WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
However, there is a better answer. Making Flame Reach into a viable DoT by using an arena weapon is an idea that I could get behind, it just needs to be a buff lasting the full 10s (like the Master Bow and Poison Injection) and can be backed down to 300-400 Spell Damage to balance the higher uptime. This would leave Magicka DPS without an arena weapon for trash (while stam has the Master 2H, vAS 2H, BRP 2H, vAS bow, vAS DW, vMA bow, and BRP DW all as good options for trash). I propose that the old Master Destro effect be moved to the BRP Destro. The instant damage would be much more useful than a DoT that never ticks, and cost reduction on Ele Ring would be very useful. To give it emphasis as an AoE set it could even have scaling bonus damage based on how many enemies were hit (like the Master 2H).
WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
Note entirely certain of that, there might be a niche for it. MagDKs don't currently have a skill that needs recasting every 4-5 secs like other classes and with Elf Bane they have 15+ secs of DoTs that both allow for Reach uptime and will benefit greatly from the spell damage buff. It's like a 100% Siroria uptime while also being mobile at the expense of altering your rotation. It's gimmicky but possible I think. I 'm quite keen to try a parse with Zaan - ElfBane - 3xFGD - Master/Maelstrom when it drops. At 5 secs I believe it would certainly be a thing, whereas at 4 it might just prove too short.
As it is, It's mostly a PvP weapon to buff your burst before an ult drop.
WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
However, there is a better answer. Making Flame Reach into a viable DoT by using an arena weapon is an idea that I could get behind, it just needs to be a buff lasting the full 10s (like the Master Bow and Poison Injection) and can be backed down to 300-400 Spell Damage to balance the higher uptime. This would leave Magicka DPS without an arena weapon for trash (while stam has the Master 2H, vAS 2H, BRP 2H, vAS bow, vAS DW, vMA bow, and BRP DW all as good options for trash). I propose that the old Master Destro effect be moved to the BRP Destro. The instant damage would be much more useful than a DoT that never ticks, and cost reduction on Ele Ring would be very useful. To give it emphasis as an AoE set it could even have scaling bonus damage based on how many enemies were hit (like the Master 2H).
Why would you nerf BRP Destro?
BRP Lightning is already meta for clearing trash and you want to replace that with the *** Master Destro?
Olupajmibanan wrote: »WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
Note entirely certain of that, there might be a niche for it. MagDKs don't currently have a skill that needs recasting every 4-5 secs like other classes and with Elf Bane they have 15+ secs of DoTs that both allow for Reach uptime and will benefit greatly from the spell damage buff. It's like a 100% Siroria uptime while also being mobile at the expense of altering your rotation. It's gimmicky but possible I think. I 'm quite keen to try a parse with Zaan - ElfBane - 3xFGD - Master/Maelstrom when it drops. At 5 secs I believe it would certainly be a thing, whereas at 4 it might just prove too short.
As it is, It's mostly a PvP weapon to buff your burst before an ult drop.
Actually, this is a very good point. You simply have to cast engulfing, bembers and btalons right after flame reach. These dots are static and will keep 600 spell damage for whole duration. However, when we are talking about elf bane DK, the question is what's more: (103 SD + 600 SD on 4 dots) VS (129 SD + 1096 mag + 833 crit + 8% cost reduction on front bar skills). DK is a well-known sustain looser and only Asylum burning bug changed that
WrathOfInnos wrote: »Olupajmibanan wrote: »WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
Note entirely certain of that, there might be a niche for it. MagDKs don't currently have a skill that needs recasting every 4-5 secs like other classes and with Elf Bane they have 15+ secs of DoTs that both allow for Reach uptime and will benefit greatly from the spell damage buff. It's like a 100% Siroria uptime while also being mobile at the expense of altering your rotation. It's gimmicky but possible I think. I 'm quite keen to try a parse with Zaan - ElfBane - 3xFGD - Master/Maelstrom when it drops. At 5 secs I believe it would certainly be a thing, whereas at 4 it might just prove too short.
As it is, It's mostly a PvP weapon to buff your burst before an ult drop.
Actually, this is a very good point. You simply have to cast engulfing, bembers and btalons right after flame reach. These dots are static and will keep 600 spell damage for whole duration. However, when we are talking about elf bane DK, the question is what's more: (103 SD + 600 SD on 4 dots) VS (129 SD + 1096 mag + 833 crit + 8% cost reduction on front bar skills). DK is a well-known sustain looser and only Asylum burning bug changed that
I’m pretty sure that all of those DoTs dynamically update to your current Spell Damage with every tick. I think it’s best to get all DoTs running before casting Reach for the 600 Spell Damage, then fill the 4s window with spammables. Even doing that it doesn’t seem to be worth it over other sets. You have to overcast Reach so much that you’re missing out on spammables, or the uptime is just so low (especially if Elf Bane is extending Flame Reach to 15s).
Definitely worth playing around with, maybe someone will find a good use for it. Right now it seems to be designed for PVP ganks where players can time the 600 Spell Damage with delayed burst damage, dropping their ult, and the CC of Flame Reach. In PVE sustained damage is typically needed, and a 4s burst window isn’t very strong.
Olupajmibanan wrote: »WrathOfInnos wrote: »On PTS the Master Lightning is noticeably weaker for clearing trial trash with Shock Clench. I miss this one niche use for it, and the 4s of Spell Damage isn’t enough uptime to use Flame Reach in a rotation. So IMO the easy answer is to revert the change.
Note entirely certain of that, there might be a niche for it. MagDKs don't currently have a skill that needs recasting every 4-5 secs like other classes and with Elf Bane they have 15+ secs of DoTs that both allow for Reach uptime and will benefit greatly from the spell damage buff. It's like a 100% Siroria uptime while also being mobile at the expense of altering your rotation. It's gimmicky but possible I think. I 'm quite keen to try a parse with Zaan - ElfBane - 3xFGD - Master/Maelstrom when it drops. At 5 secs I believe it would certainly be a thing, whereas at 4 it might just prove too short.
As it is, It's mostly a PvP weapon to buff your burst before an ult drop.
Actually, this is a very good point. You simply have to cast engulfing, bembers and btalons right after flame reach. These dots are static and will keep 600 spell damage for whole duration. However, when we are talking about elf bane DK, the question is what's more: (103 SD + 600 SD on 4 dots) VS (129 SD + 1096 mag + 833 crit + 8% cost reduction on front bar skills). DK is a well-known sustain looser and only Asylum burning bug changed that