BLOOD FRENZY INCREASES SKILL GAP AND IS UNUSABLE IN MOST CONTENT

    VAMPIRIC DRAIN IS A LIABILITY, NOTHING ABOUT IT WAS REALLY CHANGED, YOU LIED ON STREAM

    YOU STILL TAKE 20% INCREASED FIRE DAMAGE, MEANING ONE SHOT BY A METEOR, MELTED BY A MAGDK, LIKE THIS IS INSANE

    THE VAMPIRIE ULTIMATE IS JUST BONE GOLIATH

    Like you didn't try to change anything, the feedback was read but ignored. NOT THE MENTION THE GAME IS NEARLY UNPLAYABLE DUE TO LAG.

    I am done with this game, and ban me from the forums for my rant, idc, already took my money for the prepurchase and I can't get that back.





    Hi werewolf player here. You think taking 20% extra flame damage is to high? You think that beeing forced into specific sets is bad? You think the lack of kits is bad? Welcome to our world.

    The difference is that Vampires have increased skill costs for non vampire skills in various stages as well as increased damage and reduced or no passive health regen. Werewolf is a much better play style now than Vampire in Greymoor.
  • DropDeadGorgeous
    DropDeadGorgeous
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    Paradisius wrote: »
    So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build

    It's not only 3% cost increase. It's also 10% less mag/stam regeneration from passives, compared to live.

    That can break the build. But not as much as de-sync, lag, and overall (under)performance of the game. :(

    Edited by DropDeadGorgeous on May 18, 2020 2:24PM
  • Thannazzar
    Thannazzar
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    Summary of a vampire's view....sk02s4qzrc6k.png
  • Parasaurolophus
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    I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.
    PC/EU
  • Aelorin
    Aelorin
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    Szende wrote: »
    [snip]. But seriously, just i find it intresting and up for a cool magblade vampire? [edited for baiting]

    No, I am levelling a magblade as well, and did get vampirism to do Greymoor quests when it comes out. I think it will be fun for overland content.

    But the bad part: I will probably cure my tank, healer, and DPS characters of vampirism, because the drawbacks are too high.Not sure about my magden PVP build. Will have to test it further on live before I can decide.
    Edited by ZOS_FalcoYamaoka on May 18, 2020 2:50PM
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Vevvev
    Vevvev
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    I do not understand why many complain about the lack of gap closer? You can use any other, class or weapon skill.

    They cost more and some of them are pretty bad, also the Live build of vampires has an ultimate with a gap closer spammable in it. It feels like they took something really crucial away from us, and a lot of the times I used Scion people just ran away from me. So now you cannot catch the people running away from you and are just standing there all big and useless for 18-ish seconds.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Toc de Malsvi
    Toc de Malsvi
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    Paradisius wrote: »
    So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build

    It's not only 3% cost increase. It's also 10% less mag/stam regeneration from passives, compared to live.

    That can break the build. But not as much as de-sync, lag, and overall (under)performance of the game. :(
    Aelorin wrote: »
    Szende wrote: »
    The QQ is strong with this one. But seriously, just i find it intresting and up for a cool magblade vampire?

    No, I am levelling a magblade as well, and did get vampirism to do Greymoor quests when it comes out. I think it will be fun for overland content.

    But the bad part: I will probably cure my tank, healer, and DPS characters of vampirism, because the drawbacks are too high.Not sure about my magden PVP build. Will have to test it further on live before I can decide.

    Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Szende
    Szende
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    Personally im happy for immortal tanks toned down in general. This vampirism will be good for an elusive(if its the right word) playstyle. Vampires will be unique in every aspect.
    PC-EU
    Kyra Leith - PvP Stamina Nightblade
  • Mortiis13
    Mortiis13
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    Paradisius wrote: »
    So to be frank, yes you can ignore it. Unless you find yourself completely resource hungry to the point where a 3% cost increase breaks your build

    It's not only 3% cost increase. It's also 10% less mag/stam regeneration from passives, compared to live.

    That can break the build. But not as much as de-sync, lag, and overall (under)performance of the game. :(
    Aelorin wrote: »
    Szende wrote: »
    The QQ is strong with this one. But seriously, just i find it intresting and up for a cool magblade vampire?

    No, I am levelling a magblade as well, and did get vampirism to do Greymoor quests when it comes out. I think it will be fun for overland content.

    But the bad part: I will probably cure my tank, healer, and DPS characters of vampirism, because the drawbacks are too high.Not sure about my magden PVP build. Will have to test it further on live before I can decide.

    Unpopular opinion I know but, this is the real reason people are upset. Lots of people have been using vampire as a huge passive boost with barely any drawbacks.

    Meeting an magdk with dawn breaker was a huge tradeoff for a 10% more rec. Even undeath passive didnt save you :D
    Edited by Mortiis13 on May 18, 2020 3:55PM
This discussion has been closed.