Hey all. Just wanted to share my feedback over the new trial sets that are currently on the PTS for the Greymoor chapter. Overall, I'm pretty disappointed with the direction that ZOS has tried to take these sets. A couple seem better for PvP than for PvE trial content. Considering trial gear only comes once a year, it would be nice to see some useful sets similar to what we got with Cloudrest and Sunspire. Here's a video covering and I'll also summarize below:
https://youtu.be/ZfcJ8tZuLF4Roaring OpportunistLooks Like a Support Set, not a DPS Set
- Like Alkosh, this set will be mostly used by support because it provides a group-wide buff. Unlike Alkosh, this 5pc gives the user zero extra damage that isn't given to everyone else.
- Even with the changes to the heavy attack scaling, still will be used by support, paired with Jorvuld's, and built to try and get a little more heavy attack damage.
Stop Trying to Force Heavy Attacks on DPS
- There's nothing wrong with Heavy Attacks as a proc condition for support sets, we did it forever with Infallible Aether. But don't force it into DPS rotations.
- There's nothing wrong with sets that promote heavy attack usage that are purely damage based.
- The issue lies in sets like this specific one, that are trying to be DPS sets, but contain essential support buffs. Don't put heavy attack conditions on sets like this.
If Left as a DPS Set, Change the Condition and Scaling
- Changing the proc condition to a bash or heavy attack would make this a lot more enticing for a variety of builds to use
- Then, instead of scaling off heavy attack damage, change the scaling to something similar to engulfing flames, where it reads your spell power and max magicka
- If ZOS refuses to change to anything other than a heavy attack, the 96k threshold for max uptime is too high and needs to be lowered
- Having a bonus scale off the damage done also creates unpredictable uptime due to crit RNG, further showing why an engulfing like scaling is better
Final Suggestion: Change it to a Support Set
- Change the set bonuses to something more versatile for all roles, and just call it a support set
Final Thoughts on this Set: It's clear ZOS intended on the Heavy/Light attack changes to go through that were proposed on the off-cycle PTS testing. ZOS really wants to encourage heavy attack playstyles for DPS. I think it's fine to have sets in the game that are good for heavy attack builds, but please don't put it on an essential group buff set like this and put magicka DPS stats on it. It just comes off as though you are trying to force a specific play style on people.
Yandir's MightAgain, Forcing Heavy Attacks
- Change the condition to a bash or a heavy, and a wider variety of playstyles can utilize this set.
Stats Aren't Great for Trials
- Too much recovery and not enough average damage
- Actually worse damage than hundings when paired with another minor slayer set (since minor slayer doesn't stack)
Possible Solution: Swap Recovery and Damage
- Put the Weapon Damage as the 5 stacks you build up initially
- Once you are low on resources, you can heavy attack for resource return and get a burst of stamina recovery to go along with it
- This would make more sense with the current trial meta (again looks like it was designed around light/heavy changes that didn't go through)
Final Thoughts on this Set: REALLY COOL SET. I actually really like the design of it, but just not as a pve trials set. It fits more with pvp playstyle and there are some pvp players already theorycrafting setups that use this. It should either be moved to a craftable/overland/RotW set, and the minor slayer bonus dropped, or the way it functions tweaked, if left as a trial set.
Kyne's WindDPS in Trials Only Need 1 Resource, Not Both
- This set's power budget includes that it gives out both resources, which is again great for pvp, but not so much for pve
- A set like "Symphony of Blades," which only gives the resource you need, has better resource return for your highest resource.
- Double the bonus, but change it to only restore your highest resource, and this is in a much better place for pve
Final Thoughts on this Set: With the changes above it could be a really solid set. One thing that has to be kept in mind with this set is that, similarly to Sentinel of Rkugamz, once the set procs and starts the resource return, the circle doesn't move. So if you happen to be on the move right as it is proc'd, you get ZERO return from it. Or if you have to move out to avoid a red AoE, you'll only get the ticks you were inside for. This means you can't just look at the numbers on paper and assume a perfect uptime throughout. You have to account for many of the procs not being received. Unlike a set like symphony, which procs on you and stays with you, this is stationary.
Vrol's CommandPlayer Cap is Too Low
- This needs to be bumped up to 11 additional allies, instead of 5 additional allies
- With the long cooldown of 36s, this should really cover the whole group, or it isn't very useful
Bonus Isn't That Appealing
- If changed to reach the whole group, this could be usable in certain progressions to help a bit, but the overall bonus isn't that great.
- Just casting a barrier is going to be better than Major Aegis in 90% of situations
- With the 10s duration, and 36s cooldown, something like a 25% reduction would seem much more fitting for a Major buff
Final Thoughts on this Set: At the end of the day, you have to drop a set that increases your group's DPS, or a set like Ebon that gives a 100% uptime survivability buff, in order to run this. It needs to be worth it to do so. At the bare minimum this should reach all 12 members or it simply won't be used. I would prefer a complete rework to something more interesting.
Thanks For Reading
I hope the feedback was helpful. I know I might not have the most perfect ideas on all the sets, interested to hear what you guys think might work better. But overall, really hope these get some reworks before going live.