I be damned. So many say Fang Lair. I've done it a number of times by now over the last couple of weeks, to help others get it done. There's a few I haven't done yet (the 4 latest and maybe some more, not sure), but I didn't expect FL to be mentioned as one of the hardest.
I hate the skeevaton mechanic. I hate that the difference with those brass rats amps up so much between variations. At least give people in non-HM the different roles so they can get used to what they should be doing. But really, I hate that accomplishing this hard mode depends more on how well you drive a rat than how well you perform your actual role, coupled with the fact that it's still (afaik) bugged and at least one person is gonna disconnect when you complete that phase.
I hate the skeevaton mechanic. I hate that the difference with those brass rats amps up so much between variations. At least give people in non-HM the different roles so they can get used to what they should be doing. But really, I hate that accomplishing this hard mode depends more on how well you drive a rat than how well you perform your actual role, coupled with the fact that it's still (afaik) bugged and at least one person is gonna disconnect when you complete that phase.
You would've loved Frostvault during the first week of PTS. Back then, the action started and we were attacked as soon as people landed in the maze (so we didn't have time to even look at our changed skills; we had to screenshot them to review them afterwards). The cooldowns on the Assault Skeevaton's abilities were higher. There were more spiders. And you had to do two skeevaton phases.
They reduced the ability cooldowns (so it's much easier now to kill spiders), toned down the spider spawn slightly, and gave people time by not starting things until someone has fully charged their ult. These are all good changes that have made it more reasonable and accessible.
But unfortunately, they now only require one maze run.
I've heard a lot of people complain about how hard skeevaton is, but it really isn't that bad. When we pushed for the Frostvault trifecta last spring, we never lost the trifecta on skeevaton. The most common point of failure was the phase after the skeevaton phase when all hell breaks lose. For us, skeevaton was a nice relaxing break from the more stressful topside fight. It's my favorite part of any dungeon and I wish they kept the original design of having to run it twice.
What worked well for us was that we used a hybrid strategy where we moved as a group of four to clear the first two pylons. If the first pylon was close to the starting point, we'd return after the first and then go for the second. If the first pylon was far, then we'd keep going and hit the second pylon before returning to recharge. We always took the path behind the Guardian Skeevaton's starting position, so we became very familiar with routes on that side. After clearing the first two, we'd return to the center, charge up, and split into two groups to take the final two.
We would normally clear skeevaton phase with a whole minute to spare. If our luck was good with the pylon locations, we can have 1.5m or sometimes even 2m left over. And if our pylon location luck was terrible, we'd still clear it with a comfortable 30s to spare.https://youtu.be/gOQiwBs8Cug