Sthun’s Favor: This set now grants 5312 Physical and Spell Penetration for 10 seconds when you damage an Off Balance enemy, rather than passively granting 11,130 of each versus Off Balance targets. This allows the set to be reined in much tighter in power by not being bound to the Off Balance cooldown since it can refresh at any time you meet the conditions, similarly to Armor of Truth.
I'd also note that the UESP calculator has plenty of issues right now trying to run the PTS setting, but it seems about where it is.
So running numbers on the UESP calculator I see it near 400 effective weapon damage below Spriggans when not proc. About 250 more with. That's not enough when talking a single target IMO as you will go 12 seconds without, and you would only be down 2 seconds against 2 targets but it hardly seems worth the effort. Especially when that's about where New moon is at albeit with the 5% cost increase
I'd also note that the UESP calculator has plenty of issues right now trying to run the PTS setting, but it seems about where it is.
Taleof2Cities wrote: »I'd also note that the UESP calculator has plenty of issues right now trying to run the PTS setting, but it seems about where it is.
There's a big green banner on the UESP that says they're still working on the changes, @technohic ... so, yes, it's going to have issues if you check the box for "PTS 6.0.0".
SavageChain wrote: »Offbalance doesnt get removed anymore by heavy attacks, stuns or other things. Its a set time you can exploit to restore more resources and deal more damage.
About stuhns: in a 1v1 situation the set can get a max uptime of like 17 seconds, since you get the penetration as soon as you set the enemy offbalance and do damage, but the uptime gets prolonged while damaging the enemy further during the offbalance effect. So in the last second of offbalance you still can refresh the penetration buff for 10 seconds. If you face several enemies you actually can get an 100% uptime on the increased penetration.
Therefore i think the 5th bonus now is a in a good spot conpared to spriggan with a higher effect, but not necessarely a 100% uptime (only if play it right against several enemies).
Still i think providing a percentage number of penetration similar to mauls and maces would make the set fulfill its role as an antitank set much better.
Yes, OB can be purged. Set is in a perfect spot right now, just one more thing, magicka classes need realizable source of OB. Remove the condition from crushing shock and we are good to go.
MartiniDaniels wrote: »Seems fine right now. Probably you can now build more or less viable pure hybrid.
Something like:
- Stuhn's
- NMA 2H Greatsword
- dunmer or nord
- malacath
- 1 piece with double resources
- lover
- bewitched skulls
- jewelry triune with recovery enchants
- pierce armor for double penetration
- all attributes in stamina or magicka depending on build/class
Perfected VMA S&B backbar for sustain+armor pots+heavy armor to have some protection...
MartiniDaniels wrote: »We may get our "stam" whip finally
To be honest, from the moment I started playing ESO, using flame whip&embers on stamina DK was always my dream and purpose...
MartiniDaniels wrote: »We may get our "stam" whip finally
To be honest, from the moment I started playing ESO, using flame whip&embers on stamina DK was always my dream and purpose...
Gives a bit more meat in the bone for magicka to use melee weapons as well
MartiniDaniels wrote: »Seems fine right now. Probably you can now build more or less viable pure hybrid.
Something like:
- Stuhn's
- NMA 2H Greatsword
- dunmer or nord
- malacath
- 1 piece with double resources
- lover
- bewitched skulls
- jewelry triune with recovery enchants
- pierce armor for double penetration
- all attributes in stamina or magicka depending on build/class
Perfected VMA S&B backbar for sustain+armor pots+heavy armor to have some protection...
I'm using it WITH NM... but need more testing. Honestly I'm using NM + titanborn for the raw wep damage plus penetration now in CP Cyro.Taleof2Cities wrote: »I'd also note that the UESP calculator has plenty of issues right now trying to run the PTS setting, but it seems about where it is.
There's a big green banner on the UESP that says they're still working on the changes, @technohic ... so, yes, it's going to have issues if you check the box for "PTS 6.0.0".
I'm aware. I just wanted to make it known that numbers were not perfect before even human error like the belowSavageChain wrote: »Offbalance doesnt get removed anymore by heavy attacks, stuns or other things. Its a set time you can exploit to restore more resources and deal more damage.
About stuhns: in a 1v1 situation the set can get a max uptime of like 17 seconds, since you get the penetration as soon as you set the enemy offbalance and do damage, but the uptime gets prolonged while damaging the enemy further during the offbalance effect. So in the last second of offbalance you still can refresh the penetration buff for 10 seconds. If you face several enemies you actually can get an 100% uptime on the increased penetration.
Therefore i think the 5th bonus now is a in a good spot conpared to spriggan with a higher effect, but not necessarely a 100% uptime (only if play it right against several enemies).
Still i think providing a percentage number of penetration similar to mauls and maces would make the set fulfill its role as an antitank set much better.
I had no idea it refreshed. If that's the way it works, its definitely a viable spriggans replacement. I wont replace NM with it though
MartiniDaniels wrote: »Seems fine right now. Probably you can now build more or less viable pure hybrid.
Something like:
- Stuhn's
- NMA 2H Greatsword
- dunmer or nord
- malacath
- 1 piece with double resources
- lover
- bewitched skulls
- jewelry triune with recovery enchants
- pierce armor for double penetration
- all attributes in stamina or magicka depending on build/class
Perfected VMA S&B backbar for sustain+armor pots+heavy armor to have some protection...
wait. pierce armor for double pen? what is this? trait?I'm using it WITH NM... but need more testing. Honestly I'm using NM + titanborn for the raw wep damage plus penetration now in CP Cyro.Taleof2Cities wrote: »I'd also note that the UESP calculator has plenty of issues right now trying to run the PTS setting, but it seems about where it is.
There's a big green banner on the UESP that says they're still working on the changes, @technohic ... so, yes, it's going to have issues if you check the box for "PTS 6.0.0".
I'm aware. I just wanted to make it known that numbers were not perfect before even human error like the belowSavageChain wrote: »Offbalance doesnt get removed anymore by heavy attacks, stuns or other things. Its a set time you can exploit to restore more resources and deal more damage.
About stuhns: in a 1v1 situation the set can get a max uptime of like 17 seconds, since you get the penetration as soon as you set the enemy offbalance and do damage, but the uptime gets prolonged while damaging the enemy further during the offbalance effect. So in the last second of offbalance you still can refresh the penetration buff for 10 seconds. If you face several enemies you actually can get an 100% uptime on the increased penetration.
Therefore i think the 5th bonus now is a in a good spot conpared to spriggan with a higher effect, but not necessarely a 100% uptime (only if play it right against several enemies).
Still i think providing a percentage number of penetration similar to mauls and maces would make the set fulfill its role as an antitank set much better.
I had no idea it refreshed. If that's the way it works, its definitely a viable spriggans replacement. I wont replace NM with it though
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
the set is now useless.
and ill even go as far as to say that it's possible that if people catch someone wearing this set and Golding it out they will probably be laughed at and booted from their group.
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
MartiniDaniels wrote: »We may get our "stam" whip finally
To be honest, from the moment I started playing ESO, using flame whip&embers on stamina DK was always my dream and purpose...
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
MartiniDaniels wrote: »MartiniDaniels wrote: »Seems fine right now. Probably you can now build more or less viable pure hybrid.
Something like:
- Stuhn's
- NMA 2H Greatsword
- dunmer or nord
- malacath
- 1 piece with double resources
- lover
- bewitched skulls
- jewelry triune with recovery enchants
- pierce armor for double penetration
- all attributes in stamina or magicka depending on build/class
Perfected VMA S&B backbar for sustain+armor pots+heavy armor to have some protection...
Just answering myself - this really may work
Because main hybrid problems were always lack of double crit and lack of double penetration. Now with malacath you can ignore crit and stuhn's+nma+lover+pierce armor will grant 5312+1487+1487+2752+5120=16k double pen in NO-CP. Not bad imo
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
Balrog got buffed
The penetration + spell damage > 2x spell damage
pvp
not pve
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
Do you mean you think balorg will be nerfed on the last pts/live patch, or do you think it got nerfed with PTS patch 6.0.0? Because it got buffed by a lot...
And its pretty funny to see people on the forums thinking that a set with an easy to proc 5k+ penetration 5-piece as well as 2 weapon/spell damage + 1 penetration 2-4 piece boni is useless, just because they saw the ridiculous 13k pen on pts 6.0.0.
Has some potential. It is very similar to Truth in set bonus equivalents now (both are ~3.5X of a normal set bonus), which is strong given how much damage penetration adds in PvP. Because the buff can be refreshed before OB falls, this could have a very high uptime on a class that is constantly refreshing OB. But, it doesn't contribute to healing and so I imagine it'll be less favored than Truth, which is already far behind NMA. So I don't know. We'll see, I guess.
Sthun's + new Moon + balrog = RIP
Use it on stamcro if you really want ez mode
I'm on Spriggan/NMA/Balrog now. But Balrog will be nerfed though...
I've got sprig/NMA/Bloodspawn. Im not sure about running without a defensive set. I might switch to Bal if it goes as is, and then run bastion of the heartland. Can 4 piece it and run band of malacath or whatever your flavor 1 piece and still back bar potentates. If balorg gets nerfed, may try selenes.