Skjaldbjorn wrote: »OtarTheMad wrote: »Classes are fine btw, overall they work. Do they have some issues? Of course. However the megaserver has some real issues that need to be addressed sooner rather than later and imo take priority.
I think the greater issue is rather than simply reverting some of the hamfisted, awful changes that haven't worked, they're sticking to their guns and pretending these changes were good for the long-term health of the classes involved.
OtarTheMad wrote: »OtarTheMad wrote: »To my knowledge the classes left on the class identity is Nb and Templar. I know they did changes in the two updates prior to that too but classes were focused back when Dragonhold dropped I do believe.
I thought that they did say somewhere that skill audit and class identity changes (at least massive changes) were put on the back burner for performance but I can't seem to remember where.
So, we got put on back burner for performance? Sounds about right. Smh. They should have finished what they started. Now all theyve done is alienate a large chunk of the player base.
I feel bad for ZOS I really do, at least this time. They are told by a large chunk of people to hold changes and do fixes to performance... they do this and NOW people are complaining about no massive changes? MAKE UP YOUR MIND LOL.
ZOS is doing a lot here and from home. I think that the megaservers have more pressing issues then class issues, and this is coming from someone who plays Magcro which is pretty much on the bottom rung when it comes to classes.
Classes are fine btw, overall they work. Do they have some issues? Of course. However the megaserver has some real issues that need to be addressed sooner rather than later and imo take priority.
The thing is, at least in my case specifically, its not even major changes at this point. Its minor tweaks they made that were devastating to certain classes.
In my case, i am a magblade. If they literally just removed the cast time on soul harvest/incap and/or lowered the minimum traveltime on bowproc (so that someone at point blank range didnt have a whole second and a half to react to something that should have already hit them) it would go a long way towards placating the mains of an entire class.
But for my class specifically, its just not worth playing the mechanics right now.
I havent killed anyone with bow proc in ages. In fact its not worth firing. Just keep spamming swallow soul until they run out of resources. Soul harvest? Never lands. To easy too get away from and too telegraphed.
These are your core combo and killing tools and they dont function adequately.
The class isnt satisfying to play. Combos arent worth using because the combo mechanics don't pay off.
This just one class and alk it needs are minor tweaks.
As far as the other classes, fine no major changes to balance or design. I get it. But like nightblade surely there are minor tweaks that can be made without sucking up huge amounts of manpower to make people more satisfied with game play?
I know nightblade can be made massively more viable by just two minor tweaks(or reversions really) with out making any major changes.
Theres no excuse.
OtarTheMad wrote: »OtarTheMad wrote: »OtarTheMad wrote: »To my knowledge the classes left on the class identity is Nb and Templar. I know they did changes in the two updates prior to that too but classes were focused back when Dragonhold dropped I do believe.
I thought that they did say somewhere that skill audit and class identity changes (at least massive changes) were put on the back burner for performance but I can't seem to remember where.
So, we got put on back burner for performance? Sounds about right. Smh. They should have finished what they started. Now all theyve done is alienate a large chunk of the player base.
I feel bad for ZOS I really do, at least this time. They are told by a large chunk of people to hold changes and do fixes to performance... they do this and NOW people are complaining about no massive changes? MAKE UP YOUR MIND LOL.
ZOS is doing a lot here and from home. I think that the megaservers have more pressing issues then class issues, and this is coming from someone who plays Magcro which is pretty much on the bottom rung when it comes to classes.
Classes are fine btw, overall they work. Do they have some issues? Of course. However the megaserver has some real issues that need to be addressed sooner rather than later and imo take priority.
The thing is, at least in my case specifically, its not even major changes at this point. Its minor tweaks they made that were devastating to certain classes.
In my case, i am a magblade. If they literally just removed the cast time on soul harvest/incap and/or lowered the minimum traveltime on bowproc (so that someone at point blank range didnt have a whole second and a half to react to something that should have already hit them) it would go a long way towards placating the mains of an entire class.
But for my class specifically, its just not worth playing the mechanics right now.
I havent killed anyone with bow proc in ages. In fact its not worth firing. Just keep spamming swallow soul until they run out of resources. Soul harvest? Never lands. To easy too get away from and too telegraphed.
These are your core combo and killing tools and they dont function adequately.
The class isnt satisfying to play. Combos arent worth using because the combo mechanics don't pay off.
This just one class and alk it needs are minor tweaks.
As far as the other classes, fine no major changes to balance or design. I get it. But like nightblade surely there are minor tweaks that can be made without sucking up huge amounts of manpower to make people more satisfied with game play?
I know nightblade can be made massively more viable by just two minor tweaks(or reversions really) with out making any major changes.
Theres no excuse.
Trust me I get it. I am Magcro.
I have a skull spammable that is slow and obvious, a skeletal arcanist that is a passive at best, tethers that took a step back this patch and one of my ultimate is "OP". In PvE yeah, can be. But in PvP... good players are more likely than not just going to step a little to the right or left to avoid it. It is also a tad slow coming out of the ground so you can see it coming. My class is a one trick pony at best when it comes to magicka damage. According to some people I talk to playing a magblade would be an upgrade for me lol.
It's just my unpopular decision to be okay with these many minor issues cause they have major ones on the plate. That's just me tho.
SmukkeHeks wrote: »
I still haven’t seen a single one of those characters with the Z in game.