Paradisius wrote: »I think its less ruined and more..changed. Now you must turn it off at some point. I think the goal was both of the following:
A: Sated Fury morph now is moire enticing than ever, if you leave blood frenzy on and keep a class heal, eventually itll be too much. Sated Fury will shoot you back to full health. This way you can immediately turn it back on.
B: Simmering Frenzy is in the same boat except instead of it healing, you have to do that yourself. So it will be overall lower uptime (Given you need time to heal yourself now since the toggle wont heal you to full) but the trade off is more damage.
The vampire stages are disappointing to say the least. The ability cost reduction on vamp stage 4 is almost half of what it used to be. Which makes sense given the new ability cost increase values. It just seems ill have to spend another 2 weeks theory crafting a way to use this well
Paradisius wrote: »I think its less ruined and more..changed. Now you must turn it off at some point. I think the goal was both of the following:
A: Sated Fury morph now is moire enticing than ever, if you leave blood frenzy on and keep a class heal, eventually itll be too much. Sated Fury will shoot you back to full health. This way you can immediately turn it back on.
B: Simmering Frenzy is in the same boat except instead of it healing, you have to do that yourself. So it will be overall lower uptime (Given you need time to heal yourself now since the toggle wont heal you to full) but the trade off is more damage.
The vampire stages are disappointing to say the least. The ability cost reduction on vamp stage 4 is almost half of what it used to be. Which makes sense given the new ability cost increase values. It just seems ill have to spend another 2 weeks theory crafting a way to use this well
I preferred Sated Fury anyway because Simmering just hurt too much to use... With Sated the heal would take me back to full since I was self healing so much while it was running. I think this change just cemented that as the better morph IMO.
I need to test with the 20% increase, but my gut tells me it is not going to be nearly as fun to use.
To me you might as well just use those 2 jewelry with increased spell damage and infused/arcane for not that much less spell damage and not having to risk the cost and freeing up an ability slot. Also its very important to mention that you aren't taking any outside damage from mobs or other players in dummy parses which would cause the uptime to drastically drop.
To me you might as well just use those 2 jewelry with increased spell damage and infused/arcane for not that much less spell damage and not having to risk the cost and freeing up an ability slot. Also its very important to mention that you aren't taking any outside damage from mobs or other players in dummy parses which would cause the uptime to drastically drop.
Maybe its just me but it feels like this skill has gone from a viable buff in PvE content to a mere convenience skill for clearing content that you could already solo just a little bit faster.
Maybe its just me but it feels like this skill has gone from a viable buff in PvE content to a mere convenience skill for clearing content that you could already solo just a little bit faster.
Paradisius wrote: »Maybe its just me but it feels like this skill has gone from a viable buff in PvE content to a mere convenience skill for clearing content that you could already solo just a little bit faster.
It pretty much has been, uptime will drastically lower and it will be essentially a nice buff skill but wont really help you in clearing content you couldnt already clear before. At this point its more or less for people like me who like the idea of using vampire skills, and finding ways that they can bring good use. I do hope they consider lowering the scaling on this however. 20% gradual cost increase per second without a cap, compared with the Vampire Skill cost reduction going from 40 > 24 makes blood frenzy cost alot of health.
wills43b14_ESO wrote: »Honestly, the skill as a whole is unhealthy no matter what form it's in. It's better than most 5 pc bonuses for pete's sake. They just need to scrap it and rework it and the spammable entirely.
Guess I will be visiting the priest for a cure.....
Priests of Arkay have moved to more prominent cities throughout Tamriel, and are more readily available to cure those wishing to remove the affliction of Vampirism.