1. Class change tokens, I'm aware the dev team has no interest in adding this at the moment but will it eventually be implemented in the future? I think adding it, whenever that may be, would be a good thing.
It will happen. It is only a matter of time.1. Not going to happen so far as we can tell, and I hope it remains that way.
I mean we kinda already have the daedra thing with sorcs.
AcadianPaladin wrote: »Only thing on the list I'd like to see is a class change token.
If I have a concept I want to try, I give it the full shot. That is, I invest 6 months+ into bringing the character up (horse, undaunted, FG, MG, Alliance skills, supporting crafting skills to have better food/potion duration, etc. Though this has often worked well, I have a magblade and a bow/bowblade that have been given the full fair shot and I have concluded I don't want to play them. I would love to change their class to be able to save much repetitive grinding if I wanted to try another class. As things are, I simply avoid starting any new characters.
More importantly, a class change does not hurt anyone. For those who don't favor the idea, simply don't use the option. More flexibility and choices is generally a good thing.
The fact that ZoS has said they currently have no such plans means nothing. They can (and do) change on a whim rather regularly.
AcadianPaladin wrote: »Only thing on the list I'd like to see is a class change token.
If I have a concept I want to try, I give it the full shot. That is, I invest 6 months+ into bringing the character up (horse, undaunted, FG, MG, Alliance skills, supporting crafting skills to have better food/potion duration, etc. Though this has often worked well, I have a magblade and a bow/bowblade that have been given the full fair shot and I have concluded I don't want to play them. I would love to change their class to be able to save much repetitive grinding if I wanted to try another class. As things are, I simply avoid starting any new characters.
More importantly, a class change does not hurt anyone. For those who don't favor the idea, simply don't use the option. More flexibility and choices is generally a good thing.
The fact that ZoS has said they currently have no such plans means nothing. They can (and do) change on a whim rather regularly.
Untrue. When you have a class change ability then players have to follow the perceived FOTM class whether they want to or not, or they get kicked from groups etc. Additionally, developers will tweak the balance of the classes every update in order to sell more class change tokens, and that impacts on all players whether they use the tokens or not.
Let us marry Darien Gautier, place him in our home, and have him wander around as our housecarl? This is the best idea I have seen in these forums, ever. Please make this happen @ZOS_RichLambert
AcadianPaladin wrote: »Only thing on the list I'd like to see is a class change token.
If I have a concept I want to try, I give it the full shot. That is, I invest 6 months+ into bringing the character up (horse, undaunted, FG, MG, Alliance skills, supporting crafting skills to have better food/potion duration, etc. Though this has often worked well, I have a magblade and a bow/bowblade that have been given the full fair shot and I have concluded I don't want to play them. I would love to change their class to be able to save much repetitive grinding if I wanted to try another class. As things are, I simply avoid starting any new characters.
More importantly, a class change does not hurt anyone. For those who don't favor the idea, simply don't use the option. More flexibility and choices is generally a good thing.
The fact that ZoS has said they currently have no such plans means nothing. They can (and do) change on a whim rather regularly.
Untrue. When you have a class change ability then players have to follow the perceived FOTM class whether they want to or not, or they get kicked from groups etc. Additionally, developers will tweak the balance of the classes every update in order to sell more class change tokens, and that impacts on all players whether they use the tokens or not.